tacevee
99a44fac6b
Mention the new main screen switch shortcuts ( #4903 )
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These shortcuts changed in Godot 3.3.
2021-05-11 00:36:06 +02:00
hakankaraduman
013ff59734
Fix "physics time" instead of "physics frame" in The Profiler ( #4899 )
2021-05-10 14:48:08 +02:00
Simone Gianni and Hugo Locurcio
3f60675227
Specify when integers and floats are 32 and when 64 bits ( #4893 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-05-05 18:47:10 +02:00
Matthew
5e16a182fd
Update images on the Feature tags page ( #4888 )
2021-05-03 15:08:54 +02:00
Hugo Locurcio
9919b8a4ca
Document how to support portrait and landscape in Multiple resolutions ( #4872 )
2021-05-01 22:07:32 +02:00
Manolis Papadeas
d2f3931451
Change Godot 3.2.4 to 3.3 in the "Using the Web Editor" page
2021-04-30 17:37:22 -07:00
allkhor
0ced08d635
Update build-tools to 30.0.3
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(cherry picked from commit 7621eb8d12 )
2021-04-29 12:07:22 +02:00
BlueStag
4cfe07b696
Fixed "GetNode" inconsistency
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See #4794
2021-04-27 17:07:52 +01:00
Rémi Verschelde
939871cf46
Merge pull request #4869 from skyace65/AndroidCustom
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Remove duplicate setup instructions from android custom build page
2021-04-26 16:50:57 +02:00
skyace65
5e47201745
Remove duplicate setup instructions from android custom build page
2021-04-25 21:42:15 -04:00
Erik Vroon
6706901b40
Fix entry type in C# example for loading savegames ( #4850 )
2021-04-25 22:09:25 +02:00
Dennis Brakhane and Hugo Locurcio
5c746e9d27
Clarify 'bgr' swizzle example in Shading language ( #4868 )
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Saying that "order does not matter" is wrong or at least misleading.
This commit changes the comment to show that vector components can be
combined freely, and the order matters.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-04-25 22:07:18 +02:00
swift502
3740276d38
Fix broken C# tab in Resources scripting tutorial
2021-04-25 14:54:28 +02:00
Hugo Locurcio
ea7814b25c
Add a "see also" link to the GDScript grammar in the GDScript section
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The page is in the Development section, but it's not easy to discover.
2021-04-23 18:49:09 +02:00
Rémi Verschelde
b45b0b20ea
Merge pull request #4849 from smix8/doc_animationnodetimeseek
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Document AnimationNodeTimeSeek with clarified usage and code example
2021-04-22 12:25:06 +02:00
Rémi Verschelde
f5dac60a61
Merge pull request #4846 from golddotasksquestions/remove-a
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Removing " a" (singular) in front of "ViewportContainers" (plural)
2021-04-21 15:01:02 +02:00
Hugo Locurcio
7d84733c36
Mention ICO size caveats in Changing application icon for Windows
2021-04-20 12:49:43 +02:00
smix8
274a98b410
doc AnimationNodeTimeSeek clarify usage and code example
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doc AnimationNodeTimeSeek clarify usage and code example
2021-04-17 21:41:08 +02:00
golddotasksquestions
d4b7b9ec6f
Removing " a" (singular) in front of "ViewportContainers" (plural)
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This is basically a test for me in order to learn how to properly submit PRs, while also doing something tiny bit useful.
