Matthew
d3f3c4fa3c
Merge pull request #9741 from HotariTobu/HotariTobu-patch-1
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Add pre-cond command to install Godot using Scoop on Windows
2024-08-14 19:56:02 -04:00
Matthew
6a61ee7632
Merge pull request #9735 from tetrapod00/spatial-custom-uvs
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Update spatial_shaders.rst with CUSTOM0,1,2,3 descriptions (used for extra UVs)
2024-08-14 19:50:27 -04:00
Matthew
603f4dcd1a
Merge pull request #9734 from tetrapod00/time-shader
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Update description of shader variable TIME and add description to Fog, Particle, Sky, and Spatial shader pages
2024-08-14 19:47:02 -04:00
tetrapod00
27a205a9cc
Update spatial_shaders.rst with CUSTOM0,1,2,3 descriptions.
2024-08-14 11:24:46 -07:00
Max Hilbrunner
36630bc7ec
Merge pull request #7829 from Calinou/fixing-jitter-stutter-buffer-size
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Mention buffer size and Windows 11 mouse polling in Fixing jitter, stutter and input lag
2024-08-14 19:44:36 +02:00
DDoop and Max Hilbrunner
e9035f7cf0
Add warnings for classes named "Editor" in GDscript and C# pages, class_name keyword/global class attribute ( #9548 )
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* Added warning about Editor hiding class_names beginning with Editor prefix
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2024-08-14 19:42:36 +02:00
Balázs Kalydi
91717ff234
Update GDExtension tutorial with the hot reload feature ( #9618 )
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Although the tutorial assumed the hot reload feature, it wasn't enabled in the example config file. Also it didn't mention that it only works if it's compiled in debug mode.
2024-08-14 19:31:17 +02:00
Patrick Exner (FlameLizard) and Max Hilbrunner
b21addcf51
Add page about gdextension docs generation ( #9667 )
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* Adding page about gdextension docs generation
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2024-08-14 19:27:31 +02:00
Max Hilbrunner
7b26368c5c
Merge pull request #9719 from Calinou/importing-images-cubemap-templates
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Add cubemap template images to Importing images
2024-08-14 15:20:11 +02:00
Max Hilbrunner
c5a0776c64
Merge pull request #9739 from skyace65/Instancing-Message
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Add info for opening demo projects
2024-08-13 11:17:47 +02:00
Hotari
d9d0efc144
Add pre-cond command to install Godot using Scoop on Windows
2024-08-13 08:27:38 +09:00
Max Hilbrunner
c34eaebc6c
Merge pull request #9736 from smix8/tilemap_navwarn
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Add tip and warning about TileMap build-in navigation
2024-08-12 08:00:33 +02:00
skyace65
f15784d14b
Add info in instancing for opening the demo project
2024-08-11 22:45:27 -04:00
smix8
48343bebde
Add tip and warning about TileMap build-in navigation
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Adds a tip to TileMap navigation section that informs users to prefer baking the TileMap navigation.
Also adds a warning that 2D navigation meshes can not overlap.
2024-08-11 22:52:31 +02:00
tetrapod00
19dc2ff818
Add description of TIME to shader pages, add label to global uniform header
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Added/changed description of TIME in CanvasItem, Fog, Particle, Sky, and Spatial shader pages. Description now links to other relevant docs pages. Added a label to the global uniform header of shading_languge.rst, so it can be cross referenced from elsewhere.
2024-08-10 17:39:44 -07:00
smix8
01103403c3
Add 2D versions of NavigationAgent script templates
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Adds 2D versions of the NavigationAgent script templates and condenses all the templates in a tab menu.
2024-08-10 18:23:03 +02:00
smix8
ea26ff9269
Update NavigationAgent doc with new simplify_path property
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Mentions the new simplify_path properties on the NavigationAgents.
2024-08-10 14:03:02 +02:00
smix8
9017929096
Add links to navigation mesh chunks demos
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Adds links to navigation mesh chunks demos.
2024-08-08 20:10:51 +02:00
Hugo Locurcio
48df572ab9
Add cubemap template images to Importing images
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Images were generated using
<https://github.com/Calinou/godot-cubemap-generator >.
2024-08-08 19:34:33 +02:00
Max Hilbrunner
0447cfc4a8
Merge pull request #9640 from dsnopek/xr-start-real-pause
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Truly pause game in XR start script tutorial
2024-08-08 02:30:00 +02:00
Max Hilbrunner
7503ecbc46
Merge pull request #9400 from skyace65/VisualShader
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Update VisualShader page for 4.3
2024-08-08 00:45:27 +02:00
Max Hilbrunner
083f7589b9
Merge pull request #9708 from thejacer87/patch-1
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Update gdscript_styleguide.rst
2024-08-06 05:58:39 +02:00
Max Hilbrunner
8cd8134acf
Merge pull request #9702 from TAGames/patch-1
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CSharp example missing return type
2024-08-05 17:07:23 +02:00
smix8
04f9e34d04
Mention that the NavigationMesh border_size only works along xz-axis
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Adds a warning that the NavigationMesh border_size property only works along xz-axis as a limitation of the Recast third-party baking library.
