thornySoap
ecfa6a0b8e
Fix "repeat_[en/dis]abled"
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Create consistency with other docs pages and actual valid type hint in engine
2023-03-04 19:59:31 +01:00
B
c01e3f4d8c
Fix incorrect images being referenced on Using TileSets ( #6880 )
2023-03-03 23:14:22 +01:00
Max Hilbrunner
16d7240dc8
Merge pull request #6865 from michael-nischt/patch-1
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Update pacman sdf-say package name to speech-dispatcher
2023-03-03 17:36:24 +01:00
Max Hilbrunner
638522ce41
Merge pull request #6861 from and-rad/shader-vectors
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Fixed description for fragment shader VIEW built-in
2023-03-03 08:08:32 +01:00
Emily
3585c66213
Removed all instances of velocity being defined for CharacterBody2D ( #6862 )
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* Removed all instances of velocity being defined for `CharacterBody2D`
2023-03-03 08:07:15 +01:00
Patrick
11ae34336f
Fix GDExtension file path for extension registration
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This PR fixes the issue by adding the necessary `/demo` path part.
Fixes https://github.com/godotengine/godot-docs/issues/6872#issuecomment-1452752784
2023-03-03 02:03:48 +01:00
Michael Nischt
b73b8c531f
Update pacman sdf-say package name to speech-dispatcher
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On a recent ARCH Linux installation the package name for `spd-say` has changed to [speech-dispatcher](https://archlinux.org/packages/community/x86_64/speech-dispatcher/ )
2023-03-02 16:46:52 +01:00
Andreas Raddau
91d77a80fa
Fixed description for fragment shader VIEW built-in
2023-03-02 13:40:05 +01:00
Ulugbeg
6dd9e26420
Added missing ^= from list of assignment
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In the list of the (lowest priority) Assignment Operators, `^-` was not listed, but it does exist & work.
2023-02-28 21:41:39 +01:00
Rémi Verschelde
bee2727c99
Update demo project links, 4.0-dev is now on master
2023-02-28 18:46:12 +01:00
Max Hilbrunner
e4aa65a789
Merge pull request #6840 from konsuko/patch-1
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Fix link to Rust GDExtension repository
2023-02-28 11:23:42 +01:00
Max Hilbrunner
78581edd55
Merge pull request #6819 from BastiaanOlij/openxr_handtracking
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Add content to the hand tracking page in the documentation
2023-02-28 11:23:13 +01:00
Max Hilbrunner
fbcdc2ad4f
Merge pull request #6836 from Calinou/tilemaps-update-terrain-image-example
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Update terrain image example in Using TileSets
2023-02-28 08:45:29 +01:00
Konstantin Kopka
c0fb4d2cf2
Fix link to Rust GDExtension repository
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The previous link was pointing to the Godot 3.5 Rust GDNative repo.
The new link is pointing to the current/upcoming GDExtension repo.
2023-02-28 14:25:07 +09:00
hakro
445faaac2c
Remove duplicate text
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2 changes :
- Make the link to godot-cpp more explicit. The phrase `See also Compiling as the build` breaks the flow, and thus the link should be mentioned again
- Remove a duplicate block of text : `If you decide to download the repository ...` which is repeated in the next `Note` block
2023-02-28 01:20:08 +01:00
Bastiaan Olij
c38a04512c
Add content to the hand tracking page in the documentation
2023-02-28 10:20:24 +11:00
Hugo Locurcio
ec2652c648
Update terrain image example in Using TileSets
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The previous example was incomplete.
2023-02-27 18:24:40 +01:00
Max Hilbrunner
f82ca73561
Merge pull request #6834 from paulloz/tts
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Fix TTS code example and add C# version
2023-02-27 16:20:25 +01:00
Patrick
ddd4de4ff0
Fix minor inconsistencies of gdextension docs
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* Fixed wrong indentation
* `ADD_SIGNAL` is not a method but a macro which simplifies the usage of the ClassDB method.
2023-02-27 13:11:19 +01:00
Paul Joannon
2c5e964ffe
Fix TTS code example and add C# version
2023-02-27 11:41:03 +01:00
Max Hilbrunner
ea92f07f3c
Fix CI
2023-02-27 07:56:39 +01:00
Max Hilbrunner
c8a306fd34
Merge pull request #6782 from Calinou/update-import-docs
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Update resource importing documentation for Godot 4.0
2023-02-27 07:46:47 +01:00
Thiago Lages de Alencar and Max Hilbrunner
8a112dcef2
Add bang operator to operators table ( #6558 )
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* Add bang operator to operators table
* Add symbolic aliases for `and` & `or`
* Remove comma from operators table
* Add bang to the aliases list
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-02-27 07:37:17 +01:00
Thiago Lages de Alencar
6095b20174
Add bang operator to gdscript style guide ( #6828 )
2023-02-27 07:19:38 +01:00
a1d34889d1
First cut of text-to-speech tutorial ( #6783 )
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* First cut of text-to-speech tutorial
---------
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-02-27 07:04:55 +01:00
Max Hilbrunner
209334dc62
Merge pull request #6822 from BastiaanOlij/openxr_passthrough
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Add documentation about OpenXR passthrough
2023-02-27 06:35:42 +01:00
Max Hilbrunner
15a76a1c8f
Merge pull request #6760 from Calinou/update-tileset-tilemap-docs
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Update TileSets and TileMaps documentation for Godot 4.0
2023-02-27 06:13:10 +01:00
Hugo Locurcio and Isaac
94af54e869
Update TileSets and TileMaps documentation for Godot 4.0
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The documentation was split into two pages, as there are much more
features to cover now.
