Commit Graph
1314 Commits
Author SHA1 Message Date
Jonas MunandJonas 01d5ec63b8 Fix incorrect class name in in GDNative C example image (#3714)
Co-authored-by: Jonas <jonas_munz@outlook.com>
2020-06-21 15:23:40 +02:00
Rémi Verschelde a2c6290a2e Merge pull request #3696 from timoschwarzer/android-iap-3.2.2
Update Android IAP tutorial for 3.2.2
2020-06-21 12:05:26 +02:00
clayjohn 1faf5210d9 Update screen reading shader doc with 3D info 2020-06-20 12:57:37 -07:00
Yuri Roubinsky c944952339 Added note about global shader arrays 2020-06-20 09:18:53 +03:00
Timo Schwarzer 0f8054882a Update Android IAP tutorial for 3.2.2 2020-06-20 00:21:53 +02:00
Amanda Steinwedel 59731584ab C# Correct how to type cast Dictionaries returned from JSONParseResult
Casting with either `(Godot.Collections.Dictionary<string,
object>)parsedResult` or `parsedResult as
Godot.Collections.Dictionary<string, object>` fails with an
InvalidCastException (or silently returning null with the `as` keyword).
Instead, a typed constructor using `new` should be used.
2020-06-17 07:36:19 -07:00
Secret PandaandHugo Locurcio c7f36b60a4 Fix Stack Exchange reference name in the FPS tutorial (#3697)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-06-15 18:56:22 +02:00
MatthewandHugo Locurcio b75fd032ef Put Debugger panel info on a new page and add info (#3673)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-06-14 00:13:51 +02:00
Rémi Verschelde 80e2466985 Merge pull request #3684 from Calinou/encrypting-save-games-note
Add a note about the introduction in Encrypting save games
2020-06-13 21:04:34 +02:00
Hugo Locurcio c6aafe6be9 Add a note about the introduction in Encrypting save games
Many contributors have opened pull requests to remove it,
but the consensus over the years is that most people are actually fine
with the paragraph in question.
2020-06-13 20:17:46 +02:00
Hugo Locurcio 0d6f2e8703 Document that light() functions aren't run if vertex shading is forced
See https://github.com/godotengine/godot/issues/39513.
2020-06-13 20:05:39 +02:00
nice-shot bd87719ce8 Added missing “should” in audio_buses.rst 2020-06-12 01:15:21 +03:00
Max Hilbrunner ff18013d94 Merge pull request #3630 from PeterJSFChaplin/autotile-tutorial
Add autotile tutorial
2020-06-11 14:16:17 +02:00
Max Hilbrunner f8064cf0b9 Merge pull request #3646 from skyace65/TileSet
Fix instructions for opening the TileSet panel
2020-06-11 13:53:29 +02:00
Max Hilbrunner 39b256be4f Merge pull request #3651 from justin-calleja/patch-3
Add minor doc improvements
2020-06-08 21:32:26 +02:00
Hugo Locurcio 251b86949c Document the lack of dynamic loops in WebGL 1.0
I documented it in both places where it could be relevant to ensure
people don't miss it.

This closes #2980.
2020-06-08 11:22:55 +02:00
Peter Chaplin 762ad4dc94 Add autotile tutorial
Modify tutorials > 2D > using tilemaps to include section on
autotiles, covering different bitmask modes and scripted binding
2020-06-06 23:04:02 +01:00
Justin c56b36c897 Add minor doc improvements 2020-06-06 18:44:51 +02:00
skyace65 0918317eee Fix open TileSet instructions 2020-06-05 13:35:15 -04:00
Rémi Verschelde ce7a9a6eab Images: Remove unused images (no 'image::' or 'figure::' reference) 2020-06-05 14:43:20 +02:00
Rémi Verschelde 39dbbb29e1 Images: always use relative 'img/' paths, without './' prefix
Move some files from root '/img' folder to the location where they are
actually used.
2020-06-05 14:38:25 +02:00
Justin CallejaandHugo Locurcio ebc5cd0ff8 Fix typo and improve writing in Multiple resolutions (#3644)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-06-05 10:12:45 +02:00
Duroxxigar a7ff290bb7 Adjusted wording for matrices and transforms to be more friendly 2020-06-04 23:33:23 -04:00
Max Hilbrunner d0cb3aed6d Merge pull request #3629 from m4gr3d/patch-3
Remove `patch` from the version string
2020-06-03 00:11:22 +02:00
Hugo Locurcio 942352738e Explain what delta is in Physics introduction
This closes #3627.
