Add CAMERA_VISIBLE_LAYERS to spatial shader docs (#9244)

This commit is contained in:
xXAdrXx
2024-05-01 18:33:58 +02:00
committed by GitHub
parent e8a7c7b36d
commit 7c8f2cb5ef
@@ -172,6 +172,8 @@ shader, this value can be used as desired.
+----------------------------------------+--------------------------------------------------------+
| in vec3 **CAMERA_DIRECTION_WORLD** | Camera world space direction. |
+----------------------------------------+--------------------------------------------------------+
| in int **CAMERA_VISIBLE_LAYERS** | Cull layers of the camera rendering the current pass. |
+----------------------------------------+--------------------------------------------------------+
| in bool **OUTPUT_IS_SRGB** | ``true`` when output is in sRGB color space |
| | (this is ``true`` in the Compatibility renderer, |
| | ``false`` in Forward+ and Forward Mobile). |