Co-authored-by: Isaac <isaacwelfare@gmail.com >
2023-02-27 06:05:46 +01:00
Max Hilbrunner
d9d7fe908b
Merge pull request #6559 from clayjohn/screen_textures
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Document how to use screen space textures using uniform hints
2023-02-27 03:51:36 +01:00
Max Hilbrunner
d724dc1212
Merge pull request #6212 from paddy-exe/gdextension-docs
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Addition of GDExtension docs
2023-02-27 03:33:26 +01:00
clayjohn
8bf41b6ef1
Document how to use screen space textures using uniform hints
2023-02-26 14:17:23 -08:00
Yuri Sizov
d524544e07
Improve naming and organization of some manual articles
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HTML5/Web moved to their own subfolder
Global Illumination moved to their own subfolder
UI, IO, Inputs sections titles adjusted
2D, 3D tutorials grouped to improve navigation
2023-02-26 22:50:18 +01:00
Patrick
1d609842dd
GDExtension docs
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Renames from GDNative to GDExtension
Add Pictures/Gifs and clarified compatability
Remove GDNative language bindings from GDExtension docs
Update SConstruct and AddingProperties section
updated with suggestions
Added property hint example + updated to API naming changes
Fixed redirect.csv
2023-02-26 16:44:45 +01:00
Yuri Sizov
d91b6d4058
Merge pull request #6820 from hughowens/UpdateTutorialTextMonoToDotnet
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Update references to "Mono" menu item to "Dotnet"
2023-02-26 16:24:33 +01:00
Yuri Sizov
978a13bb0a
Mark potentially outdated pages with a WIP warning
2023-02-26 14:21:15 +01:00
Bastiaan Olij
f57675c42e
Add documentation about OpenXR passthrough
2023-02-26 20:36:34 +11:00
Max Hilbrunner
3592c269ac
Merge pull request #6792 from RedworkDE/compiling-with-mono-net
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Update the `Compiling with Mono` page
2023-02-26 10:06:15 +01:00
Kirito
c1847892a3
Update class_name in Static typing in GDScript to follow style guide ( #6821 )
2023-02-26 01:03:32 +01:00
hughowens
e5f3f1f928
Update references to "Mono" menu item to "Dotnet"
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Update references to "Mono" menu item to "Dotnet" in the text of the C Sharp Basics tutorial to match the actual menus as of Godot 4 RC5
2023-02-25 14:27:05 -08:00
Clay John and Hugo Locurcio
c591c416e2
Mention the need for Flip Faces when using QuadMesh for post-processing ( #6818 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-02-24 23:24:06 +01:00
Yuri Sizov
16eacf62c8
Merge pull request #6813 from YuriSizov/ci-enable-error-reporting
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Enable error reporting on the CI and address the remaining errors
2023-02-24 19:20:53 +01:00
Rémi Verschelde
f604baa936
Merge pull request #6772 from raulsntos/dotnet/collections
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Add C# collections documentation page
2023-02-24 18:07:28 +01:00
Yuri Sizov
9473b6c9e3
Enable error reporting on the CI and address the remaining errors
2023-02-24 17:35:32 +01:00
31
a9ed49e29f
Scene unique nodes: clarify intended usage ( #6670 )
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Scene unique nodes: clarify intended usage
2023-02-24 17:46:48 +03:00
Clemens Tolboom
36c87b3400
Make more explicit there are noise_types. ( #6802 )
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* Make more explicit there are noise_types.
It helped me to convert https://docs.godotengine.org/en/stable/classes/class_opensimplexnoise.html to know of types in this example.
2023-02-24 15:09:02 +01:00
Max Hilbrunner
0847b43a24
Merge pull request #6777 from GeroVeni/master
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Add enum examples to the documentation comments
2023-02-24 15:04:56 +01:00
Max Hilbrunner
996bf94cc0
Merge pull request #6809 from Calinou/volumetric-fog-finite-distance
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Document volumetric fog having a finite distance
2023-02-24 15:01:10 +01:00
Max Hilbrunner
bf217ce573
Merge pull request #6810 from Calinou/spatial-shader-transparent-limitations
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Clarify limitations of transparent materials in Spatial shaders
2023-02-24 15:00:44 +01:00
Matthew
98800fc6a2
Merge pull request #6801 from clemens-tolboom/patch-3
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Remove reference to 4D noise
2023-02-23 20:54:21 -05:00
Hugo Locurcio
513b1792c3
Clarify limitations of transparent materials in Spatial shaders
2023-02-24 02:33:20 +01:00