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Merge pull request #2318 from Ursus-Z/edited-docs
Change Note regarding call_deferred (Your First Game)
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@@ -475,7 +475,7 @@ to disable the player's collision so that we don't trigger the ``hit`` signal
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more than once.
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.. Note:: Disabling the area's collision shape can cause an error if it happens
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in the middle of the engine's collision processing. Using ``call_deferred()``
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in the middle of the engine's collision processing. Using ``set_deferred()``
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allows us to have Godot wait to disable the shape until it's safe to
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do so.
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