Commit Graph
4449 Commits
Author SHA1 Message Date
skyace65 fdd3260740 Document Jolt built-in module in 4.4 2025-02-23 10:45:58 -05:00
Max Hilbrunner 2062dff926 Merge pull request #10510 from skyace65/Setup-XR
Update setting up XR for Godot 4.3
2025-01-18 02:27:08 +01:00
Tom Schultz 8996cc1e37 Clarify the impact of "Normal Map (RG Channels)" on texture imports. (#10511)
* Clarifying the impact of "Normal Map (RG Channels)" on texture imports.
2025-01-16 21:15:44 +01:00
skyace65 685816118d Update setting up XR for Godot 4.3 2025-01-15 22:17:32 -05:00
Max Hilbrunner 8f772f6e7d Merge pull request #10502 from The-oldone/Fix-typo-in-visual-shaders
Fix `Switch` node boolean conversion description in Visual shaders
2025-01-16 01:03:08 +01:00
fearwalia 5d941e522d Fix typo in visual shaders regarding switch node
Clarified that the last sentence is an
instruction, and rectified the state of the
components necessary to provide the output as
true
2025-01-15 23:08:03 +05:30
Max Hilbrunner 6e1144a697 Merge pull request #10504 from Calinou/gdscript-style-guide-icon
Add `@icon` ordering to the GDScript style guide
2025-01-13 22:34:28 +01:00
Max Hilbrunner 976238c981 Merge pull request #10498 from skyace65/Environment-Images
Update Environment page for 4.4
2025-01-13 22:32:54 +01:00
Hugo Locurcio 265397c5fc Add @icon ordering to the GDScript style guide 2025-01-13 17:25:42 +01:00
Ben d251fe8442 Divide pi out of light color
This should have been updated in https://github.com/godotengine/godot-docs/pull/7568
2025-01-12 20:13:49 -08:00
Max Hilbrunner 7207b49098 Merge pull request #10497 from skyace65/CustomWindowsIcon
Update windows changing application icon page for Godot 4.4
2025-01-12 22:43:42 +01:00
skyace65 4287e8fbb8 Update windows changing application icon page for Godot 4.4 2025-01-12 14:54:46 -05:00
skyace65 6f66bada3f Update Environment page for 4.4 2025-01-12 14:41:15 -05:00
skyace65 1eed7755c0 Update audio bus images for Godot 4.3 2025-01-12 10:39:36 -05:00
Max Hilbrunner d8fecf732d Merge pull request #10481 from mateuseap/fix/high_level_multiplayer
Fix the "Example lobby implementation" section of the High-level multiplayer tutorial
2025-01-08 22:18:31 +01:00
Hugo Locurcio bf1c389189 Document only direct child nodes accounting for CollisionShape2D/3D
Indirect children are currently ignored.
2025-01-08 17:48:48 +01:00
Hugo Locurcio 28a7a0bb76 Document shadowmasks in Using LightmapGI 2025-01-07 17:11:00 +01:00
Mateus Elias d0e6217c12 Fix the "Example lobby implementation" section of the High-level multiplayer tutorial
Correct both the GDScript and C# code examples in the "Example lobby implementation" section of the Networking/High-level multiplayer tutorial.
2025-01-07 08:10:59 -03:00
gomakappa 7d38ce8fef upload images and edit pages 2025-01-04 16:20:39 -03:00
Anish Mishra 14f99b3e75 Update Themed icons doc 2025-01-03 18:35:57 +05:30
Max Hilbrunner 70a32c6950 Merge pull request #10261 from tetrapod00/improve-uniform
Reorganize and improve shader Uniforms section
2025-01-03 10:47:26 +01:00
Max Hilbrunner c477a8ef60 Merge pull request #10282 from tetrapod00/expand-project-settings
Overhaul Project Settings page
2025-01-03 10:42:08 +01:00
Max Hilbrunner 0ebcd118d2 Merge pull request #10315 from tetrapod00/shader-global-clarify
Explain difference between global shader uniforms and global scope in shaders
2025-01-03 10:30:05 +01:00
Max Hilbrunner bb5a45c30f Merge pull request #10457 from Grublady/macos-close-scene
Fix macOS Close Scene default shortcut
2025-01-03 09:36:11 +01:00
Amaral Krichman 65da706a85 Update gdscript_basics.rst 2025-01-03 00:19:39 -03:00
Max Hilbrunner 4b4e8518a7 Merge pull request #10370 from tetrapod00/standardize-header-the-rest
Standardize RST header syntax
2025-01-02 12:17:38 +01:00
Max Hilbrunner 1ad4d515aa Merge pull request #10450 from Faless/fix/js_singleton_cb_docs
[Web] Fix JavaScriptBridge.create_callback docs
2025-01-01 22:59:42 +01:00
Grublady 45cc5aad8e Fix macOS Close Scene default shortcut 2024-12-31 17:23:13 -05:00
Max Hilbrunner 96bc42461d Merge pull request #10448 from 31/dev/31/one-node-group
Groups: Nodes panel doesn't allow node multiselect
2024-12-31 05:47:46 +01:00
Fabio Alessandrelli 7d11f47b0e [Web] Fix JavaScriptBridge.create_callback docs
Clarify that the callback must take **exactly one array argument**.
2024-12-30 17:24:30 +01:00
31 3dd3580a5b Groups: Nodes panel doesn't allow node multiselect 2024-12-29 15:48:21 -08:00
Fabrizio Casati c73a7ac670 Fix layout issue in godot_notifications.rst
There is a layout issue in `godot_notifications.rst`, due to inline code marker not working properly within bold text.
2024-12-30 00:32:32 +01:00
tetrapod00 c4d3aa134a Standardize RST header syntax 2024-12-29 13:44:09 -08:00
Max Hilbrunner 1cfa7d8e0a Merge pull request #10430 from BastiaanOlij/openxr_binding_modifiers_docs
OpenXR: add binding modifiers documentation to action map
2024-12-27 06:16:40 +01:00
Bastiaan Olij 2bf3d03db4 OpenXR: add binding modifiers documentation to action map 2024-12-27 15:15:39 +11:00
63cec69b30 Add a paragraph about self (#8928)
Adds a paragraph about the self keyword and documents that
it can be used to refer to variables defined in subclasses of
current class.

