Remove additional newline in Introduction to shaders

This newline creates an unwanted paragraph.
This commit is contained in:
Jerome Canler
2022-02-22 18:24:35 +01:00
committed by Hugo Locurcio
parent af8cdb16a0
commit 6b2b865c75
@@ -133,7 +133,6 @@ Fragment processor
^^^^^^^^^^^^^^^^^^
The ``fragment()`` processing function is used to set up the Godot material
parameters per pixel. This code runs on every visible pixel the object or
primitive draws. It is only available in ``spatial`` and ``canvas_item`` shaders.