diff --git a/tutorials/shaders/converting_glsl_to_godot_shaders.rst b/tutorials/shaders/converting_glsl_to_godot_shaders.rst index a31241437..c812baf13 100644 --- a/tutorials/shaders/converting_glsl_to_godot_shaders.rst +++ b/tutorials/shaders/converting_glsl_to_godot_shaders.rst @@ -35,8 +35,8 @@ Vertex attributes In GLSL, you can pass in per-vertex information using attributes and have the flexibility to pass in as much or as little as you want. In Godot, you have a set number of input attributes, including ``VERTEX`` (position), ``COLOR``, -``UV``, ``UV2``, ``NORMAL``. For a complete list, see the :ref:`Shading language -reference `. +``UV``, ``UV2``, ``NORMAL``. Each shaders' page in the shader reference section +of the documentation comes with a complete list of its vertex attributes. gl_Position ^^^^^^^^^^^