Rémi Verschelde
a1af0dfc13
Adapt tutorial hyperlinks after godotengine/godot#24640
2019-01-07 11:43:18 +01:00
Rémi Verschelde
4ef06a4135
Removing trailing whitespace
...
With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
2018-11-20 11:08:34 +01:00
Rémi Verschelde
a0e32ac017
Fix mixed use of tabs and spaces in indented blocks
...
4-space is our convention for indented blocks and should be used consistently.
The only exception is for C++ code which is tab-indented, as the engine code.
2018-11-20 11:02:11 +01:00
Michael Alexsander Silva Dias
4ba009ae41
Fix incorrectly formatted note in "GDNative C++ example" page
2018-09-16 17:33:01 -03:00
Rémi Verschelde
acfd853ad4
Networking: Replace sync and slave keywords by their 3.1 equivalents
2018-09-15 03:19:52 +02:00
Gwilym Kuiper
b1fea15d4c
Correct API mention is_networking_server -> is_network_server
2018-06-03 16:52:59 +01:00
mhilbrunner
f215a0cf26
Proofing/review: Remove filler words, adhere to style guide
2018-05-06 05:23:37 +02:00
Michael Alexsander Silva Dias
23cb08ce0a
Fixes for the GDScript styling in various pages.
2018-02-05 20:12:52 -02:00
mhilbrunner
97fa2606fb
High-level networking: Add docs on get_rpc_sender_id()
2018-02-01 02:32:42 +01:00
Nathan
18f889b6a4
Improve docs structure
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Change Step by Step in Getting Started
Remove Engine Features category, move into a new Tutorials top-level section
2018-01-25 08:54:27 +01:00
eska
7ae9124ae0
Fix high level multiplayer article
2016-08-22 04:40:43 +02:00
Juan Linietsky
c10701571f
Update high_level_multiplayer.rst
2016-08-21 17:58:01 -03:00
Juan Linietsky
8a14f0e89d
Update high_level_multiplayer.rst
2016-08-21 17:48:36 -03:00
Juan Linietsky
afaf852f96
Update high_level_multiplayer.rst
2016-08-21 16:54:25 -03:00
Juan Linietsky
60c1fcf059
Update high_level_multiplayer.rst
2016-08-21 16:51:58 -03:00
Juan Linietsky
57d6c0cd2e
Create high_level_multiplayer.rst
2016-08-21 16:17:59 -03:00