Commit Graph
241 Commits
Author SHA1 Message Date
skyace65 fc85359769 List advanced gui objects (3.4) 2022-01-25 18:54:42 -05:00
Rémi Verschelde 3cb7be03de Fix invalid ref to doc_using_cpp_profilers
(cherry picked from commit c02ac91716)
2021-12-21 17:07:59 +01:00
Hugo Locurcio b5d71ca030 Rework the Optimizing for size page
- Order options from most important to least important.
- Give estimates on space saved for each option.
- Clarify the benefits of stripping binaries.
- Link to the Godot build options generator in the Overriding build
  options link instead of linking it in the Optimizing for size page.

(cherry picked from commit 8a95663768)
2021-12-21 16:16:15 +01:00
Dennis Ploeger 20c0ff78a3 Fix incorrect export template path in Compiling for macOS (#5425) 2021-12-03 15:06:48 +01:00
Hugo Locurcio 2864ab4f65 Improve grammar in SCons installation in Compiling on Windows 2021-11-17 01:06:29 +01:00
Matteo Piovanelli 30943724ec Fix instructions for installing SCons on Windows
Updated the instruction for installing SCons on Windows 10 with Python 3.10, as described in #5341
2021-11-17 01:06:23 +01:00
Hugo Locurcio 83cf212c99 Add libatomic-static dependency for Fedora in Compiling for Linux, *BSD 2021-11-07 19:24:03 +01:00
Hugo Locurcio 3567542ce6 Document compiling a debug server build
A debug server build is lighter than an editor headless build,
but still allows debugging tools to be used.
2021-11-02 00:56:36 +01:00
Rémi Verschelde 50791ec816 Compiling for Windows: Remove yasm dep, causes WebM crash 2021-10-18 15:41:15 +02:00
Marcel Admiraal b54bf231b6 Update Compiling for Android JDK version specification 2021-10-15 15:34:17 +02:00
Hugo Locurcio f40721f9e3 Don't disable WebP when compiling small binaries in Optimizing for size
WebP decoding is now required in pretty much any project since Godot 3.4
(unless you force PNG for lossless textures in the Project Settings).

Therefore, it's not a good idea to recommend disabling it for most
people. Not to mention the added binary size will be outweighted by
the smaller lossless WebPs most of the time.
2021-10-15 15:10:22 +02:00
developer ac03b6faf6 Use pip3 instead of pip 2021-08-31 01:13:28 +02:00
Hugo Locurcio c9b998492b Document that compiling a binary with Clang on Linux adds a .llvm suffix
This can result in people running old binaries unexpectedly, so it's
important to mention this suffix.
2021-08-30 18:00:36 +02:00
Matthew 7d45143c20 Remove reference to xbuild in Compiling with Mono (#5201) 2021-08-27 14:36:03 +02:00
Herrum 18af33eaf2 Fixed a typo in 'Compiling with Mono' in the second sentence where 'Authorities' was spelled as 'Autorities'.
(cherry picked from commit 5fa12ab385)
2021-07-22 21:08:37 +02:00
Rémi Verschelde e2b95576d8 Cleanup uses of double spaces between words or after punctuation 2021-07-13 00:44:58 +02:00
DeeJayLSPandMax Hilbrunner fce69bce1c Getting source: Add --depth 1 arguments (#4994)
* Getting source: Add --depth 1 arguments

The whole commit history isn't needed to compile the engine, which is the context of this docs page, so mention the way to avoid cloning all of it.

Also I've changed the second ``--branch`` argument to ``-b`` so the line wouldn't get out of bounds.

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2021-07-13 00:16:57 +02:00
Leroy Hopson c79ae5032f Fix typo in Compiling for Web: add missing '.' to file extension (#4997) 2021-06-15 18:41:29 +02:00
Lord-Dorogoth 30bf0055ff Update SCons package for FreeBSD in Compiling for Linux, *BSD (#4939)
This was an issue on nomadbsd (basically just usb only freebsd).
2021-05-27 21:06:35 +02:00
Hugo Locurcio fa7fc1e037 Add Windows PowerShell example in Compiling with PCK encryption key
(cherry picked from commit 6de096dd83)
2021-05-18 12:21:20 +02:00
Rémi Verschelde 8d0025de6c Compiling: Add instructions for macOS templates
Fixes #3194.

