Fixed description for fragment shader VIEW built-in

This commit is contained in:
Andreas Raddau
2023-03-02 13:40:05 +01:00
parent f45c014fb1
commit 91d77a80fa
@@ -249,7 +249,7 @@ these properties, and if you don't write to them, Godot will optimize away the c
+----------------------------------------+--------------------------------------------------------------------------------------------------+
| in bool **FRONT_FACING** | ``true`` if current face if front face. |
+----------------------------------------+--------------------------------------------------------------------------------------------------+
| in vec3 **VIEW** | Vector from camera to fragment position (in view space). |
| in vec3 **VIEW** | Normalized vector from fragment position to camera (in view space). |
+----------------------------------------+--------------------------------------------------------------------------------------------------+
| in vec2 **UV** | UV that comes from vertex function. |
+----------------------------------------+--------------------------------------------------------------------------------------------------+