diff --git a/getting_started/step_by_step/your_first_game.rst b/getting_started/step_by_step/your_first_game.rst index 4da120b0d..dff6a9058 100644 --- a/getting_started/step_by_step/your_first_game.rst +++ b/getting_started/step_by_step/your_first_game.rst @@ -475,7 +475,7 @@ to disable the player's collision so that we don't trigger the ``hit`` signal more than once. .. Note:: Disabling the area's collision shape can cause an error if it happens - in the middle of the engine's collision processing. Using ``call_deferred()`` + in the middle of the engine's collision processing. Using ``set_deferred()`` allows us to have Godot wait to disable the shape until it's safe to do so.