Document exporting gltf files from Godot (3.4) (#5283)

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Matthew
2021-10-08 08:41:44 +02:00
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.. _doc_exporting_3d_scenes:
Exporting 3D scenes
===================
Overview
--------
In Godot it is possible to export 3D scenes as a glTF 2.0 file. You can
export as a glTF binary (``.glb`` file) or glTF embedded with textures
(``gltf`` + ``.bin`` + textures). This allows you to create scenes in Godot,
such as a CSG mesh blockout for a level, export it to clean it up in a
program such as Blender, and then bring it back into Godot.
.. note::
Only Blender 2.83 and newer can import glTF files exported by Godot.
To export a scene in the editor go to **Project > Tools > Export GLTF...**
.. image:: img/gltf_godot_export.png
Limitations
-----------
There are several limitations with glTF export.
* No support for exporting particles since their implementation varies across engines.
* ShaderMaterials cannot be exported.
* No support for exporting 2D scenes.
* Only supported in editor builds (``tools=yes``).
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@@ -10,4 +10,5 @@ Assets workflow
importing_audio_samples
importing_translations
importing_scenes
exporting_3d_scenes
escn_exporter/index