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Merge pull request #3645 from Calinou/improve-vcs
Improve writing style and fix formatting in Version control systems
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@@ -6,28 +6,32 @@ Version Control Systems
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Introduction
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------------
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Godot aims to be VCS friendly and generate mostly readable and
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mergeable files. Godot also supports the use of version control
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systems in the editor itself. However, VCS in the editor requires
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a plugin for the specific VCS you are using. VCS can be setup or
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shut down in the editor under Project > Version Control.
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Godot aims to be VCS friendly and generate mostly readable and mergeable files.
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Godot also supports the use of version control systems in the editor itself.
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However, VCS in the editor requires a plugin for the specific VCS you are using.
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VCS can be setup or shut down in the editor under **Project > Version Control**.
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.. image:: img/version_control_menu.png
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Official Git plugin
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-------------------
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Using Git from inside the editor is supported with an official plugin. You can find the latest
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releases `here <https://github.com/godotengine/godot-git-plugin/releases>`_
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(it is not available in the asset library). Documentation on how
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to use the Git plugin can be found `here <https://github.com/godotengine/godot-git-plugin/wiki>`_.
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Using Git from inside the editor is supported with an official plugin.
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You can find the latest releases
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`here <https://github.com/godotengine/godot-git-plugin/releases>`__
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(it is not available in the asset library). Documentation on how to use the Git
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plugin can be found
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`here <https://github.com/godotengine/godot-git-plugin/wiki>`__.
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Files to exclude from VCS
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-------------------------
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There are some folders Godot creates you should have your VCS ignore:
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* .import (This folder stores all the files it imports automatically based on your source assets and their import flags.)
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* .translation (This folder stores imported translations generated from CSV files)
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* export_presets.cfg (This file contains all the export presets for the project)
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* .mono (This folder stores automatically generated mono files, it only exists in projects that use the mono version of Godot)
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- ``.import/``: This folder stores all the files it imports automatically based on
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your source assets and their import flags.
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- ``*.translation``: These files are binary imported translations generated from CSV files.
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- ``export_presets.cfg``: This file contains all the export presets for the
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project, including sensitive information such as Android keystore credentials.
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- ``.mono/``: This folder stores automatically-generated Mono files. It only exists
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in projects that use the Mono version of Godot.
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