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Merge pull request #6387 from KlugeNico/patch-1
Update android_in_app_purchases.rst
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@@ -19,8 +19,14 @@ Getting started
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***************
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Make sure you have enabled and successfully set up :ref:`Android Custom Builds <doc_android_custom_build>`.
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Grab the ``GodotGooglePlayBilling`` plugin binary and config from the `releases page <https://github.com/godotengine/godot-google-play-billing/releases>`__
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and put both into `res://android/plugins`.
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Follow the compiling instructions on the ``GodotGooglePlayBilling`` `github page <https://github.com/godotengine/godot-google-play-billing>`__.
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.. note::
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If you use a custom build you possibly have to put your own `godot-lib.***.release.aar` file in the `./godot-google-play-billing/libs/` folder.
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Then put the files `./godot-google-play-billing/build/outputs/aar/GodotGooglePlayBilling.***.release.aar` and `./GodotGooglePlayBilling.gdap` into your project in the `res://android/plugins` folder.
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The plugin should now show up in the Android export settings, where you can enable it.
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