Jonas Mun and Jonas
01d5ec63b8
Fix incorrect class name in in GDNative C example image ( #3714 )
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Co-authored-by: Jonas <jonas_munz@outlook.com >
2020-06-21 15:23:40 +02:00
Rémi Verschelde
a2c6290a2e
Merge pull request #3696 from timoschwarzer/android-iap-3.2.2
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Update Android IAP tutorial for 3.2.2
2020-06-21 12:05:26 +02:00
clayjohn
1faf5210d9
Update screen reading shader doc with 3D info
2020-06-20 12:57:37 -07:00
Yuri Roubinsky
c944952339
Added note about global shader arrays
2020-06-20 09:18:53 +03:00
Timo Schwarzer
0f8054882a
Update Android IAP tutorial for 3.2.2
2020-06-20 00:21:53 +02:00
Amanda Steinwedel
59731584ab
C# Correct how to type cast Dictionaries returned from JSONParseResult
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Casting with either `(Godot.Collections.Dictionary<string,
object>)parsedResult` or `parsedResult as
Godot.Collections.Dictionary<string, object>` fails with an
InvalidCastException (or silently returning null with the `as` keyword).
Instead, a typed constructor using `new` should be used.
2020-06-17 07:36:19 -07:00
Secret Panda and Hugo Locurcio
c7f36b60a4
Fix Stack Exchange reference name in the FPS tutorial ( #3697 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-06-15 18:56:22 +02:00
Matthew and Hugo Locurcio
b75fd032ef
Put Debugger panel info on a new page and add info ( #3673 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-06-14 00:13:51 +02:00
Rémi Verschelde
80e2466985
Merge pull request #3684 from Calinou/encrypting-save-games-note
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Add a note about the introduction in Encrypting save games
2020-06-13 21:04:34 +02:00
Hugo Locurcio
c6aafe6be9
Add a note about the introduction in Encrypting save games
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Many contributors have opened pull requests to remove it,
but the consensus over the years is that most people are actually fine
with the paragraph in question.
2020-06-13 20:17:46 +02:00
Hugo Locurcio
0d6f2e8703
Document that light() functions aren't run if vertex shading is forced
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See https://github.com/godotengine/godot/issues/39513 .
2020-06-13 20:05:39 +02:00
nice-shot
bd87719ce8
Added missing “should” in audio_buses.rst
2020-06-12 01:15:21 +03:00
Max Hilbrunner
ff18013d94
Merge pull request #3630 from PeterJSFChaplin/autotile-tutorial
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Add autotile tutorial
2020-06-11 14:16:17 +02:00
Max Hilbrunner
f8064cf0b9
Merge pull request #3646 from skyace65/TileSet
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Fix instructions for opening the TileSet panel
2020-06-11 13:53:29 +02:00
Max Hilbrunner
39b256be4f
Merge pull request #3651 from justin-calleja/patch-3
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Add minor doc improvements
2020-06-08 21:32:26 +02:00
Hugo Locurcio
251b86949c
Document the lack of dynamic loops in WebGL 1.0
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I documented it in both places where it could be relevant to ensure
people don't miss it.
This closes #2980 .
2020-06-08 11:22:55 +02:00
Peter Chaplin
762ad4dc94
Add autotile tutorial
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Modify tutorials > 2D > using tilemaps to include section on
autotiles, covering different bitmask modes and scripted binding
2020-06-06 23:04:02 +01:00
Justin
c56b36c897
Add minor doc improvements
2020-06-06 18:44:51 +02:00
skyace65
0918317eee
Fix open TileSet instructions
2020-06-05 13:35:15 -04:00
Rémi Verschelde
ce7a9a6eab
Images: Remove unused images (no 'image::' or 'figure::' reference)
2020-06-05 14:43:20 +02:00
Rémi Verschelde
39dbbb29e1
Images: always use relative 'img/' paths, without './' prefix
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Move some files from root '/img' folder to the location where they are
actually used.
2020-06-05 14:38:25 +02:00
Justin Calleja and Hugo Locurcio
ebc5cd0ff8
Fix typo and improve writing in Multiple resolutions ( #3644 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-06-05 10:12:45 +02:00
Duroxxigar
a7ff290bb7
Adjusted wording for matrices and transforms to be more friendly
2020-06-04 23:33:23 -04:00
Max Hilbrunner
d0cb3aed6d
Merge pull request #3629 from m4gr3d/patch-3
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Remove `patch` from the version string
2020-06-03 00:11:22 +02:00
Hugo Locurcio
942352738e
Explain what delta is in Physics introduction
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This closes #3627 .
