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3D Game: Fix text to reflect the context images for collision masks (#4578)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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@@ -85,8 +85,8 @@ Select the *Player* node and set its *Collision -> Mask* to both "enemies" and
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Then, open the *Mob* scene by double-clicking on ``Mob.tscn`` and select the
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*Mob* node.
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Set its *Collision -> Layer* to "enemies" and its *Collision -> Mask* to both
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"player".
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Set its *Collision -> Layer* to "enemies" and unset its *Collision -> Mask*,
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leaving the mask empty.
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|image6|
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