diff --git a/tutorials/step_by_step/scripting_continued.rst b/tutorials/step_by_step/scripting_continued.rst index 24eb3d585..683f8e680 100644 --- a/tutorials/step_by_step/scripting_continued.rst +++ b/tutorials/step_by_step/scripting_continued.rst @@ -123,25 +123,41 @@ many useful overrideable functions, which are described as follows: :: func _enter_tree(): - pass # When the node enters the _Scene Tree_, it become acive and this function is called. Children nodes have not entered the active scene yet. In general, it's better to use _ready() for most cases. + # When the node enters the _Scene Tree_, it become active + # and this function is called. Children nodes have not entered + # the active scene yet. In general, it's better to use _ready() + # for most cases. + pass func _ready(): - pass # This function is called after _enter_tree, but it ensures that all children nodes have also entered the _Scene Tree_, and became active. + # This function is called after _enter_tree, but it ensures + # that all children nodes have also entered the _Scene Tree_, + # and became active. + pass func _exit_tree(): - pass # When the node exists the _Scene Tree_, this function is called. Children nodes have all exited the _Scene Tree_ at this point and all became inactive. + # When the node exists the _Scene Tree_, this function is called. + # Children nodes have all exited the _Scene Tree_ at this point + # and all became inactive. + pass func _process(delta): - pass # When set_process() is enabled, this is called every frame + # When set_process() is enabled, this function is called every frame. + pass func _fixed_process(delta): - pass # When set_fixed_process() is enabled, this is called every physics frame + # When set_fixed_process() is enabled, this is called every physics + # frame. + pass func _paused(): - pass # Called when game is paused, after this call, the node will not receive any more process callbacks + # Called when game is paused. After this call, the node will not receive + # any more process callbacks. + pass func _unpaused(): - pass # Called when game is unpaused + # Called when game is unpaused. + pass Creating nodes --------------