skyace65
f37cffc8ee
Update Spatial material 3D page for Godot 4
2022-05-19 19:53:40 -04:00
Haoyu Qiu
1c71b31210
Document zero padding and left alignment in format string ( #5790 )
2022-05-01 19:08:22 +02:00
Yuri Roubinsky
5eaebc2e5a
Add a hint_color note for vec3 in shading_language
2022-05-01 11:43:37 +03:00
Aaron Franke
82e5e4585e
Merge pull request #5249 from aaronfranke/salvage-vinnno
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Add C# code examples (salvage of VinnNo's PRs)
2022-04-29 17:45:08 -05:00
Gerry and Aaron Franke
61e9256e4f
Clear up ambiguity in the intial rotation example
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When a user is seeing transform.basis for the first time, it's
very important to label all the inputs. People reading this are
being presented with several values at once and must understand
all of them to understand what is happening in the example. The
reader is likely unfamiliar with what `transform.basis` actually
does. They are also given a Vector3 without explanation that it
is the axis, they are given PI without explanation that that is
the amount of rotation, they are multiplying by the value of the
transform.basis again hinging on them understanding what that is.
Finally, they are creating a Basis object and it's not made clear
that the two values this receives are actually an axis and an
amount.
Rotating by PI makes the rotation direction very unclear.
I'm introducing the changes above to hopefully rectify a lot of
these issues and make things easier for the next person.
Thanks to Aaron Franke for:
- Adds types to the C# code
- Fixes a misnamed variable
- Clearing up some of the code comments
- Changes vectors so they are consistent with the GDScript examples
- fixing float values so they are correct and consistent
Co-authored-by: Aaron Franke <arnfranke@yahoo.com >
2022-04-29 21:26:22 +01:00
Aaron Franke
da14b8000d
Add C# code examples (salvage of VinnNo's PRs)
2022-04-29 08:08:09 -05:00
Rémi Verschelde
bb55b7fead
Merge pull request #5787 from Faless/ws/change_snippet_server
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[Net] Change server in the websocket demo.
2022-04-29 14:24:39 +02:00
Rémi Verschelde
35ab01482e
Fixup link in Managing groups section
2022-04-29 14:06:51 +02:00
Rémi Verschelde
5b2b0c4980
Fixup doc ref in Managing editor features
2022-04-29 13:48:01 +02:00
Fabio Alessandrelli
fd0d712814
[Net] Change server in the websocket demo.
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The old server (echo.websocket.org) is no longer active.
The new server (libwebsockets.org) is the demo server of another popular
websocket library (LWS) which we also previously used.
2022-04-29 13:44:48 +02:00
berightben and Paul Joannon
e5747c8ca7
Fix csharp code in using_kinematic_body_2d.rst ( #5173 )
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Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com >
2022-04-29 13:21:41 +02:00
AndreKoscianski and Rémi Verschelde
a4c360c66f
Clarify instructions on managing groups ( #5316 )
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2022-04-29 13:19:25 +02:00
Hugo Locurcio
955c97bb1d
Cross-reference compiling and exporting pages, rename OSX/Mac to macOS
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There's a lot of confusion between compiling Godot and exporting projects.
This aims to resolve part of the confusion by cross-linking other pages
for each platform.
2022-04-29 13:10:37 +02:00
skyace65
a9af005495
Document how to test translations with the test project setting ( #5488 )
2022-04-29 13:08:18 +02:00
Rémi Verschelde
26fb5af226
Merge pull request #5483 from Ivorforce/patch-1
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Remove references to 'godot-headers' from gdnative cpp example
2022-04-29 12:59:43 +02:00
Matthew and Rémi Verschelde
fb921874e4
Add a page on managing editor features ( #5489 )
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2022-04-29 12:51:37 +02:00
Stephen Molyneaux
e0dfdf96ce
Update mentions of "editor_hint" ( #5589 )
2022-04-29 12:35:49 +02:00
HoustonBass
b3973b93a0
updating setget to godot 4 syntax ( #5781 )
2022-04-29 12:34:10 +02:00
Matthew
87d12d7533
Document Profiler C# limitations ( #5779 )
2022-04-29 12:33:58 +02:00
Will Stott
1ac9f5ec31
Update the websockets tutorial for Godot 4's new signal connect syntax. ( #5776 )
2022-04-29 12:26:29 +02:00
Christian Wookey
6fcaed6497
Fixed an old-style .connect() call ( #5772 )
2022-04-29 12:19:48 +02:00
Rémi Verschelde
aee76cd6c0
Merge pull request #5598 from Sauermann/fix-event-mainloop
2022-04-29 11:51:35 +02:00
Priyansh Rathi and Hugo Locurcio
b94f5dc89d
