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Document exporting gltf files from Godot (3.4) (#5283)
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.. _doc_exporting_3d_scenes:
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Exporting 3D scenes
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===================
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Overview
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--------
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In Godot it is possible to export 3D scenes as a glTF 2.0 file. You can
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export as a glTF binary (``.glb`` file) or glTF embedded with textures
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(``gltf`` + ``.bin`` + textures). This allows you to create scenes in Godot,
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such as a CSG mesh blockout for a level, export it to clean it up in a
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program such as Blender, and then bring it back into Godot.
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.. note::
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Only Blender 2.83 and newer can import glTF files exported by Godot.
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To export a scene in the editor go to **Project > Tools > Export GLTF...**
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.. image:: img/gltf_godot_export.png
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Limitations
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-----------
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There are several limitations with glTF export.
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* No support for exporting particles since their implementation varies across engines.
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* ShaderMaterials cannot be exported.
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* No support for exporting 2D scenes.
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* Only supported in editor builds (``tools=yes``).
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importing_audio_samples
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importing_translations
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importing_scenes
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exporting_3d_scenes
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escn_exporter/index
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