My 4th attempt at doing this correctly. This time from separate branch to master :)
2021-04-17 13:33:36 +02:00
Hugo Locurcio
bba6a52bc3
Document how override.cfg works in relation with feature tags
2021-04-12 22:30:52 +02:00
Hugo Locurcio
f5c656f43f
Fix "SurfaceTool" link pointing to itself in Using the SurfaceTool ( #4832 )
2021-04-11 22:18:49 +02:00
Jason Liu
b76bb46754
Add macOS instructions for MacPorts to go alongside Homebrew ( #4827 )
2021-04-09 22:29:37 +02:00
Pierre Caye and dependabot[bot]
5c62630e9e
Remove a stray double quote from Exporting ( #4823 )
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Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2021-04-08 14:41:56 +02:00
Emily
d85b9bf5dc
Replace single quotes with double in 2D movement
2021-04-06 13:36:38 -07:00
Matthew
b999f71b09
Document physics material ( #4817 )
2021-04-06 09:54:10 +02:00
Rémi Verschelde
7ea30f1623
Merge pull request #4810 from skyace65/MaterialClarification
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Clarify optimization instructions
2021-04-06 09:46:53 +02:00
Rémi Verschelde
cf90be1093
Merge pull request #4808 from skyace65/C#Setup
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Improve VSCode and VS C# instructions and mention "Build" button
2021-04-06 09:45:59 +02:00
Yuri Roubinsky
f710754994
Replaced one screenshot to actual version in visual_shader_plugins.rst
2021-04-05 20:46:34 +03:00
skyace65
2ed5a65822
Clarify optimization instructions
2021-04-04 19:41:50 -04:00
Matthew
0d218c03fa
Remove extra "v" option from exporting for android ( #4811 )
2021-04-05 01:08:36 +02:00
skyace65
9e4b4db40f
Improve VSCode and VS C# instructions
2021-04-03 20:15:25 -04:00
Hugo Locurcio
8c3d714b13
Document how to avoid light leaks in GI Probes ( #4784 )
2021-03-28 14:43:28 +02:00
31
cc59fa2d2c
Fix C# IntersectRay usage: 'exclude' is a Godot Array ( #4785 )
2021-03-28 03:05:47 +02:00
31
6e96d8d262
Update C# Connect method: binds is a Godot array ( #4777 )
2021-03-23 19:20:43 +01:00
Rémi Verschelde
6133f870c8
Merge pull request #4771 from Calinou/exporting-projects-zip-workaround
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Document workaround for running a project with a ZIP data pack
2021-03-23 13:55:24 +01:00
TchnlgPsnt
a0916221b3
Fixed small mistake in example (Thread Safe APIs) ( #4778 )
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Though it's a bit unrelated to the topic of this file, the example demonstrated creating an instance of an instance of a scene.
2021-03-22 19:04:12 +01:00
31
8c55f98736
Polish new sentence about restoring NuGet packages
2021-03-20 11:37:57 -05:00
31
eb10a49864
Simplify C# NuGet package doc to match 3.2.3+
2021-03-20 11:20:51 -05:00
Hugo Locurcio
f3ae44e358
Document workaround for running a project with a ZIP data pack
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This closes #4768 .
2021-03-19 16:15:36 +01:00
Hugo Locurcio
a1e010c03f
Improve documentation around exporting projects
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- Add a warning about Godot not supporting PCK files larger than 2 GB.
- Improve formatting and grammar.
2021-03-19 13:56:06 +01:00
Rémi Verschelde
ab9fd8f3cb
Merge pull request #4424 from paulloz/csharp-2d-sprite-animation
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add c# code to 2d-sprite-animation page
2021-03-19 13:49:28 +01:00
Rémi Verschelde
2d710ef15e
Merge pull request #4462 from TechnoPorg/master
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Add C# code examples for HTTPClient and HTTPRequest
2021-03-19 13:19:24 +01:00
Rémi Verschelde
ca41df2fd0
Merge pull request #4597 from skyace65/weakref
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Add code example for weakref
2021-03-19 13:16:34 +01:00
Rémi Verschelde
2685ee270c
Merge pull request #4658 from m4gr3d/update_android_export_instructions_master
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Add more details to the Android export instructions
2021-03-19 13:06:35 +01:00
Rémi Verschelde
96416c5571
Merge pull request #4718 from paulloz/c#-tutorials/audio
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add C# code tabs to pages under tutorials/audio
2021-03-19 13:04:33 +01:00
Emily
4a987385df
Add a 16-tile template to the 3x3 minimal section of the Using tilemaps page ( #4746 )
2021-03-19 12:56:57 +01:00
Matthew
2a4dcc40d6
Add information on onready annotation to C# differences page ( #4565 )
2021-03-19 12:46:23 +01:00
CssTeja
836f8490f1
Fix typo in Soft Body tutorial ( #4767 )
2021-03-19 12:30:43 +01:00
CssTeja
3d8e3c90c4
Fix typo in audio streams tutorial ( #4766 )
2021-03-19 12:30:28 +01:00
zacryol
1fc21c57ec
Fix description of randfn() in Random number generation ( #4759 )
2021-03-16 22:05:06 +01:00