Move glTF export option under Scene menu in Exporting 3D scenes ( #5715 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-04-27 17:45:37 +02:00
snailrhymer
4ffb42abbb
Fix a typo in Physics introduction ( #5778 )
2022-04-27 01:17:39 +02:00
Gerry and Hugo Locurcio
ac7c408b83
Define DCCs during its first use in Introduction to 3D ( #5775 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-04-26 00:04:10 +02:00
Jonathan Deiss and Hugo Locurcio
616e3f970b
Improve sentence flow in Using 3D transforms ( #5773 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-04-23 00:31:23 +02:00
Max Hilbrunner
9f8810d7f8
Merge pull request #5752 from Calinou/gdscript-exports-update-syntax
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Update syntax for GDScript 2.0 in GDScript exports
2022-04-21 12:35:39 +02:00
Max Hilbrunner
28fa5242b3
Merge pull request #5690 from skyace65/Navigation3D4
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Document 3D navigation for Godot 4
2022-04-19 15:07:32 +02:00
Max Hilbrunner
1699dbdc79
Merge pull request #5759 from BastiaanOlij/openxr_doc_4
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Writing introduction to XR support in Godot 4
2022-04-19 15:06:39 +02:00
skyace65
138e3d7d14
Document 3D navigation for Godot 4
2022-04-15 20:12:00 -04:00
Bastiaan Olij
f9495f6a3d
Writing introduction to XR support in Godot 4
2022-04-13 22:58:29 +10:00
Luis Adolfo Ramírez
558ba65828
Fix typo in GDNative C++ example ( #5761 )
2022-04-13 00:44:38 +02:00
Hugo Locurcio
b54e6e4ec8
Update syntax for GDScript 2.0 in GDScript exports
2022-04-10 01:55:11 +02:00
Dan Boorstein
601a110ec8
Update main screen plugin tutorial for 4.0 changes ( #5749 )
2022-04-08 18:39:04 +02:00
Max Hilbrunner
519dc1c235
Merge pull request #5708 from Calinou/list-of-features-mikktspace
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Mention that Godot uses Mikktspace in List of features
2022-04-07 18:14:10 +02:00
Max Hilbrunner
70d0733092
Merge pull request #5746 from Calinou/custom-drawing-in-2d-antialiasing
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Mention antialiasing workaround in Custom drawing in 2D
2022-04-07 17:43:57 +02:00
pkowal1982 and Hugo Locurcio
89043abd84
How to change windows icon with no external tools ( #5739 )
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* How to change windows icon with no external tools
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-04-07 17:40:21 +02:00
Max Hilbrunner
19619e8000
Merge pull request #5744 from Calinou/gdnative-strict-version-compatibility
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Document GDNative add-on version compatibility being stricter than usual
2022-04-07 17:34:20 +02:00
Hugo Locurcio and Clay John
e39311fa79
Link to transparency sorting limitations page in Spatial shaders ( #5740 )
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Co-authored-by: Clay John <claynjohn@gmail.com >
2022-04-06 19:39:47 +02:00
Hugo Locurcio
9fea836361
Mention antialiasing workaround in Custom drawing in 2D
2022-04-06 19:38:57 +02:00
Hugo Locurcio
4709121d02
Document GDNative add-on version compatibility being stricter than usual
2022-04-06 19:14:05 +02:00
Hugo Locurcio
8b7755304a
Improve tonemapping description in Environment and post-processing
2022-04-04 23:29:54 +02:00
Hugo Locurcio
aadcb08173
Add tips for transparency sorting issues in 3D rendering limitations ( #5727 )
2022-04-04 14:24:45 +02:00
Hugo Locurcio
275b7452ba
Fix typo in Localization using gettext
2022-03-31 18:38:02 +02:00
Hugo Locurcio
238f939695
Mention that Godot uses Mikktspace in List of features
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This is also mentioned in Importing scenes, but it makes sense
to mention it in List of features as this is an expected feature of
most 3D engines nowadays.
2022-03-31 18:34:01 +02:00
Max Hilbrunner
872eaf8bfd
Merge pull request #5706 from Calinou/gettext-fuzzy
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Add a note about fuzzy strings in Localization using gettext
2022-03-31 11:52:27 +02:00
Max Hilbrunner
0507e0ce71
Merge pull request #5705 from Calinou/gettext-mo-support
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Mention that binary `.mo` is now supported in Localization using gettext
2022-03-31 11:51:59 +02:00
Max Hilbrunner
6a12ca7521
Merge pull request #5707 from Calinou/font-formats-woff2
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Mention that the WOFF2 font format is now supported
2022-03-30 13:07:55 +02:00
Yuri Roubinsky
88a61d2642
Remove SHADOW_ATTENUATION spatial light shader built-in
2022-03-29 09:39:14 +03:00
Patrick (FlameLizard21)
e3964988cc
Update fragment() -> sky() function name in Sky shaders ( #5719 )
2022-03-28 18:56:56 +02:00