Move glTF export option under Scene menu in Exporting 3D scenes (#5715)

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
This commit is contained in:
Priyansh Rathi
2022-04-27 17:45:37 +02:00
committed by GitHub
co-authored by Hugo Locurcio
parent 4ffb42abbb
commit b94f5dc89d
3 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -65,7 +65,7 @@ library. Materials set on the node will be ignored.
Exporting the MeshLibrary
-------------------------
To export the library, click on Scene -> Convert To.. -> MeshLibrary.., and save it
To export the library, click on **Scene > Export As... > MeshLibrary...**, and save it
as a resource.
.. image:: img/gridmap_export.png
@@ -16,7 +16,7 @@ program such as Blender, and then bring it back into Godot.
Only Blender 2.83 and newer can import glTF files exported by Godot.
To export a scene in the editor go to **Project > Tools > Export GLTF...**
To export a scene in the editor go to **Scene > Export As... > glTF 2.0 Scene...**
.. image:: img/gltf_godot_export.png
Binary file not shown.

Before

Width:  |  Height:  |  Size: 12 KiB

After

Width:  |  Height:  |  Size: 91 KiB