2020-06-02 22:14:30 +02:00
Fredia Huya-Kouadio
cc19b80565
Remove patch from the version string
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Remove `patch` from the version string when it's `0`.
Based on https://github.com/godotengine/godot-docs/pull/3626#discussion_r433887279 .
2020-06-02 09:08:34 -07:00
Fredia Huya-Kouadio
0dea496e9f
Update the naming scheme for the Godot Android library
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This is based on feedback from https://github.com/godotengine/godot-build-scripts/issues/6#issuecomment-635962906
2020-06-01 16:59:20 -07:00
Vladimir Savin
8a3d358a87
Multimesh C#: Use Basis.Identity instead of default constructor ( #3624 )
2020-06-01 22:17:15 +02:00
Max Hilbrunner
b85b7706b6
Merge pull request #3616 from Calinou/2d-movement-input-action-note
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Add a note to remind the user to set up input actions in 2D movement
2020-05-31 14:33:31 +02:00
Max Hilbrunner
241958a2a3
Merge pull request #3611 from justin-calleja/patch-1
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Update cutout_animation.rst
2020-05-31 14:32:47 +02:00
Max Hilbrunner
98a1c188e6
Merge pull request #3615 from Calinou/custom-mouse-cursor-hardware-vs-software
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Describe the differences between hardware and software mouse cursors
2020-05-31 14:31:34 +02:00
Wilson E. Alvarez
3deda2bd24
Fixed typo on modal notification ( #3619 )
2020-05-30 22:17:47 +02:00
Hugo Locurcio
e4c47ccd91
Add a note to remind the user to set up input actions in 2D movement
2020-05-30 16:52:25 +02:00
Hugo Locurcio
18af843dd0
Describe the differences between hardware and software mouse cursors
2020-05-30 16:23:12 +02:00
Justin Calleja
784b1140dc
Update cutout_animation.rst
2020-05-29 17:19:27 +02:00
Josef Vlach
71515b4a7d
minor typo fix in state_design_pattern tutorial
2020-05-25 08:33:55 +01:00
Max Hilbrunner
f6f8c29976
Merge pull request #3577 from GrooveStomp/fps_tutorial_wording_deduplication
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Deduplicates some text in fps_tutorial part 2
2020-05-22 14:17:43 +02:00
GrooveStomp
0d3919ee99
Deduplicates some text in fps_tutorial part 2
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There is some duplicated text in this section.
I opted for the text that more clearly explained the code in my mind.
2020-05-21 21:46:03 -07:00
Hugo Locurcio
f7cfcacc58
Fix numbering in the ordering section of Shader language style guide
2020-05-21 14:38:01 +02:00
Matthew
2cc3b5b1e1
Fix image with incorrect numbers in Size and anchors ( #3569 )
2020-05-20 21:42:52 +02:00
Max Hilbrunner
cc52414fec
Merge pull request #3566 from Calinou/improve-console-support
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Improve the Console support in Godot page
2020-05-20 14:00:17 +02:00
Hugo Locurcio and wkubiak
7781dabfa8
Improve the Console support in Godot page
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Co-authored-by: wkubiak <wojtek@pineapple.works >
2020-05-20 11:48:33 +02:00
Max Hilbrunner
ae9cb331ff
Merge pull request #3557 from Calinou/add-exporting-for-servers
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Add documentation about exporting for dedicated servers
2020-05-20 11:24:50 +02:00
Max Hilbrunner
c302e96507
Update tutorials/networking/high_level_multiplayer.rst
2020-05-20 11:24:29 +02:00
Hugo Locurcio
ec77f48d5e
Add documentation about exporting for dedicated servers
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This also documents how to build dedicated server binaries.
The part about compiling will need to be updated for Godot 4.0
once the server platform is usable again.
This also removes prompts before commands so that they can be
copy-pasted by triple-clicking without selecting the prompt.
2020-05-19 21:52:23 +02:00
Secret Panda
9815ce2d40
Fix ending quote in Using tilemaps ( #3563 )
2020-05-19 11:19:33 +02:00
Rémi Verschelde
7299fa8289
Merge pull request #3556 from skyace65/C#Physics
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Fix C# issues in physics introduction
2020-05-19 10:45:54 +02:00
Rémi Verschelde
5ac4ee5cf9
Merge pull request #3562 from skyace65/VRStarterUpdate
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Update VR starter tutorial for Godot 3.2
2020-05-19 10:44:50 +02:00
Fredia Huya-Kouadio
949ddffe9e
Update the documentation for the Android v1 plugin ( #3561 )
2020-05-19 10:41:35 +02:00
skyace65
ba6061da8c
Update VR starter tutorial for Godot 3.2
2020-05-18 21:39:48 -04:00