diff --git a/tutorials/shaders/shader_reference/spatial_shader.rst b/tutorials/shaders/shader_reference/spatial_shader.rst index 07fa92ef0..40e1bca5b 100644 --- a/tutorials/shaders/shader_reference/spatial_shader.rst +++ b/tutorials/shaders/shader_reference/spatial_shader.rst @@ -172,6 +172,8 @@ shader, this value can be used as desired. +----------------------------------------+--------------------------------------------------------+ | in vec3 **CAMERA_DIRECTION_WORLD** | Camera world space direction. | +----------------------------------------+--------------------------------------------------------+ +| in int **CAMERA_VISIBLE_LAYERS** | Cull layers of the camera rendering the current pass. | ++----------------------------------------+--------------------------------------------------------+ | in bool **OUTPUT_IS_SRGB** | ``true`` when output is in sRGB color space | | | (this is ``true`` in the Compatibility renderer, | | | ``false`` in Forward+ and Forward Mobile). |