Hana
dadc2d9f97
update images and outdated properties
2023-02-04 22:09:41 +01:00
Yuri Sizov
6d5adf61a8
Merge pull request #6677 from raulsntos/dotnet/array-docs
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C#: Add table with equivalent Array methods
2023-02-04 19:56:16 +03:00
Raul Santos
84d7a0f8d8
C#: Add table with equivalent Array methods
2023-02-04 17:49:11 +01:00
Yuri Sizov
41ccb262aa
Merge pull request #6721 from raulsntos/dotnet/globalscope-docs
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C#: Add table with equivalent GlobalScope methods
2023-02-04 19:35:32 +03:00
Marvin
6fe03f9bfe
Small C# fix in the "Arc polygon function" section ( #6729 )
2023-02-04 19:27:48 +03:00
Raul Santos
d7f4e6b607
C#: Add table with equivalent GlobalScope methods
2023-02-04 17:07:39 +01:00
Raul Santos and Paul Joannon
b319da3f07
Update some C# examples for 4.0 ( #6693 )
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* Update some C# examples
- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Other minor code fixes.
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Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com >
2023-02-04 17:03:03 +01:00
Matthew
d6b4fe8ab9
Merge pull request #6603 from Calinou/update-importing-3d-scenes
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Update Importing 3D scenes documentation for Godot 4.0
2023-02-03 19:31:26 -05:00
Matthew
bfdba6f8a4
Merge pull request #6699 from shanempope/patch-1
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Update animated sprite code for 4.0
2023-02-03 19:28:55 -05:00
shane pope
39ff799608
Update 04.creating_the_enemy.rst
2023-02-03 13:26:15 -06:00
Yuri Sizov
5b59294b8d
Merge pull request #6720 from notPelf/patch-1
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Clarify ternary operator in the style guide
2023-02-03 18:20:14 +03:00
Matthew
8f0a570fcf
Merge pull request #6216 from Calinou/revamp-gi-docs
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Revamp global illumination documentation
2023-02-02 21:13:57 -05:00
Matthew
bce6dd6001
Merge pull request #6707 from runny-yolk/patch-1
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Linking between First 2D Shader and Custom Drawing
2023-02-02 20:43:37 -05:00
Matthew
0a7cbf350f
Merge pull request #6719 from BastiaanOlij/fix_xr_action_map_headings
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Fix headings in XR action map documentation
2023-02-01 21:10:18 -05:00
notPelf
beb5f02422
Clarify ternary operator in the style guide
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In the current style guide, the example for ternary operators includes a "not" in the conditional which is the same text color as the preceding "if" giving the impression that the format for a ternary operation is "[some_value] if not [condition] else [other_value]" which is incorrect, and may be confusing to figure out. I'm new to Godot and I've never used python (which I understand GDScript is based on). My only experience is with c# which I don't believe has a "not" keyword so I was quite confused by this.
This change would remove "not" from the condition to eliminate confusion, and rearrange the values to keep the meaning of the example code the same. Any alternative that removes the "not" would also work.
2023-02-01 18:41:48 -05:00
Bastiaan Olij
1ce191bd76
Fix headings in XR action map documentation
2023-02-02 09:42:04 +11:00
Eddie (Xiao Di) Li
5c80189d97
Update Saving games documentation for Godot 4.0 ( #6371 )
2023-02-01 16:25:47 +01:00
Hugo Locurcio
6e3881b06a
Fix default deadzone value in Controllers, gamepads and joysticks ( #6701 )
2023-02-01 16:01:54 +01:00
Max Hilbrunner
72d70b10d4
Merge pull request #6708 from jeudytuanisapps/patch-1
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Add new 3rd party company
2023-02-01 15:36:31 +01:00
Max Hilbrunner
fdfd8c7c17
Merge pull request #6633 from BastiaanOlij/add_xr_action_map_docs
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Add documentation about the XR action map
2023-02-01 09:20:09 +01:00
Max Hilbrunner
f41639577e
Merge pull request #6700 from paulloz/csharp/signals-must-be-public
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C# signal delegates must be public
2023-02-01 07:51:36 +01:00
Clay John and Hugo Locurcio
c59431e9bd
Rewrite compute shader tutorial ( #6698 )
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* Rewrite compute shader tutorial
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-02-01 07:50:28 +01:00
Max Hilbrunner
793bae8f73
Merge pull request #6702 from Calinou/controllers-vibration
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Document vibration in Controllers, gamepads and joysticks
2023-02-01 07:39:12 +01:00
Max Hilbrunner
a7ff0b1b1c
Merge pull request #6705 from Calinou/2d-lights-and-shadows-additive-sprites
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Document using additive Sprite2D as a faster alternative in 2D lights and shadows
2023-02-01 07:35:48 +01:00
Max Hilbrunner
71cc131e81
Merge pull request #6710 from clayjohn/AT_LIGHT_PASS
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Correct CanvasItem shader docs about AT_LIGHT_PASS builtin
2023-02-01 07:35:17 +01:00
Max Hilbrunner
7688e62cab
Merge pull request #6709 from addmix/patch-2
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Fixed typo in spatial shader reference.
