Raul Santos
c457ab79ec
Update some C# examples
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- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Follow our code style more closely.
- Other minor code fixes.
2023-05-18 13:14:05 +02:00
Max Hilbrunner and Doug Thompson
72c0af46b2
Snake-case .tscn, .gd and _on_* callbacks
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Co-authored-by: Doug Thompson <s-git@dougthompson.co.uk >
2023-05-18 12:46:58 +02:00
matt08-prog and Max Hilbrunner
88e02928f3
rework two funcref code examples ( #6542 )
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-05-18 11:32:07 +02:00
Max Hilbrunner
e13dc5d09a
Merge pull request #7299 from Ubiguchi/patch-1
2023-05-15 01:22:09 +02:00
AV77
1426a11449
Fixed minor grammatical error
2023-05-11 14:27:29 +00:00
Mark J. Easton
96d83a01cf
Update description of scenes' use of declarative code
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Tighten language mentioning scenes' use of declarative code and scripts use of imperative code.
2023-05-08 12:14:21 +01:00
Peter Anderson
5cbf147988
Fix grammer in logic_preferences.rst ( #7173 )
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* Update logic_preferences.rst
2023-04-18 03:09:30 +02:00
Danil Alexeev
59075ad12f
Fix GDScript code style regarding colon (docs)
2023-03-05 16:51:08 +03:00
Yuri Sizov
978a13bb0a
Mark potentially outdated pages with a WIP warning
2023-02-26 14:21:15 +01:00
Yuri Sizov
c2683480e8
Merge pull request #6696 from Piralein/csharp-refcount
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Update and add C# RefCounted example in "Scenes versus Scripts"
2023-02-05 16:11:06 +03:00
Raul Santos and Paul Joannon
b319da3f07
Update some C# examples for 4.0 ( #6693 )
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* Update some C# examples
- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Other minor code fixes.
---------
Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com >
2023-02-04 17:03:03 +01:00
Hana
dca106e909
update code examples
2023-01-29 22:06:44 +01:00
BlueStag
135ad68cab
Use 4.0 method of connecting to and emitting signals ( #6311 )
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Change docs to use the new method of connecting and emitting signals
2023-01-22 22:01:34 -05:00
Hana
9e90766a92
update c# class examples
2023-01-12 19:38:20 +01:00
Hugo Locurcio
509804650e
Update all instances of instance() to instantiate()
2022-11-29 16:59:09 +01:00
Mina Eskandar
20e515aed3
Fixed a grammatical error
2022-11-13 21:29:56 +02:00
Max Hilbrunner
99d3d0be12
Renames / fixes for Godot 4
2022-10-17 00:35:07 +02:00
Max Hilbrunner
6c13f5ba58
More Godot 4 renames and fixes ( #6317 )
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* Move ImmediateGeometry -> ImmediateMesh
* More Godot 3 -> Godot 4 renames
2022-10-15 23:12:48 +02:00
Max Hilbrunner
198393eec7
More Godot 4 rename fixes ( #6315 )
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* Spatial -> 3D, Transform, Quaternion
* File -> FileAccess
* Camera -> Camera3D
* Update references to MeshInstance and MultiMeshInstance
* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Max Hilbrunner
9862cbea87
Reference -> RefCounted
2022-10-15 17:26:59 +02:00
Kirrby
9d9d4b821c
Updating change_scene and change_scene_to ( #6175 )
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* Updating change_scene and chnage_scene_to
solves #6156
2022-10-05 12:57:40 +02:00
addmix
e007845f19
Added node initialization best practices
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Partially resolves #45638
2022-09-16 03:04:05 -06:00
Raul Santos
3b36a94d35
Update C# signal documentation
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Updates C# signal documentation and code examples to the new API in 4.0
2022-08-26 15:59:43 +02:00
Rémi Verschelde
9621bed314
Merge pull request #5579 from Sauermann/fix-onready-annotations
2022-02-24 14:13:07 +01:00
Markus Sauermann
1e6a033a8f
Update tutorials: VisualServer to RenderingServer
2022-02-09 20:20:13 +01:00
Markus Sauermann
57a9ef3fea
Add @ to onready annotated variables in examples
2022-02-04 19:33:10 +01:00
Markus Sauermann
dd10dff974
Swap extends line with class_name to follow GDScript style guide ( #5573 )
2022-01-30 19:18:34 +01:00
zacryol and Hugo Locurcio
b39374bcb1
Update information regarding VCS-ignorable directories ( #5429 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-12-04 21:29:00 +01:00
Paul
c42e9e67be
Remove redundant line in Version control systems ( #5398 )
2021-11-16 23:40:48 +01:00
Arpit Srivastava
22f17d24fc
Fix missing word in When and how to avoid using nodes for everything ( #5386 )
2021-11-11 18:09:12 +01:00
Hugo Locurcio
81fea66371
Document that .gdignore files' contents are ignored
2021-10-11 23:36:17 +02:00
Rémi Verschelde
8be3001fcc
Merge pull request #5289 from zacryol/notification_input
2021-10-08 08:44:18 +02:00
DeeJayLSP
24d580f858
Node Alternatives: Update Reference to RefCounted
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Every "Reference" that is supposed to mean RefCounted renamed properly.
