Commit Graph
2822 Commits
Author SHA1 Message Date
Ross Rothenstine deb969b97a Adds a @UsedByGodot mention in the Android Plugin docs. (#7151) 2023-04-18 16:33:03 +03:00
Max Hilbrunner 5593a181c5 Merge pull request #7117 from BastiaanOlij/xr_loaders_asset_library
Change OpenXR loader documentation to refer to new asset library entry
2023-04-18 04:26:37 +02:00
Bastiaan Olij 922810af38 Change OpenXR loader documentation to refer to new asset library entry 2023-04-18 04:22:03 +02:00
Peter Anderson 5cbf147988 Fix grammer in logic_preferences.rst (#7173)
* Update logic_preferences.rst
2023-04-18 03:09:30 +02:00
Max Hilbrunner 7cc873c2dd Remove duplicate the-the 2023-04-18 03:02:23 +02:00
Max Hilbrunner 64a3b465c2 Update SFC to Godot Foundation, old URLs 2023-04-17 23:53:52 +02:00
Max Hilbrunner e24bcbe0ad Merge pull request #7174 from BWPanda/patch-2
Fix broken images in managing_editor_features.rst
2023-04-17 20:56:01 +02:00
Peter Anderson 519534ad8d Update canvas_layers.rst 2023-04-17 06:38:27 +00:00
Peter Anderson ea8b139db8 Update managing_editor_features.rst 2023-04-17 06:25:28 +00:00
Max Hilbrunner c8e345dd1b Merge pull request #7169 from Calinou/add-physics-troubleshooting
Add a page on troubleshooting common physics issues
2023-04-16 23:48:36 +02:00
Hugo Locurcio 4992f01016 Add a page on troubleshooting common physics issues
This covers the most commonly encountered physics issues one may
encounter while developing a project.
2023-04-16 18:10:37 +02:00
Matthew a46bf08269 Merge pull request #7132 from mateuseap/master
Fix in methods names used in Using ImmediateMesh 3d tutorial
2023-04-15 18:04:58 -04:00
Max Hilbrunner 495fe46d53 Merge pull request #7160 from mhilbrunner/shader-docs
Complete render modes list in shaders docs
2023-04-14 04:23:21 +02:00
Max Hilbrunner 996456fb34 Merge pull request #7133 from mateuseap/fix/multiMeshExample
Fix in MultiMesh example
2023-04-14 03:29:05 +02:00
Max Hilbrunner 628d4f94d2 Complete render modes list in shaders docs 2023-04-14 03:19:55 +02:00
Bastiaan Olij e36ef29eba Add descriptions of multiview build-ins and EYE_OFFSET to shader reference 2023-04-14 02:47:57 +02:00
iwVerve 7b4684b7a0 missing word typo on documentation comments page 2023-04-11 14:07:12 +02:00
Daniel Delgado db45a5378b Fixed 'Reporting node configuration warnings' code snippet
- Switched .size for .length
- initialized warnings as empty array
- warning.append instead of +=
- deleted new line
2023-04-10 12:13:12 +02:00
Matthew 2d3aabfc2a Merge pull request #7115 from smix8/navlinks_to_overviews_4.x
Add NavigationLinks to navigation overviews
2023-04-09 18:51:12 -07:00
Max Hilbrunner 9d3abe964a Merge pull request #7136 from Calinou/multiple-resolutions-add-scale
Document custom scale factor in Multiple resolutions
2023-04-10 00:25:28 +02:00
Alfonso Arbona Gimeno a9076972a7 Fix small typos in the particle shader doc
A word was missing a letter and a description had a wrongly capitalized word. Now it matches the rest of the document
2023-04-09 04:43:06 +00:00
Hugo Locurcio bc15bd0e1c Document custom scale factor in Multiple resolutions
- Mention how to change each stretch-related property at runtime
  from a script.
- Link to the Multiple Resolutions and Aspect Ratios demo project.
- Remove outdated Shrink section (this is no longer present in 4.0,
  as it was replaced by Scale).
2023-04-08 19:17:29 +02:00
Mateus Elias 2aa7d47821 fix(tutorials/performance/using_multimesh.rst): removed out of date code 2023-04-08 10:07:33 -03:00
Mateus Elias 8e7ed802b0 fix(tutorials/3d/procedural_geometry): ImmediateMesh tutorial adjusted 2023-04-08 09:34:53 -03:00
Hugo Locurcio 99aac88083 Fix incorrect :abbr: usage for abbreviation display
Previously, some abbreviations would display their full form in the text
and the abbreviation in the tooltip. It should be the other way around.
2023-04-07 22:47:30 +02:00
Tom McLeanandClay John 78b978c9bd Fix references to DEPTH_TEXTURE and SCREEN_TEXTURE (#7119)
* Fix references to DEPTH_TEXTURE