2023-02-01 07:19:13 +01:00
clayjohn
0d50796dae
Correct CanvasItem shader docs about AT_LIGHT_PASS builtin
2023-01-31 15:10:02 -08:00
addmix
b865eb2959
Fixed typo in spatial shader reference.
2023-01-31 13:54:51 -07:00
jeudytuanisapps
ced6e6ee3f
Add new 3rd party company
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Add new 3rd party company that offers port and publishing.
2023-01-31 10:12:47 -06:00
anvilfolk and Hugo Locurcio
1631de89e7
Add --print-filenames option to GDScript unit testing ( #6706 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-01-31 16:57:58 +01:00
runny-yolk
71f4dd731d
Linking between First 2D Shader and Custom Drawing
2023-01-31 15:17:12 +00:00
Hugo Locurcio
5045245cf7
Document using additive Sprite2D as a faster alternative in 2D lights and shadows
2023-01-30 21:47:21 +01:00
Hugo Locurcio
6e453527b1
Revamp global illumination documentation
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- Add an introduction page with an explanation and comparison table.
- Add a page on faking global illumination.
2023-01-30 17:31:53 +01:00
Hugo Locurcio
d15472a7b9
Document vibration in Controllers, gamepads and joysticks
2023-01-30 15:00:10 +01:00
Paul Joannon
ebdd928c06
C# signal delegates must be public
2023-01-30 10:27:03 +01:00
Bastiaan Olij
7f17deb948
Add documentation about the XR action map
2023-01-30 16:15:23 +11:00
shane pope
1981fd404f
Use new API for 4.0
2023-01-29 22:39:09 -06:00
Hana
229a7c78f6
Update majority of images in "Your first 2d game" ( #6697 )
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* Update images in first 2d game
2023-01-29 18:03:54 -05:00
vince nguyen
b8ca329c2d
Switched KinematicBody2D to CharacterBody image in latest docs ( #6663 )
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Updated KinematicBody2D image to CharacterBody2D in 4.0 docs
2023-01-28 23:20:42 -05:00
Matthew
84014af514
Merge pull request #6690 from Calinou/update-template-feature-tag
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Update name of `template` feature tag in Feature tags
2023-01-28 20:37:10 -05:00
Matthew
e37fcde0af
Merge pull request #6691 from paulloz/csharp/cs1612-and-basics-page-updates
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Updates to C# basics (prerequisites / setup + start common errors section)
2023-01-28 18:20:14 -05:00
Paul Joannon
16d09985cd
Updates to C# basics + explain CS1612
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- Replace mentions to Mono with mentions to .NET 6
- Update prerequisites / setup instructions
- Update 'attach script' image
- Fix code guidelines
- Add a 'common errors' section with an explanation about CS1612
2023-01-28 22:37:44 +01:00
Yuri Sizov
da6dad7b18
Merge pull request #6678 from raulsntos/dotnet/quaternion-docs
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C#: Remove outdated Quaternion documentation
2023-01-28 23:51:29 +03:00
Raul Santos
db63931309
C#: Add table with equivalent Dictionary methods ( #6676 )
2023-01-28 23:45:41 +03:00
Raul Santos
831dc13e1f
C#: Remove outdated Quaternion documentation
2023-01-28 21:43:45 +01:00
Mach565
d089a504e9
Continue no longer works in a match statement ( #6674 )
2023-01-28 23:33:30 +03:00
Yuri Sizov
e2df72255a
Merge pull request #6680 from raulsntos/dotnet/plane-docs
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C#: Remove Plane section from C# differences page
2023-01-28 22:45:21 +03:00
Rudi
f51c77dd7f
Replace ButtonList enum with MouseButton ( #6334 )
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Replace `ButtonList` enum with `MouseButton`
Switched `ButtonList` enum to `MouseButton` since `MouseButton` is defined in `InputEventMouse`, while `ButtonList` was undefined in `Godot` namespace.
2023-01-28 22:38:23 +03:00
Yuri Sizov
d0cc4cbbd8
Merge pull request #6679 from raulsntos/dotnet/color-docs
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Add Color section to C# differences page
2023-01-28 22:36:44 +03:00
Yuri Sizov
80cd6efb0a
Merge pull request #6688 from DarkKilauea/nav-agent-use-callable
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Update for Callable in NavigationAgent callbacks
2023-01-28 22:30:46 +03:00