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Merge pull request #1807 from YeldhamDev/nobody_tests_their_bloody_pages
Fix "Ragdoll system" page
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@@ -19,5 +19,6 @@
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using_multi_mesh_instance
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working_with_3d_skeletons
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inverse_kinematics
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ragdoll_system
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vertex_displacement_with_shaders
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fps_tutorial/index
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@@ -1,17 +1,17 @@
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.. _doc_ragdoll_system:
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Ragdoll system
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===============
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==============
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Introduction
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------------
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A ragdoll is the use of physics body's simulation to control the bone of a mesh. It is used for death animations in many games and other kind of physics-based animation. Godot has a built-in ragdoll system. We will be using the Platformer3D demo to demonstrate the set up of a ragdoll.
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.. note:: You can download the Platformer3D demo on `GitHub <https://github.com/godotengine/godot-demo-projects/tree/master/3d/platformer>` or `the Asset Library <https://godotengine.org/asset-library/asset/125>`_.
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.. note:: You can download the Platformer3D demo on `GitHub <https://github.com/godotengine/godot-demo-projects/tree/master/3d/platformer>`_ or the `Asset Library <https://godotengine.org/asset-library/asset/125>`_.
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Setting up the ragdoll
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--------------------
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----------------------
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Create physical bones
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~~~~~~~~~~~~~~~~~~~~~
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@@ -60,7 +60,7 @@ This is the final result
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.. image:: img/ragdoll_result.png
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Simulating the ragdoll
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--------------------
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----------------------
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You have correctly set up the ragdoll and the ragdoll is ready for simulation. You will need a script for running the simulation.
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@@ -89,4 +89,4 @@ Collision layer and mask
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.. image:: img/ragdoll_layer.png
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.. note:: Don't know what is collision layer and mask? Read more about it in :ref:`doc_physics_introduction:`
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.. note:: Don't know what is collision layer and mask? Read more about it in :ref:`doc_physics_introduction`.
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