Compiling: Reference doc_getting_source in all platform-specific pages

This commit is contained in:
Rémi Verschelde
2022-04-29 12:01:03 +02:00
parent aee76cd6c0
commit 26dd787ec0
7 changed files with 29 additions and 9 deletions
@@ -35,7 +35,10 @@ For compiling under Windows, Linux or macOS, the following is required:
- You can download a build from `ojdkbuild <https://github.com/ojdkbuild/ojdkbuild>`_.
.. seealso:: For a general overview of SCons usage for Godot, see
.. seealso:: To get the Godot source code for compiling, see
:ref:`doc_getting_source`.
For a general overview of SCons usage for Godot, see
:ref:`doc_introduction_to_the_buildsystem`.
.. _doc_android_setting_up_the_buildsystem:
+4 -1
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@@ -18,7 +18,10 @@ If you are building the ``master`` branch:
- Download and follow README instructions to build a static ``.a`` library
from the `MoltenVK SDK <https://github.com/KhronosGroup/MoltenVK#fetching-moltenvk-source-code>`__.
.. seealso:: For a general overview of SCons usage for Godot, see
.. seealso:: To get the Godot source code for compiling, see
:ref:`doc_getting_source`.
For a general overview of SCons usage for Godot, see
:ref:`doc_introduction_to_the_buildsystem`.
Compiling
@@ -25,7 +25,10 @@ required:
- PulseAudio development libraries.
- *Optional* - libudev (build with ``udev=yes``).
.. seealso:: For a general overview of SCons usage for Godot, see
.. seealso:: To get the Godot source code for compiling, see
:ref:`doc_getting_source`.
For a general overview of SCons usage for Godot, see
:ref:`doc_introduction_to_the_buildsystem`.
Distro-specific one-liners
@@ -36,7 +36,10 @@ For compiling under macOS, the following is required:
sudo port install scons
.. seealso:: For a general overview of SCons usage for Godot, see
.. seealso:: To get the Godot source code for compiling, see
:ref:`doc_getting_source`.
For a general overview of SCons usage for Godot, see
:ref:`doc_introduction_to_the_buildsystem`.
Compiling
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@@ -26,7 +26,10 @@ Requirements
This page will eventually be updated in the future to reflect
the new build instructions.
.. seealso:: For a general overview of SCons usage for Godot, see
.. seealso:: To get the Godot source code for compiling, see
:ref:`doc_getting_source`.
For a general overview of SCons usage for Godot, see
:ref:`doc_introduction_to_the_buildsystem`.
Compiling
+4 -1
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@@ -14,7 +14,10 @@ To compile export templates for the Web, the following is required:
- `Python 3.5+ <https://www.python.org/>`__.
- `SCons 3.0+ <https://www.scons.org>`__ build system.
.. seealso:: For a general overview of SCons usage for Godot, see
.. seealso:: To get the Godot source code for compiling, see
:ref:`doc_getting_source`.
For a general overview of SCons usage for Godot, see
:ref:`doc_introduction_to_the_buildsystem`.
Building export templates
@@ -37,7 +37,10 @@ For compiling under Windows, the following is required:
For each MSYS2 MinGW subsystem, you should then run
`pip3 install scons` in its shell.
.. seealso:: For a general overview of SCons usage for Godot, see
.. seealso:: To get the Godot source code for compiling, see
:ref:`doc_getting_source`.
For a general overview of SCons usage for Godot, see
:ref:`doc_introduction_to_the_buildsystem`.
Setting up Python
@@ -88,8 +91,7 @@ a **Repair** option, which won't let you install C++ tools.
Downloading Godot's source
--------------------------
Godot's source code is `hosted on GitHub <https://github.com/godotengine/godot>`_.
Downloading it (cloning) using `Git <https://git-scm.com/>`_ is recommended.
Refer to :ref:`doc_getting_source` for detailed instructions.
The tutorial will assume from now on that you placed the source code in
``C:\godot``.