Remove duplicate the-the

This commit is contained in:
Max Hilbrunner
2023-04-18 03:02:23 +02:00
parent 97a3fde2d5
commit 7cc873c2dd
4 changed files with 5 additions and 5 deletions
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@@ -60,7 +60,7 @@ There are several workarounds for this:
The editor or project takes a very long time to start
-----------------------------------------------------
When using one of the the Vulkan-based renderers (Forward+ or Forward Mobile),
When using one of the Vulkan-based renderers (Forward+ or Forward Mobile),
the first startup is expected to be relatively long. This is because shaders
need to be compiled before they can be cached. Shaders also need to be cached
again after updating Godot, after updating graphics drivers or after switching
@@ -69,7 +69,7 @@ to generate a universal download link.
- Open the `nightly.link <https://nightly.link>`__ website and paste the URL you just copied
into the text field located below the heading **Paste a GitHub link, get a nightly.link!**.
After pasting the URL, click **Get links** on the right.
If the the format of the URL you pasted is correct, you should be presented
If the format of the URL you pasted is correct, you should be presented
with a page like this:
.. image:: img/testing_pull_requests_nightly_link.png
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@@ -277,7 +277,7 @@ Reference
- ``[right]{text}[/right]``
* - | **fill**
| Makes ``{text}`` fill the the full width of ``RichTextLabel``.
| Makes ``{text}`` fill the full width of ``RichTextLabel``.
| Same as ``[p align=fill]``.
- ``[fill]{text}[/fill]``
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@@ -330,11 +330,11 @@ Let's finish our configuration:
.. image:: img/xr_touch_completed.webp
Each action is bound the the given input or output for both controllers to indicate that we support the action on either controller.
Each action is bound the given input or output for both controllers to indicate that we support the action on either controller.
The exception is the movement action which is bound only to the right hand controller.
It is likely that we would want to use the left hand thumbstick for a different purpose, say a teleport function.
In developing your game/application you have to account for the possibility that the user changes the binding and binds the movement to the left hand thumbstick.
In developing your game/application you have to account for the possibility that the user changes the binding and binds the movement to the left hand thumbstick.
Also note that our shoot and grab boolean actions are linked to inputs of type ``Float``.
As mentioned before OpenXR will do conversions between the two, but do read the warning given on that subject earlier in this document.