From 73ad35ce29f55fc06d7a8d8da47c33ae2b4f1813 Mon Sep 17 00:00:00 2001 From: Nathan Lovato Date: Fri, 27 Nov 2020 00:32:42 -0600 Subject: [PATCH] Write 3D course outro, add missing reference labels --- .../first_3d_game/05.spawning_mobs.rst | 2 +- .../first_3d_game/08.score_and_replay.rst | 2 + .../first_3d_game/09.adding_animations.rst | 2 + .../first_3d_game/going_further.rst | 42 +++++++++++++++++++ getting_started/first_3d_game/index.rst | 1 + 5 files changed, 48 insertions(+), 1 deletion(-) create mode 100644 getting_started/first_3d_game/going_further.rst diff --git a/getting_started/first_3d_game/05.spawning_mobs.rst b/getting_started/first_3d_game/05.spawning_mobs.rst index 9d327b3d2..5b06cde3d 100644 --- a/getting_started/first_3d_game/05.spawning_mobs.rst +++ b/getting_started/first_3d_game/05.spawning_mobs.rst @@ -172,7 +172,7 @@ We want to spawn mobs at regular time intervals. To do this, we need to go back to the scene and add a timer. Before that, though, we need to assign the ``Mob.tscn`` file to the ``mob_scene`` property. -Head back to the 3D workspace and select the *Main* node. Drag ``Mob.tscn`` from +Head back to the 3D screen and select the *Main* node. Drag ``Mob.tscn`` from the *FileSystem* dock to the *Mob Scene* slot in the *Inspector*. |image20| diff --git a/getting_started/first_3d_game/08.score_and_replay.rst b/getting_started/first_3d_game/08.score_and_replay.rst index 43e6f5832..e72c4b3a5 100644 --- a/getting_started/first_3d_game/08.score_and_replay.rst +++ b/getting_started/first_3d_game/08.score_and_replay.rst @@ -1,3 +1,5 @@ +.. _doc_first_3d_game_score_and_replay: + Score and replay ================ diff --git a/getting_started/first_3d_game/09.adding_animations.rst b/getting_started/first_3d_game/09.adding_animations.rst index ea0ef510c..5d1269705 100644 --- a/getting_started/first_3d_game/09.adding_animations.rst +++ b/getting_started/first_3d_game/09.adding_animations.rst @@ -1,3 +1,5 @@ +.. _doc_first_3d_game_character_animation: + Character animation =================== diff --git a/getting_started/first_3d_game/going_further.rst b/getting_started/first_3d_game/going_further.rst new file mode 100644 index 000000000..90ac861d4 --- /dev/null +++ b/getting_started/first_3d_game/going_further.rst @@ -0,0 +1,42 @@ +.. _doc_first_3d_game_going_further: + +Going further +============= + +You can pat yourself on the back for having completed your first 3D game with +Godot. + +In this series, we went over a wide range of techniques and editor features. +Hopefully, you’ve witnessed how intuitive Godot’s scene system can be and +learned a few tricks you can apply in your projects. + +But we just scratched the surface: Godot has a lot more in store for you to save +time creating games. And you can learn all that by browsing the documentation. + +Where should you begin? Below, you’ll find a few pages to start exploring and +build upon what you’ve learned so far. + +But before that, here’s a link to download a completed version of the project: +``_. + +Exploring the manual +-------------------- + +The manual is your ally whenever you have a doubt or you’re curious about a +feature. It does not contain tutorials about specific game genres or mechanics. +Instead, it explains how Godot works in general. In it, you will find +information about 2D, 3D, physics, rendering and performance, and much more. + +Here are the sections we recommend you to explore next: + +1. Read the :ref:`Scripting section ` to learn essential programming features you’ll use + in every project. +2. The :ref:`3D ` and :ref:`Physics ` sections will teach you more about 3D game creation in the + engine. +3. :ref:`Inputs ` is another important one for any game project. + +You can start with these or, if you prefer, look at the sidebar menu on the left +and pick your options. + +We hope you enjoyed this tutorial series, and we’re looking forward to seeing +what you achieve using Godot. diff --git a/getting_started/first_3d_game/index.rst b/getting_started/first_3d_game/index.rst index 90555e084..33e54b672 100644 --- a/getting_started/first_3d_game/index.rst +++ b/getting_started/first_3d_game/index.rst @@ -63,5 +63,6 @@ Contents 07.killing_player 08.score_and_replay 09.adding_animations + going_further .. |image0| image:: img/squash-the-creeps-final.gif