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9495cdb945c79936702bfc65dfbc9ff83f2edc4c
godot-docs/getting_started/workflow/assets
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Hugo Locurcio ca5e884d58 Add workaround for using the same texture in both 2D and 3D
2021-10-15 15:08:26 +02:00
..
escn_exporter
Merge branch 'master' into 3.2
2020-05-20 15:08:42 +02:00
img
Document exporting gltf files from Godot (3.4) (#5283)
2021-10-08 08:41:44 +02:00
exporting_3d_scenes.rst
Document exporting gltf files from Godot (3.4) (#5283)
2021-10-08 08:41:44 +02:00
import_process.rst
Properly format file paths
2021-07-13 00:08:22 +02:00
importing_audio_samples.rst
Remove 3.2.x notes not needed in the 3.3 branch
2021-03-19 14:11:10 +01:00
importing_images.rst
Add workaround for using the same texture in both 2D and 3D
2021-10-15 15:08:26 +02:00
importing_scenes.rst
Add notes about Blender backface culling when exporting to glTF
2021-07-19 17:06:19 +02:00
importing_translations.rst
Remove another easily misunderstood joke
2021-03-13 19:37:29 +01:00
index.rst
Document exporting gltf files from Godot (3.4) (#5283)
2021-10-08 08:41:44 +02:00
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