Merge pull request #1807 from YeldhamDev/nobody_tests_their_bloody_pages

Fix "Ragdoll system" page
This commit is contained in:
Max Hilbrunner
2018-10-06 23:11:01 +02:00
committed by GitHub
2 changed files with 6 additions and 5 deletions
+1
View File
@@ -19,5 +19,6 @@
using_multi_mesh_instance
working_with_3d_skeletons
inverse_kinematics
ragdoll_system
vertex_displacement_with_shaders
fps_tutorial/index
+5 -5
View File
@@ -1,17 +1,17 @@
.. _doc_ragdoll_system:
Ragdoll system
===============
==============
Introduction
------------
A ragdoll is the use of physics body's simulation to control the bone of a mesh. It is used for death animations in many games and other kind of physics-based animation. Godot has a built-in ragdoll system. We will be using the Platformer3D demo to demonstrate the set up of a ragdoll.
.. note:: You can download the Platformer3D demo on `GitHub <https://github.com/godotengine/godot-demo-projects/tree/master/3d/platformer>` or `the Asset Library <https://godotengine.org/asset-library/asset/125>`_.
.. note:: You can download the Platformer3D demo on `GitHub <https://github.com/godotengine/godot-demo-projects/tree/master/3d/platformer>`_ or the `Asset Library <https://godotengine.org/asset-library/asset/125>`_.
Setting up the ragdoll
--------------------
----------------------
Create physical bones
~~~~~~~~~~~~~~~~~~~~~
@@ -60,7 +60,7 @@ This is the final result
.. image:: img/ragdoll_result.png
Simulating the ragdoll
--------------------
----------------------
You have correctly set up the ragdoll and the ragdoll is ready for simulation. You will need a script for running the simulation.
@@ -89,4 +89,4 @@ Collision layer and mask
.. image:: img/ragdoll_layer.png
.. note:: Don't know what is collision layer and mask? Read more about it in :ref:`doc_physics_introduction:`
.. note:: Don't know what is collision layer and mask? Read more about it in :ref:`doc_physics_introduction`.