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Write 3D course outro, add missing reference labels
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@@ -172,7 +172,7 @@ We want to spawn mobs at regular time intervals. To do this, we need to go back
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to the scene and add a timer. Before that, though, we need to assign the
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``Mob.tscn`` file to the ``mob_scene`` property.
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Head back to the 3D workspace and select the *Main* node. Drag ``Mob.tscn`` from
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Head back to the 3D screen and select the *Main* node. Drag ``Mob.tscn`` from
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the *FileSystem* dock to the *Mob Scene* slot in the *Inspector*.
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|image20|
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@@ -1,3 +1,5 @@
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.. _doc_first_3d_game_score_and_replay:
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Score and replay
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================
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@@ -1,3 +1,5 @@
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.. _doc_first_3d_game_character_animation:
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Character animation
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===================
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@@ -0,0 +1,42 @@
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.. _doc_first_3d_game_going_further:
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Going further
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=============
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You can pat yourself on the back for having completed your first 3D game with
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Godot.
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In this series, we went over a wide range of techniques and editor features.
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Hopefully, you’ve witnessed how intuitive Godot’s scene system can be and
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learned a few tricks you can apply in your projects.
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But we just scratched the surface: Godot has a lot more in store for you to save
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time creating games. And you can learn all that by browsing the documentation.
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Where should you begin? Below, you’ll find a few pages to start exploring and
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build upon what you’ve learned so far.
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But before that, here’s a link to download a completed version of the project:
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`<https://github.com/GDQuest/godot-3d-dodge-the-creeps>`_.
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Exploring the manual
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--------------------
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The manual is your ally whenever you have a doubt or you’re curious about a
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feature. It does not contain tutorials about specific game genres or mechanics.
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Instead, it explains how Godot works in general. In it, you will find
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information about 2D, 3D, physics, rendering and performance, and much more.
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Here are the sections we recommend you to explore next:
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1. Read the :ref:`Scripting section <toc-scripting-core-features>` to learn essential programming features you’ll use
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in every project.
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2. The :ref:`3D <toc-learn-features-3d>` and :ref:`Physics <toc-learn-features-physics>` sections will teach you more about 3D game creation in the
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engine.
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3. :ref:`Inputs <toc-learn-features-inputs>` is another important one for any game project.
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You can start with these or, if you prefer, look at the sidebar menu on the left
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and pick your options.
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We hope you enjoyed this tutorial series, and we’re looking forward to seeing
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what you achieve using Godot.
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@@ -63,5 +63,6 @@ Contents
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07.killing_player
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08.score_and_replay
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09.adding_animations
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going_further
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.. |image0| image:: img/squash-the-creeps-final.gif
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