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Merge pull request #4855 from Calinou/update-list-of-features-3.3
Update List of features page for Godot 3.3
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@@ -27,12 +27,14 @@ Platforms
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on an old enough base distribution.
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- Official binaries are compiled on Ubuntu 14.04.
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- HTML5 via WebAssembly (Firefox, Chrome, Edge, Opera).
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**Runs exported projects:**
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- Android 4.4 and later.
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- iOS 10.0 and later.
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- HTML5 via WebAssembly (Firefox, Chrome, Edge, Opera).
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- :ref:`Consoles <doc_consoles>`.
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- :ref:`Headless Linux and macOS servers <doc_exporting_for_dedicated_servers>`.
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Godot aims to be as platform-independent as possible and can be ported to new
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platforms with relative ease.
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@@ -220,6 +222,7 @@ Editor
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- *GLES3:* Automatic exposure adjustments based on viewport brightness.
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- *GLES3:* Near and far depth of field.
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- *GLES3:* Screen-space ambient occlusion.
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- *GLES3:* Optional debanding to avoid color banding (effective when HDR rendering is enabled).
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- Glow/bloom with optional bicubic upscaling and several blend modes available:
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Screen, Soft Light, Add, Replace.
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- Color correction using an one-dimensional ramp.
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@@ -239,6 +242,7 @@ Editor
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**Anti-aliasing:**
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- Multi-sample antialiasing (MSAA).
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- Fast approximate antialiasing (FXAA).
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Most of these effects can be adjusted for better performance or to further
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improve quality. This can be helpful when using Godot for offline rendering.
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@@ -272,7 +276,7 @@ improve quality. This can be helpful when using Godot for offline rendering.
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**Collision detection:**
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- Built-in shapes: cuboid, sphere, capsule, cylinder (only with Bullet physics).
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- Built-in shapes: cuboid, sphere, capsule, cylinder.
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- Generate triangle collision shapes for any mesh from the editor.
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- Generate one or several convex collision shapes for any mesh from the editor.
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@@ -347,7 +351,7 @@ Audio
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- Support for re-routable :ref:`audio buses <doc_audio_buses>` and effects
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with dozens of effects included.
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- Listener3D node to listen from a position different than the camera in 3D.
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- Audio input to record microphones.
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- Audio input to record microphones with real-time access using the AudioEffectCapture class.
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- MIDI input.
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- No support for MIDI output yet.
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@@ -401,6 +405,7 @@ Input
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- Gamepad input (up to 8 simultaneous controllers).
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- Pen/tablet input with pressure support.
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- Gamepad, keyboard and mouse input support are also available on Android.
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Navigation
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^^^^^^^^^^
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@@ -464,6 +469,7 @@ Mobile
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- In-app purchases on Android and iOS.
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- Support for advertisements using third-party modules.
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- Support for subview embedding on Android.
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XR support (AR and VR)
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^^^^^^^^^^^^^^^^^^^^^^
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