diff --git a/getting_started/workflow/project_setup/version_control_systems.rst b/getting_started/workflow/project_setup/version_control_systems.rst index 6cf8a51ae..7bef55c83 100644 --- a/getting_started/workflow/project_setup/version_control_systems.rst +++ b/getting_started/workflow/project_setup/version_control_systems.rst @@ -6,28 +6,32 @@ Version Control Systems Introduction ------------ -Godot aims to be VCS friendly and generate mostly readable and -mergeable files. Godot also supports the use of version control -systems in the editor itself. However, VCS in the editor requires -a plugin for the specific VCS you are using. VCS can be setup or -shut down in the editor under Project > Version Control. +Godot aims to be VCS friendly and generate mostly readable and mergeable files. +Godot also supports the use of version control systems in the editor itself. +However, VCS in the editor requires a plugin for the specific VCS you are using. +VCS can be setup or shut down in the editor under **Project > Version Control**. .. image:: img/version_control_menu.png Official Git plugin ------------------- -Using Git from inside the editor is supported with an official plugin. You can find the latest -releases `here `_ -(it is not available in the asset library). Documentation on how -to use the Git plugin can be found `here `_. +Using Git from inside the editor is supported with an official plugin. +You can find the latest releases +`here `__ +(it is not available in the asset library). Documentation on how to use the Git +plugin can be found +`here `__. Files to exclude from VCS ------------------------- There are some folders Godot creates you should have your VCS ignore: -* .import (This folder stores all the files it imports automatically based on your source assets and their import flags.) -* .translation (This folder stores imported translations generated from CSV files) -* export_presets.cfg (This file contains all the export presets for the project) -* .mono (This folder stores automatically generated mono files, it only exists in projects that use the mono version of Godot) +- ``.import/``: This folder stores all the files it imports automatically based on + your source assets and their import flags. +- ``*.translation``: These files are binary imported translations generated from CSV files. +- ``export_presets.cfg``: This file contains all the export presets for the + project, including sensitive information such as Android keystore credentials. +- ``.mono/``: This folder stores automatically-generated Mono files. It only exists + in projects that use the Mono version of Godot.