Merge pull request #2318 from Ursus-Z/edited-docs

Change Note regarding call_deferred (Your First Game)
This commit is contained in:
Chris Bradfield
2019-03-30 09:56:17 -07:00
committed by GitHub
@@ -475,7 +475,7 @@ to disable the player's collision so that we don't trigger the ``hit`` signal
more than once.
.. Note:: Disabling the area's collision shape can cause an error if it happens
in the middle of the engine's collision processing. Using ``call_deferred()``
in the middle of the engine's collision processing. Using ``set_deferred()``
allows us to have Godot wait to disable the shape until it's safe to
do so.