2024-08-04 21:33:14 +02:00
Jace Bennest
d71c24c699
Update gdscript_styleguide.rst
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fixes typo
2024-08-04 10:48:19 -07:00
Rémi Verschelde and Max Hilbrunner
d74dc49db1
Upgrade to 4.3: Add note about Multiplayer protocol compat breakage ( #9685 )
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* Upgrade to 4.3: Add note about Multiplayer protocol compat breakage
Closes https://github.com/godotengine/godot/issues/94769 .
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2024-08-04 16:52:09 +02:00
Tristan A.
a2d29557ed
CSharp example missing return type
2024-08-02 22:34:28 +02:00
Max Hilbrunner
2886f9b8b6
Merge pull request #9642 from Incognito357/Incognito357-update-docs-scene_organization
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Update scene_organization.rst
2024-08-02 03:29:57 +02:00
Matthew
e7ba9ce9c0
Merge pull request #9693 from Giganzo/patch-1
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Add Duplicate Lines shortcut to Text Editor
2024-08-01 21:17:16 -04:00
Muller-Castro
a36ff907f9
Add typed loop variable example in GDScript reference ( #9388 )
2024-08-02 02:30:20 +02:00
Mateus Elias and Hugo Locurcio
b389d1d6ed
Finish incomplete setence in High-level multiplayer tutorial ( #9421 )
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Added clarification regarding the matching of function arguments in RPC signatures between server and client code.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-08-02 02:28:03 +02:00
The-Cyber-Captain
a293204d03
Fix outdated method name in code sample in 3D gizmo plugins ( #9695 )
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Addresses "Unnamed Gizmo" error when following example code;
now overriding `_get_gizmo_name` function, not `get_name`.
2024-08-02 01:41:45 +02:00
cakepie
f9f9b69313
Update standard_material_3d.rst to Godot 4 ( #9641 )
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* Depth renamed to Height in Standard Material 3D
2024-08-01 18:11:09 -04:00
Max Hilbrunner
25e2ae64aa
Merge pull request #9690 from Calinou/advanced-postprocessing-unshaded-render-mode
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Recommend `unshaded` render mode for quad in Advanced post-processing
2024-08-01 19:09:20 +02:00
Max Hilbrunner
fc8df8692c
Merge pull request #9689 from Calinou/using-fonts-add-variable-font-weight-table
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Add variable font weight table to Using fonts
2024-08-01 19:07:30 +02:00
Max Hilbrunner
e5bb07f420
Merge pull request #9686 from Jordyfel/patch-1
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Document Windows Defender causing slow startup in large projects
2024-08-01 19:05:42 +02:00
Max Hilbrunner
ea0c079daf
Merge pull request #9681 from skyace65/TileMapLayer
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Update docs for new TileMapLayer node
2024-08-01 19:03:50 +02:00
Giganzo
8b7377681d
Add Duplicate Lines shortcut to Text Editor
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Added Duplicate Lines shortcut to Text Editor section
2024-08-01 14:15:43 +02:00
skyace65
9050e076e7
Update docs for new TileMapLayer node
2024-08-01 07:06:12 -04:00
Hugo Locurcio
fdf310da93
Recommend unshaded render mode for quad in Advanced post-processing
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This prevents the quad from being affected by lighting, while also
improving performance.
2024-08-01 03:37:28 +02:00
Hugo Locurcio
709fe6aab2
Add variable font weight table to Using fonts
2024-08-01 03:17:07 +02:00
Yordan Dolchinkov
81e6a38ae5
Update troubleshooting.rst
2024-07-31 14:55:23 +03:00
Stqrm264
ed3adefdea
Changed "OS.web_has_feature("web_ios")" (which doesn't exist) to the correct method "OS.has_feature("web_ios")"
2024-07-30 23:50:46 +03:00
A Thousand Ships
0c9eaf14c3
Merge pull request #9644 from Incognito357/Incognito357-update-docs-change_scenes_manually
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Update change_scenes_manually.rst
2024-07-30 07:32:08 -09:00
Fredia Huya-Kouadio and Hugo Locurcio
73091bea0a
Update the Android build documentation ( #9669 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-07-30 08:39:57 +02:00
8d1bff6aea
Document behavior of modulo operator ( #9358 )
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Different languages and contexts have different default behaviors for modulo
where one or both operands are negative. "The remainder of an integer division"
is underspecified. As such, clarification is in order.
Co-authored-by: Aaron Franke <arnfranke@yahoo.com >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-07-30 07:38:27 +02:00
Matthew
afbece3bdf
Merge pull request #9250 from raulsntos/breaking_changes_4.3
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Add "Upgrading from Godot 4.2 to Godot 4.3" page
2024-07-28 15:38:30 -04:00
Volkan Gezer
b08d7fea84
First look at editor's interface iteration
2024-07-27 14:02:02 +02:00
Matthew
cdfb87efbb
Merge pull request #9481 from vgezer/intro3d
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A Revisited "Intro to 3D Page"
2024-07-26 22:03:50 -04:00
skyace65
5712db6da1
Update VisualShader page for 4.3
2024-07-26 21:50:13 -04:00