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: RedMser <5117197+RedMser@users.noreply.github.com>
Co-authored-by: Danil Alexeev <dalexeev12@yandex.ru>
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2024-12-26 15:30:42 -08:00
Danil Alexeev d610bfdf23 GDScript: Document @warning_ignore_start and @warning_ignore_restore 2024-12-23 23:58:46 +03:00
tetrapod 5eebe5f1fa Merge pull request #10419 from tetrapod00/manifold-define
Add technical definition for manifoldness
2024-12-22 19:44:35 -08:00
Raul Santos cea78730d0 [.NET] Use collection expressions
As of C# 12 we can now use collection expressions to reduce some boilerplate when initializing collections.
2024-12-21 03:38:42 +01:00
Max Hilbrunner 6d5fd9acc8 Merge pull request #10427 from raulsntos/dotnet/changes-in-4.4
C#: Update platform support for 4.4 and new minimum required TFM
2024-12-20 18:48:07 +01:00
Max Hilbrunner 408e097f5e Merge pull request #10429 from lulange/master
Fix Introduction to 2D scale hot key
2024-12-20 18:47:11 +01:00
Raul Santos 62b342bba9 C#: Update platform support for 4.4 and new minimum required TFM
- Remove Android restrictions that no longer apply in 4.4.
- Add links in the C# documentation about general upstream system requirements that also apply to C# projects.
- Godot projects now target `net8.0`, so there's no need to mention TFM requirements in platform support. And we can update every mention of .NET 6 with .NET 8 and C# 10 with C# 12.
2024-12-19 20:52:27 +01:00
tetrapod00 ea9fad5bbe Add technical definition for manifoldness 2024-12-19 11:35:27 -08:00
Lucas Lange e79bbd569a Update introduction_to_2d.rst
Change description of the scale tool to correctly suggest the 'S' key instead of the 'R' key
2024-12-19 12:54:02 -05:00
fearwalia d6b95c8aeb Update gui_using_fonts.rst
Edited the fourth option to accurately represent which option it is, it previously replicated the third option
2024-12-19 13:48:13 +05:30
tetrapod a64084d491 Merge pull request #9743 from vgezer/scripteditor
Text editor documentation
2024-12-18 14:03:58 -08:00
Max Hilbrunner c7baa13f48 Merge pull request #10421 from tetrapod00/global_position_set
Mention exception to setting values before adding to tree
2024-12-18 15:57:09 +01:00
fearwaliaandtetrapod d5b8afb77b Clarify creating a global in Singletons (Autoload) (#10416)
The code below to be added to scene 1 and 2 didn't say how to define the global variable, and neither did this, so I fixed it

---------

Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2024-12-17 18:12:11 -08:00
tetrapod00 51a9199a92 Mention exception to setting values before adding to tree 2024-12-17 17:24:40 -08:00
Max Hilbrunner ca738a538e Merge pull request #10414 from tetrapod00/meshlibrary-clarify
Clarify MeshLibrary format and constraints
2024-12-16 19:58:29 +01:00