(cherry picked from commit f2ad006c37)
2021-05-18 12:21:08 +02:00
Aaron Franke 0adb4ababa Bump required Mono version to 6.12
(cherry picked from commit 673aa368cc)
2021-05-18 12:19:20 +02:00
allkhor 7621eb8d12 Update build-tools to 30.0.3 2021-04-27 11:54:59 +06:00
Jason Liu 9c1ef1f8f6 Add macOS instructions for MacPorts to go alongside Homebrew (#4827) 2021-04-09 22:29:51 +02:00
DeeJayLSPandHugo Locurcio 413a3a5409 Add information on cloning a Git branch/tag directly (#4800)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-03-31 21:45:17 +02:00
Fabio Alessandrelli e4e9cfacf0 Update compiling for the Web.
Bump emscripten requirements, mention threads, gdnative and editor
build.

(cherry picked from commit 2a209a065e2b7d1f2a334c75101d0466b7f93184)
2021-03-31 18:16:38 +02:00
Rémi Verschelde 0b715e3321 Merge pull request #4522 from m4gr3d/update_android_build_instructions_3_2
[3.3] Update instructions for compiling for Android
2021-03-31 10:23:46 +02:00
Rémi Verschelde c52286a42a Remove 3.2.x notes not needed in the 3.3 branch 2021-03-19 14:11:10 +01:00
Hugo Locurcio 514b30c8c4 Recommend adding Godot folder to AV exceptions in Compiling for Windows (#4736) 2021-03-13 19:39:24 +01:00
Rev 5f29b92c72 Correct LTO RAM usage in compiling instructions (#4710) 2021-03-03 16:04:07 +01:00
nikitalitaandHugo Locurcio c465fcd7c7 Clarify that MSVC build shell requirements (#4701)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-03-03 00:01:47 +01:00
Adam Nash 317c229472 Add libstdc++-static to Fedora pre-compile one-liner (#4695)
This was required to compile version 3.2 on Fedora 33.

This might apply to other versions but I'm not sure.
2021-02-28 19:06:55 +01:00
Fredia Huya-Kouadio 4c781b9849 Update instructions for compiling for Android 2021-02-22 08:07:25 -08:00
Hugo Locurcio df80e201b6 Discourage using Linux distribution packages for Android SDKs (#4636)
See https://github.com/godotengine/godot/issues/45844.
2021-02-13 02:12:42 +01:00
Rémi Verschelde 973cf89f94 Merge branch 'master' into 3.2 2020-09-22 08:59:08 +02:00
Hugo Locurcio 2738f4fe1f Clarify that the JavaScript singleton is available in official templates 2020-09-20 15:55:40 +02:00
bruvzg ffe7ad0ee9 Optimize PCK encryption screenshot (#4033) 2020-09-18 15:37:23 +02:00
Rémi Verschelde 36659945b9 Merge branch 'master' into 3.2 2020-09-18 14:50:35 +02:00
Rémi Verschelde 669e0c650f Compiling for Linux/*BSD: Add NetBSD one-liner
Fixes #4029.
2020-09-18 13:10:41 +02:00
bruvzg 3a8d5bc8b4 Update encryption key page according to the new PCK encryption feature. 2020-09-17 16:53:11 +03:00
Rémi Verschelde 58335901ab Merge branch 'master' into 3.2 2020-09-15 10:44:12 +02:00
Hugo Locurcio ab4995c050 Remove UPX recommendation in Optimizing for size
The downsides (such as false positives in antivirus programs)
are usually not worth the upsides.

Moreover, when distributing a game using a platform like Steam,
SteamPipe will compress the data that will be sent to the player
downloading the game, even if the original game data is uncompressed.
2020-09-13 15:17:50 +02:00
Rémi Verschelde e337af304f Merge branch 'master' into 3.2 2020-09-09 13:02:26 +02:00
skyace65 002b976255 Add warnings on embedded pck files 2020-08-24 20:11:00 -04:00
Rémi Verschelde 2c4db3ba10 Merge branch 'master' into 3.2 2020-08-11 13:30:27 +02:00
Bobby Youstra 43d4dedb90 Changed TextEditor reference to TextEdit
Optimizing Builds For Size referenced a node type called TextEditor when talking about advanced GUI nodes when it most likely means the TextEdit node instead.
2020-07-31 14:27:47 -07:00
Hugo Locurcio 8e924d5739 Mention the Godot build options generator in Optimizing for size 2020-07-30 19:55:03 +02:00
Rémi Verschelde 2b8404ff4a Merge pull request #3805 from naithar/feature/ios-vulkan
MoltenVK SDK for iOS
2020-07-30 15:23:30 +02:00
Gr4ph0s 2a46300358 Fix typo in macOS compiling (#3801) 2020-07-30 15:23:01 +02:00
Rémi Verschelde f5dc0dc906 Compiling for Linux/*BSD: Add note on platform rename in 4.0 2020-07-21 08:20:19 +02:00