diff --git a/development/compiling/compiling_for_android.rst b/development/compiling/compiling_for_android.rst index cf0ce4982..8f2e3cace 100644 --- a/development/compiling/compiling_for_android.rst +++ b/development/compiling/compiling_for_android.rst @@ -35,7 +35,10 @@ For compiling under Windows, Linux or macOS, the following is required: - You can download a build from `ojdkbuild `_. -.. seealso:: For a general overview of SCons usage for Godot, see +.. seealso:: To get the Godot source code for compiling, see + :ref:`doc_getting_source`. + + For a general overview of SCons usage for Godot, see :ref:`doc_introduction_to_the_buildsystem`. .. _doc_android_setting_up_the_buildsystem: diff --git a/development/compiling/compiling_for_ios.rst b/development/compiling/compiling_for_ios.rst index bee79927b..4da0caa9e 100644 --- a/development/compiling/compiling_for_ios.rst +++ b/development/compiling/compiling_for_ios.rst @@ -18,7 +18,10 @@ If you are building the ``master`` branch: - Download and follow README instructions to build a static ``.a`` library from the `MoltenVK SDK `__. -.. seealso:: For a general overview of SCons usage for Godot, see +.. seealso:: To get the Godot source code for compiling, see + :ref:`doc_getting_source`. + + For a general overview of SCons usage for Godot, see :ref:`doc_introduction_to_the_buildsystem`. Compiling diff --git a/development/compiling/compiling_for_linuxbsd.rst b/development/compiling/compiling_for_linuxbsd.rst index 1856aeb97..ec3afd517 100644 --- a/development/compiling/compiling_for_linuxbsd.rst +++ b/development/compiling/compiling_for_linuxbsd.rst @@ -25,7 +25,10 @@ required: - PulseAudio development libraries. - *Optional* - libudev (build with ``udev=yes``). -.. seealso:: For a general overview of SCons usage for Godot, see +.. seealso:: To get the Godot source code for compiling, see + :ref:`doc_getting_source`. + + For a general overview of SCons usage for Godot, see :ref:`doc_introduction_to_the_buildsystem`. Distro-specific one-liners diff --git a/development/compiling/compiling_for_macos.rst b/development/compiling/compiling_for_macos.rst index bfdc1f5c8..9e2e7c6b4 100644 --- a/development/compiling/compiling_for_macos.rst +++ b/development/compiling/compiling_for_macos.rst @@ -36,7 +36,10 @@ For compiling under macOS, the following is required: sudo port install scons -.. seealso:: For a general overview of SCons usage for Godot, see +.. seealso:: To get the Godot source code for compiling, see + :ref:`doc_getting_source`. + + For a general overview of SCons usage for Godot, see :ref:`doc_introduction_to_the_buildsystem`. Compiling diff --git a/development/compiling/compiling_for_uwp.rst b/development/compiling/compiling_for_uwp.rst index 3d6f94769..0003d478a 100644 --- a/development/compiling/compiling_for_uwp.rst +++ b/development/compiling/compiling_for_uwp.rst @@ -26,7 +26,10 @@ Requirements This page will eventually be updated in the future to reflect the new build instructions. -.. seealso:: For a general overview of SCons usage for Godot, see +.. seealso:: To get the Godot source code for compiling, see + :ref:`doc_getting_source`. + + For a general overview of SCons usage for Godot, see :ref:`doc_introduction_to_the_buildsystem`. Compiling diff --git a/development/compiling/compiling_for_web.rst b/development/compiling/compiling_for_web.rst index aa62eeb59..946d591bd 100644 --- a/development/compiling/compiling_for_web.rst +++ b/development/compiling/compiling_for_web.rst @@ -14,7 +14,10 @@ To compile export templates for the Web, the following is required: - `Python 3.5+ `__. - `SCons 3.0+ `__ build system. -.. seealso:: For a general overview of SCons usage for Godot, see +.. seealso:: To get the Godot source code for compiling, see + :ref:`doc_getting_source`. + + For a general overview of SCons usage for Godot, see :ref:`doc_introduction_to_the_buildsystem`. Building export templates diff --git a/development/compiling/compiling_for_windows.rst b/development/compiling/compiling_for_windows.rst index c6f4c3e17..6b42c30ff 100644 --- a/development/compiling/compiling_for_windows.rst +++ b/development/compiling/compiling_for_windows.rst @@ -37,7 +37,10 @@ For compiling under Windows, the following is required: For each MSYS2 MinGW subsystem, you should then run `pip3 install scons` in its shell. -.. seealso:: For a general overview of SCons usage for Godot, see +.. seealso:: To get the Godot source code for compiling, see + :ref:`doc_getting_source`. + + For a general overview of SCons usage for Godot, see :ref:`doc_introduction_to_the_buildsystem`. Setting up Python @@ -88,8 +91,7 @@ a **Repair** option, which won't let you install C++ tools. Downloading Godot's source -------------------------- -Godot's source code is `hosted on GitHub `_. -Downloading it (cloning) using `Git `_ is recommended. +Refer to :ref:`doc_getting_source` for detailed instructions. The tutorial will assume from now on that you placed the source code in ``C:\godot``.