2020-06-02 22:14:30 +02:00
Fredia Huya-Kouadio cc19b80565 Remove patch from the version string
Remove `patch` from the version string when it's `0`.
Based on https://github.com/godotengine/godot-docs/pull/3626#discussion_r433887279.
2020-06-02 09:08:34 -07:00
Fredia Huya-Kouadio 0dea496e9f Update the naming scheme for the Godot Android library
This is based on feedback from https://github.com/godotengine/godot-build-scripts/issues/6#issuecomment-635962906
2020-06-01 16:59:20 -07:00
Vladimir Savin 8a3d358a87 Multimesh C#: Use Basis.Identity instead of default constructor (#3624) 2020-06-01 22:17:15 +02:00
Max Hilbrunner b85b7706b6 Merge pull request #3616 from Calinou/2d-movement-input-action-note
Add a note to remind the user to set up input actions in 2D movement
2020-05-31 14:33:31 +02:00
Max Hilbrunner 241958a2a3 Merge pull request #3611 from justin-calleja/patch-1
Update cutout_animation.rst
2020-05-31 14:32:47 +02:00
Max Hilbrunner 98a1c188e6 Merge pull request #3615 from Calinou/custom-mouse-cursor-hardware-vs-software
Describe the differences between hardware and software mouse cursors
2020-05-31 14:31:34 +02:00
Wilson E. Alvarez 3deda2bd24 Fixed typo on modal notification (#3619) 2020-05-30 22:17:47 +02:00
Hugo Locurcio e4c47ccd91 Add a note to remind the user to set up input actions in 2D movement 2020-05-30 16:52:25 +02:00
Hugo Locurcio 18af843dd0 Describe the differences between hardware and software mouse cursors 2020-05-30 16:23:12 +02:00
Justin Calleja 784b1140dc Update cutout_animation.rst 2020-05-29 17:19:27 +02:00
Josef Vlach 71515b4a7d minor typo fix in state_design_pattern tutorial 2020-05-25 08:33:55 +01:00
Max Hilbrunner f6f8c29976 Merge pull request #3577 from GrooveStomp/fps_tutorial_wording_deduplication
Deduplicates some text in fps_tutorial part 2
2020-05-22 14:17:43 +02:00
GrooveStomp 0d3919ee99 Deduplicates some text in fps_tutorial part 2
There is some duplicated text in this section.
I opted for the text that more clearly explained the code in my mind.
2020-05-21 21:46:03 -07:00
Hugo Locurcio f7cfcacc58 Fix numbering in the ordering section of Shader language style guide 2020-05-21 14:38:01 +02:00
Matthew 2cc3b5b1e1 Fix image with incorrect numbers in Size and anchors (#3569) 2020-05-20 21:42:52 +02:00
Max Hilbrunner cc52414fec Merge pull request #3566 from Calinou/improve-console-support
Improve the Console support in Godot page
2020-05-20 14:00:17 +02:00
Hugo Locurcioandwkubiak 7781dabfa8 Improve the Console support in Godot page
Co-authored-by: wkubiak <wojtek@pineapple.works>
2020-05-20 11:48:33 +02:00
Max Hilbrunner ae9cb331ff Merge pull request #3557 from Calinou/add-exporting-for-servers
Add documentation about exporting for dedicated servers
2020-05-20 11:24:50 +02:00
Max Hilbrunner c302e96507 Update tutorials/networking/high_level_multiplayer.rst 2020-05-20 11:24:29 +02:00
Hugo Locurcio ec77f48d5e Add documentation about exporting for dedicated servers
This also documents how to build dedicated server binaries.
The part about compiling will need to be updated for Godot 4.0
once the server platform is usable again.

This also removes prompts before commands so that they can be
copy-pasted by triple-clicking without selecting the prompt.
2020-05-19 21:52:23 +02:00
Secret Panda 9815ce2d40 Fix ending quote in Using tilemaps (#3563) 2020-05-19 11:19:33 +02:00
Rémi Verschelde 7299fa8289 Merge pull request #3556 from skyace65/C#Physics
Fix C# issues in physics introduction
2020-05-19 10:45:54 +02:00
Rémi Verschelde 5ac4ee5cf9 Merge pull request #3562 from skyace65/VRStarterUpdate
Update VR starter tutorial for Godot 3.2
2020-05-19 10:44:50 +02:00
Fredia Huya-Kouadio 949ddffe9e Update the documentation for the Android v1 plugin (#3561) 2020-05-19 10:41:35 +02:00
skyace65 ba6061da8c Update VR starter tutorial for Godot 3.2 2020-05-18 21:39:48 -04:00