From 4b70e4d4980cbe08bd4aa2245c136246291be53b Mon Sep 17 00:00:00 2001 From: Nico Kluge Date: Wed, 16 Nov 2022 18:19:11 +0100 Subject: [PATCH] Update android_in_app_purchases.rst The link to https://github.com/godotengine/godot-google-play-billing/releases is misleading, because the releases there are to old. You have to compile the project yourself, because otherwise google rejects the .aar upload because of using old api. Furthermore the described methods and signals correspond to the new Version and not the released Version 1.0.1 Hope my English will do. --- .../platform/android/android_in_app_purchases.rst | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/tutorials/platform/android/android_in_app_purchases.rst b/tutorials/platform/android/android_in_app_purchases.rst index 72a132159..4ac141e42 100644 --- a/tutorials/platform/android/android_in_app_purchases.rst +++ b/tutorials/platform/android/android_in_app_purchases.rst @@ -19,8 +19,14 @@ Getting started *************** Make sure you have enabled and successfully set up :ref:`Android Custom Builds `. -Grab the ``GodotGooglePlayBilling`` plugin binary and config from the `releases page `__ -and put both into `res://android/plugins`. +Follow the compiling instructions on the ``GodotGooglePlayBilling`` `github page `__. + +.. note:: + + If you use a custom build you possibly have to put your own `godot-lib.***.release.aar` file in the `./godot-google-play-billing/libs/` folder. + +Then put the files `./godot-google-play-billing/build/outputs/aar/GodotGooglePlayBilling.***.release.aar` and `./GodotGooglePlayBilling.gdap` into your project in the `res://android/plugins` folder. + The plugin should now show up in the Android export settings, where you can enable it.