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Compiling: Reference doc_getting_source in all platform-specific pages
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@@ -35,7 +35,10 @@ For compiling under Windows, Linux or macOS, the following is required:
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- You can download a build from `ojdkbuild <https://github.com/ojdkbuild/ojdkbuild>`_.
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.. seealso:: For a general overview of SCons usage for Godot, see
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.. seealso:: To get the Godot source code for compiling, see
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:ref:`doc_getting_source`.
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For a general overview of SCons usage for Godot, see
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:ref:`doc_introduction_to_the_buildsystem`.
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.. _doc_android_setting_up_the_buildsystem:
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@@ -18,7 +18,10 @@ If you are building the ``master`` branch:
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- Download and follow README instructions to build a static ``.a`` library
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from the `MoltenVK SDK <https://github.com/KhronosGroup/MoltenVK#fetching-moltenvk-source-code>`__.
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.. seealso:: For a general overview of SCons usage for Godot, see
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.. seealso:: To get the Godot source code for compiling, see
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:ref:`doc_getting_source`.
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For a general overview of SCons usage for Godot, see
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:ref:`doc_introduction_to_the_buildsystem`.
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Compiling
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@@ -25,7 +25,10 @@ required:
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- PulseAudio development libraries.
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- *Optional* - libudev (build with ``udev=yes``).
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.. seealso:: For a general overview of SCons usage for Godot, see
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.. seealso:: To get the Godot source code for compiling, see
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:ref:`doc_getting_source`.
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For a general overview of SCons usage for Godot, see
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:ref:`doc_introduction_to_the_buildsystem`.
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Distro-specific one-liners
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@@ -36,7 +36,10 @@ For compiling under macOS, the following is required:
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sudo port install scons
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.. seealso:: For a general overview of SCons usage for Godot, see
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.. seealso:: To get the Godot source code for compiling, see
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:ref:`doc_getting_source`.
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For a general overview of SCons usage for Godot, see
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:ref:`doc_introduction_to_the_buildsystem`.
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Compiling
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@@ -26,7 +26,10 @@ Requirements
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This page will eventually be updated in the future to reflect
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the new build instructions.
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.. seealso:: For a general overview of SCons usage for Godot, see
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.. seealso:: To get the Godot source code for compiling, see
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:ref:`doc_getting_source`.
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For a general overview of SCons usage for Godot, see
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:ref:`doc_introduction_to_the_buildsystem`.
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Compiling
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@@ -14,7 +14,10 @@ To compile export templates for the Web, the following is required:
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- `Python 3.5+ <https://www.python.org/>`__.
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- `SCons 3.0+ <https://www.scons.org>`__ build system.
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.. seealso:: For a general overview of SCons usage for Godot, see
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.. seealso:: To get the Godot source code for compiling, see
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:ref:`doc_getting_source`.
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For a general overview of SCons usage for Godot, see
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:ref:`doc_introduction_to_the_buildsystem`.
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Building export templates
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@@ -37,7 +37,10 @@ For compiling under Windows, the following is required:
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For each MSYS2 MinGW subsystem, you should then run
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`pip3 install scons` in its shell.
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.. seealso:: For a general overview of SCons usage for Godot, see
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.. seealso:: To get the Godot source code for compiling, see
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:ref:`doc_getting_source`.
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For a general overview of SCons usage for Godot, see
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:ref:`doc_introduction_to_the_buildsystem`.
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Setting up Python
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@@ -88,8 +91,7 @@ a **Repair** option, which won't let you install C++ tools.
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Downloading Godot's source
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--------------------------
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Godot's source code is `hosted on GitHub <https://github.com/godotengine/godot>`_.
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Downloading it (cloning) using `Git <https://git-scm.com/>`_ is recommended.
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Refer to :ref:`doc_getting_source` for detailed instructions.
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The tutorial will assume from now on that you placed the source code in
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``C:\godot``.
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