---------

Co-authored-by: Clay John <claynjohn@gmail.com>
2023-04-07 18:32:25 +02:00
Yu umo 875df05d40 Update inputevent.rst (#7126)
A samll spelling mistake.
2023-04-06 14:44:54 -07:00
devSomethingSomethingandClay John 32efbe064f Fix typo in introduction_to_3d.rst (#7122)
* Fix typo in introduction_to_3d.rst

* Update number of hyphens in tutorials/3d/introduction_to_3d.rst

Co-authored-by: Clay John <claynjohn@gmail.com>

---------

Co-authored-by: Clay John <claynjohn@gmail.com>
2023-04-06 09:27:56 -07:00
Max Hilbrunner 88091c556c Merge pull request #7113 from akien-mga/gdextension-process-delta-double
GDExtension example: `_process` delta is a double
2023-04-06 00:11:42 +02:00
Hugo Locurcio 96137165b3 Add comparison images to 3D rendering limitations (#7120)
This helps readers understand issues if they can notice them
in their project, but don't know by name what issue it is.
2023-04-05 14:17:07 -07:00
smix8 ca66575498 Add NavigationLinks to navigation overviews
Adds NavigationLinks to navigation overviews.
2023-04-05 01:50:19 +02:00
Rémi Verschelde 27918155b0 GDExtension example: _process delta is a double
It's `Variant::FLOAT` in the bindings, which is always a double.

Changed other member variables for consistency so there's no implicit
conversions between float and double.

Fixes https://github.com/godotengine/godot-cpp/issues/1073.
2023-04-04 15:04:38 +02:00
Matthew f285445102 Merge pull request #6996 from garryod/patch-1
Fix android SDK versions in exporting for android
2023-04-03 19:06:27 -07:00
LDouglas23 3ecaaf5f30 Update 2d_lights_and_shadows.rst to fix ref link 2023-04-01 01:03:08 +01:00
kleonc 4175447b2e Fix code example in Using NavigationMeshes 2023-03-31 11:40:15 +02:00
mtttz 562dfdcbcc Document support for escaped UTF-16 and UTF-32 Unicode characters
Fixes #5607
2023-03-30 06:29:48 +02:00
Max Hilbrunner c913f526d9 Merge pull request #7070 from growingbrain/godot-doc-fixes
Spelling corrections.
2023-03-29 16:49:32 +02:00
Unai Martinez-Corral dd53486bd0 [tutorials/export/exporting_for_web] s/platform:html5/platform:web/ 2023-03-29 04:04:19 +02:00
growingbrain ac6b144f23 Spelling corrections. 2023-03-28 13:15:42 -05:00
db8b8db128 Added note to circumvent an error during iOS project export (#7069)
* Added a note of correct App Store Team ID format.

---------

Co-authored-by: Martin Majewski <martin.majewski.net@gmail.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-03-28 18:20:51 +02:00
Max Hilbrunner 17936f75aa Merge pull request #7056 from Calinou/exporting-for-web-macos-ios-broken
Document missing macOS/iOS support for HTML5 due to upstream bugs
2023-03-28 08:22:00 +02:00
Garry O'Donnell 1034e4cdbb Bump SDK build tools & platform to 33.0.2 & 33 2023-03-27 13:00:06 +01:00
Max Hilbrunner 9f0e93722f Merge pull request #7052 from NickCheng0921/master
Update high_level_multiplayer.rst
2023-03-27 10:42:07 +02:00
Garry O'Donnell a6e3bdbfa6 Bump ndk to 23.2.8568313 2023-03-26 18:29:14 +01:00
Hugo Locurcio 80b71c4ba8 Document missing macOS/iOS support for HTML5 due to upstream bugs 2023-03-25 17:49:28 +01:00
Max Hilbrunner e6382d8e6d Merge pull request #7053 from paddy-exe/clarify-update-gdextension-docs
Update/Clarify gdextension docs
2023-03-25 12:26:15 +01:00
Patrick b4f3575d3b Update/Clarify gdextension docs 2023-03-25 01:21:19 +01:00
NickCheng0921 245e8f920b Update high_level_multiplayer.rst
Old documentation used set_network_master instead of new method set_multiplayer_authority. Making this small update since rest of documentation for this page looks correct, but it took me a while to figure out why the old method wasn't working.
2023-03-24 18:40:15 -05:00
Hugo Locurcio 96eb7d05ff Document SDFGI sharp reflections only working on opaque materials
Transparent materials only use rough reflections, likely for
performance reasons.
2023-03-24 21:08:25 +01:00
Max Hilbrunner 92188329b4 Merge pull request #7045 from ganymoe/issue7044
fix paths used in gdextension example
2023-03-24 15:16:17 +01:00