From f9cb95a2af18749766c6465230ba276d4d006356 Mon Sep 17 00:00:00 2001 From: Michael Alexsander Silva Dias Date: Sat, 6 Oct 2018 14:30:32 -0300 Subject: [PATCH] Fix "Ragdoll system" page --- tutorials/3d/index.rst | 1 + tutorials/3d/ragdoll_system.rst | 10 +++++----- 2 files changed, 6 insertions(+), 5 deletions(-) diff --git a/tutorials/3d/index.rst b/tutorials/3d/index.rst index 2915417df..6f43b0558 100644 --- a/tutorials/3d/index.rst +++ b/tutorials/3d/index.rst @@ -19,5 +19,6 @@ using_multi_mesh_instance working_with_3d_skeletons inverse_kinematics + ragdoll_system vertex_displacement_with_shaders fps_tutorial/index diff --git a/tutorials/3d/ragdoll_system.rst b/tutorials/3d/ragdoll_system.rst index 7bc8d88ec..c8d07c7e6 100644 --- a/tutorials/3d/ragdoll_system.rst +++ b/tutorials/3d/ragdoll_system.rst @@ -1,17 +1,17 @@ .. _doc_ragdoll_system: Ragdoll system -=============== +============== Introduction ------------ A ragdoll is the use of physics body's simulation to control the bone of a mesh. It is used for death animations in many games and other kind of physics-based animation. Godot has a built-in ragdoll system. We will be using the Platformer3D demo to demonstrate the set up of a ragdoll. -.. note:: You can download the Platformer3D demo on `GitHub ` or `the Asset Library `_. +.. note:: You can download the Platformer3D demo on `GitHub `_ or the `Asset Library `_. Setting up the ragdoll --------------------- +---------------------- Create physical bones ~~~~~~~~~~~~~~~~~~~~~ @@ -60,7 +60,7 @@ This is the final result .. image:: img/ragdoll_result.png Simulating the ragdoll --------------------- +---------------------- You have correctly set up the ragdoll and the ragdoll is ready for simulation. You will need a script for running the simulation. @@ -89,4 +89,4 @@ Collision layer and mask .. image:: img/ragdoll_layer.png -.. note:: Don't know what is collision layer and mask? Read more about it in :ref:`doc_physics_introduction:` +.. note:: Don't know what is collision layer and mask? Read more about it in :ref:`doc_physics_introduction`.