2021-10-08 01:13:42 -03:00
Rémi Verschelde
9a05eef561
4.0: Convert Sprite references to Sprite2D
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Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00
zacryol
f4c9114313
Remove reference to non-existing NOTIFICATION constants.
2021-10-01 12:37:32 -06:00
Aaron Franke
5c7f653347
Optimize PNG and SVG images using oxipng and svgcleaner ( #5254 )
2021-09-14 17:50:17 +02:00
merumelu
65118aa246
Replace various links with ref roles ( #5137 )
2021-07-31 22:29:54 +02:00
DeeJayLSP and Max Hilbrunner
a1571eecc9
Remove misplaced (?) character in Data preferences ( #4957 )
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* Remove misplaced (?) character in Data preferences
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2021-07-24 17:04:09 +02:00
Duroxxigar
f3d3f4d0c8
Fixed wording for when _enter_tree and _ready is called.
2021-07-15 17:38:30 -04:00
Max Hilbrunner
883b9f90c7
Small improvements to named types expalnation
2021-07-10 17:53:15 +02:00
Lunadyn
0e68dcff89
Fixed minor error in wording in Scene Organisation tutorial ( #4780 )
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* Fixed minor error in wording in Scene Organisation tutorial
2021-07-06 08:31:39 +02:00
Max Hilbrunner
eb18bf93ba
Merge pull request #5017 from hpnrep6/rename-function
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Rename generic C# function name to GDScript example equivalent
2021-07-06 07:50:38 +02:00
hpnrep6
e7e6017ebe
Replace C# if statement with switch statement to match GDScript ( #5018 )
2021-06-20 00:12:35 +02:00
hpnrep6
ed1f98a58e
Rename generic C# function name to GDScript equivalent
2021-06-19 12:09:32 -04:00
Rémi Verschelde
044b6a74f8
Cleanup uses of double spaces between words or after punctuation
2021-06-07 10:44:02 +02:00
DeeJayLSP
08150dca70
Update class reference link on Scene organization ( #4962 )
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doc_autoloads_versus_internal_nodes points to Autoloads versus regular nodes, so name it correctly.
2021-06-07 03:16:23 +02:00
DeeJayLSP
81863d0518
Fix a typo in Logic preferences
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At first I thought it was another example of first person usage, but it was just a typo.
This replaces a "my" where it should be "may".
2021-06-04 01:01:29 -03:00
git_vb
c0ab4c4268
Hard wrap some long comments in godot_interfaces.rst ( #4892 )
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(cherry picked from commit c39853a639 )
2021-06-02 11:50:28 +02:00
Nathan Lovato
7e7df1cc03
Merge class_name docs from scripting_continued.rst into gdscript docs
2020-11-07 23:23:19 -06:00
Nathan Lovato
36e6b29d5e
Move project_setup documents to best_practices
2020-11-04 12:32:02 -06:00