Commit Graph
16 Commits
Author SHA1 Message Date
Rémi Verschelde a1af0dfc13 Adapt tutorial hyperlinks after godotengine/godot#24640 2019-01-07 11:43:18 +01:00
Rémi Verschelde 4ef06a4135 Removing trailing whitespace
With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
2018-11-20 11:08:34 +01:00
Rémi Verschelde a0e32ac017 Fix mixed use of tabs and spaces in indented blocks
4-space is our convention for indented blocks and should be used consistently.
The only exception is for C++ code which is tab-indented, as the engine code.
2018-11-20 11:02:11 +01:00
Michael Alexsander Silva Dias 4ba009ae41 Fix incorrectly formatted note in "GDNative C++ example" page 2018-09-16 17:33:01 -03:00
Rémi Verschelde acfd853ad4 Networking: Replace sync and slave keywords by their 3.1 equivalents 2018-09-15 03:19:52 +02:00
Gwilym Kuiper b1fea15d4c Correct API mention is_networking_server -> is_network_server 2018-06-03 16:52:59 +01:00
mhilbrunner f215a0cf26 Proofing/review: Remove filler words, adhere to style guide 2018-05-06 05:23:37 +02:00
Michael Alexsander Silva Dias 23cb08ce0a Fixes for the GDScript styling in various pages. 2018-02-05 20:12:52 -02:00
mhilbrunner 97fa2606fb High-level networking: Add docs on get_rpc_sender_id() 2018-02-01 02:32:42 +01:00
Nathan 18f889b6a4 Improve docs structure
Change Step by Step in Getting Started
Remove Engine Features category, move into a new Tutorials top-level section
2018-01-25 08:54:27 +01:00
eska 7ae9124ae0 Fix high level multiplayer article 2016-08-22 04:40:43 +02:00
Juan Linietsky c10701571f Update high_level_multiplayer.rst 2016-08-21 17:58:01 -03:00
Juan Linietsky 8a14f0e89d Update high_level_multiplayer.rst 2016-08-21 17:48:36 -03:00
Juan Linietsky afaf852f96 Update high_level_multiplayer.rst 2016-08-21 16:54:25 -03:00
Juan Linietsky 60c1fcf059 Update high_level_multiplayer.rst 2016-08-21 16:51:58 -03:00
Juan Linietsky 57d6c0cd2e Create high_level_multiplayer.rst 2016-08-21 16:17:59 -03:00