mirror of
https://github.com/stan220/godot-docs.git
synced 2026-09-08 19:29:06 +00:00
Merge pull request #20 from Griatch/Griatch-patch-1
Put overridable function docstrings on multiple lines.
This commit is contained in:
@@ -123,25 +123,41 @@ many useful overrideable functions, which are described as follows:
|
||||
::
|
||||
|
||||
func _enter_tree():
|
||||
pass # When the node enters the _Scene Tree_, it become acive and this function is called. Children nodes have not entered the active scene yet. In general, it's better to use _ready() for most cases.
|
||||
# When the node enters the _Scene Tree_, it become active
|
||||
# and this function is called. Children nodes have not entered
|
||||
# the active scene yet. In general, it's better to use _ready()
|
||||
# for most cases.
|
||||
pass
|
||||
|
||||
func _ready():
|
||||
pass # This function is called after _enter_tree, but it ensures that all children nodes have also entered the _Scene Tree_, and became active.
|
||||
# This function is called after _enter_tree, but it ensures
|
||||
# that all children nodes have also entered the _Scene Tree_,
|
||||
# and became active.
|
||||
pass
|
||||
|
||||
func _exit_tree():
|
||||
pass # When the node exists the _Scene Tree_, this function is called. Children nodes have all exited the _Scene Tree_ at this point and all became inactive.
|
||||
# When the node exists the _Scene Tree_, this function is called.
|
||||
# Children nodes have all exited the _Scene Tree_ at this point
|
||||
# and all became inactive.
|
||||
pass
|
||||
|
||||
func _process(delta):
|
||||
pass # When set_process() is enabled, this is called every frame
|
||||
# When set_process() is enabled, this function is called every frame.
|
||||
pass
|
||||
|
||||
func _fixed_process(delta):
|
||||
pass # When set_fixed_process() is enabled, this is called every physics frame
|
||||
# When set_fixed_process() is enabled, this is called every physics
|
||||
# frame.
|
||||
pass
|
||||
|
||||
func _paused():
|
||||
pass # Called when game is paused, after this call, the node will not receive any more process callbacks
|
||||
# Called when game is paused. After this call, the node will not receive
|
||||
# any more process callbacks.
|
||||
pass
|
||||
|
||||
func _unpaused():
|
||||
pass # Called when game is unpaused
|
||||
# Called when game is unpaused.
|
||||
pass
|
||||
|
||||
Creating nodes
|
||||
--------------
|
||||
|
||||
Reference in New Issue
Block a user