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Recommend vertex shading for particles in GPU optimization
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@@ -173,6 +173,8 @@ You can increase performance in a fill rate-limited project by reducing the
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amount of work the GPU has to do. You can do this by simplifying the shader
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(perhaps turn off expensive options if you are using a :ref:`StandardMaterial3D
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<class_StandardMaterial3D>`), or reducing the number and size of textures used.
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Also, when using non-unshaded particles, consider forcing vertex shading in
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their material to decrease the shading cost.
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**When targeting mobile devices, consider using the simplest possible shaders
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you can reasonably afford to use.**
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