Small fixes for the legal page

This commit is contained in:
Michael Alexsander Silva Dias
2019-06-23 21:02:43 -03:00
parent 575bbe602c
commit 4ae4f59f04
+4 -4
View File
@@ -49,7 +49,7 @@ Some games have a special menu (often in the settings) to display licenses.
Output log
^^^^^^^^^^
Just printing the licensing text using a print() function may be enough on platforms where a global output log is readable (as an example, mobile devices).
Just printing the licensing text using a :ref:`print() <class_@GDScript_method_print>` function may be enough on platforms where a global output log is readable (as an example, mobile devices).
Accompanying file
^^^^^^^^^^^^^^^^^
@@ -64,7 +64,7 @@ If the game includes printed manuals, license text can be included there.
Third Party licenses
--------------------
Godot itself contains software written by `third parties <https://github.com/godotengine/godot/blob/master/COPYRIGHT.txt>`_. Most of it does not requiere license inclusion, but some do. Make sure to do it if you are using them. Here is a list of which ones require it:
Godot itself contains software written by `third parties <https://github.com/godotengine/godot/blob/master/COPYRIGHT.txt>`_. Most of it does not require license inclusion, but some do. Make sure to do it if you are using them. Here is a list of which ones require it:
FreeType
^^^^^^^^
@@ -78,7 +78,7 @@ Godot uses `FreeType <https://www.freetype.org/>`_ to render fonts. It's license
ENet
^^^^
If the project being creater is a multiplayer game using the `ENet <http://enet.bespin.org/>`_ driver, ENet has similar licensing terms as Godot
If the project being created is a multiplayer game using the `ENet <http://enet.bespin.org/>`_ driver, ENet has similar licensing terms as Godot
Copyright (c) 2002-2016 Lee Salzman
@@ -92,7 +92,7 @@ If the project being creater is a multiplayer game using the `ENet <http://enet.
MBedTLS
^^^^^^^
If the is done with Godot 3.1 or above and it utilizes SSL (usually through HTTP requests), the `MBedTLS <https://tls.mbed.org>`_ Apache license needs to be complied by including the following text:
If the project is done with Godot 3.1 or above and it utilizes SSL (usually through HTTP requests), the `MBedTLS <https://tls.mbed.org>`_ Apache license needs to be complied by including the following text:
MBedTLS is Copyright (C) 2013-2019 ARM