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godot-docs/tutorials/performance
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TchnlgPsnt a0916221b3 Fixed small mistake in example (Thread Safe APIs) (#4778)
Though it's a bit unrelated to the topic of this file, the example demonstrated creating an instance of an instance of a scene.
2021-03-22 19:04:12 +01:00
..
img
Merge Multi-threading and Optimization into a new Performance section
2020-10-08 07:51:59 -06:00
vertex_animation
Move vertex animation files to performance
2020-10-08 14:08:19 -06:00
cpu_optimization.rst
Fix typo in CPU optimization (#4380)
2020-11-16 23:36:17 +01:00
general_optimization.rst
Add GDQuest profiler page
2020-11-23 10:57:32 -05:00
gpu_optimization.rst
Recommend vertex shading for particles in GPU optimization
2020-10-12 20:54:17 +02:00
index.rst
Move vertex animation files to performance
2020-10-08 14:08:19 -06:00
optimizing_3d_performance.rst
Merge Multi-threading and Optimization into a new Performance section
2020-10-08 07:51:59 -06:00
thread_safe_apis.rst
Fixed small mistake in example (Thread Safe APIs) (#4778)
2021-03-22 19:04:12 +01:00
using_multimesh.rst
Merge Multi-threading and Optimization into a new Performance section
2020-10-08 07:51:59 -06:00
using_multiple_threads.rst
Merge Multi-threading and Optimization into a new Performance section
2020-10-08 07:51:59 -06:00
using_servers.rst
Make example code less misleading in Optimization using Servers (#4707)
2021-03-02 23:07:25 +01:00
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