diff --git a/tutorials/legal/complying_with_licenses.rst b/tutorials/legal/complying_with_licenses.rst index 1a0820b34..01ed80fba 100644 --- a/tutorials/legal/complying_with_licenses.rst +++ b/tutorials/legal/complying_with_licenses.rst @@ -49,7 +49,7 @@ Some games have a special menu (often in the settings) to display licenses. Output log ^^^^^^^^^^ -Just printing the licensing text using a print() function may be enough on platforms where a global output log is readable (as an example, mobile devices). +Just printing the licensing text using a :ref:`print() ` function may be enough on platforms where a global output log is readable (as an example, mobile devices). Accompanying file ^^^^^^^^^^^^^^^^^ @@ -64,7 +64,7 @@ If the game includes printed manuals, license text can be included there. Third Party licenses -------------------- -Godot itself contains software written by `third parties `_. Most of it does not requiere license inclusion, but some do. Make sure to do it if you are using them. Here is a list of which ones require it: +Godot itself contains software written by `third parties `_. Most of it does not require license inclusion, but some do. Make sure to do it if you are using them. Here is a list of which ones require it: FreeType ^^^^^^^^ @@ -78,7 +78,7 @@ Godot uses `FreeType `_ to render fonts. It's license ENet ^^^^ -If the project being creater is a multiplayer game using the `ENet `_ driver, ENet has similar licensing terms as Godot +If the project being created is a multiplayer game using the `ENet `_ driver, ENet has similar licensing terms as Godot Copyright (c) 2002-2016 Lee Salzman @@ -92,7 +92,7 @@ If the project being creater is a multiplayer game using the `ENet `_ Apache license needs to be complied by including the following text: +If the project is done with Godot 3.1 or above and it utilizes SSL (usually through HTTP requests), the `MBedTLS `_ Apache license needs to be complied by including the following text: MBedTLS is Copyright (C) 2013-2019 ARM