Merge pull request #5487 from skyace65/VertexLink

Remove outdated vertex attributes link
This commit is contained in:
Max Hilbrunner
2022-01-03 16:35:47 +01:00
committed by GitHub
@@ -35,8 +35,8 @@ Vertex attributes
In GLSL, you can pass in per-vertex information using attributes and have the
flexibility to pass in as much or as little as you want. In Godot, you have a
set number of input attributes, including ``VERTEX`` (position), ``COLOR``,
``UV``, ``UV2``, ``NORMAL``. For a complete list, see the :ref:`Shading language
reference <doc_shading_language>`.
``UV``, ``UV2``, ``NORMAL``. Each shaders' page in the shader reference section
of the documentation comes with a complete list of its vertex attributes.
gl_Position
^^^^^^^^^^^