Commit Graph
1757 Commits
Author SHA1 Message Date
Michael Nischt d0bd86baeb Update bake configuration from 3 to 4 modes
4 Modes: Low, Medium, High, and Ultra
2022-05-05 19:04:58 +02:00
Michael Nischt 89ee533b78 Fix matrix member to column-major access in Shading language (#5794) 2022-05-04 23:07:37 +02:00
Matthew f967717381 Add a page on managing editor features (#5489)
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit fb921874e4)
2022-04-29 14:03:32 +02:00
AndreKoscianski 3c55be914c Clarify instructions on managing groups (#5316)
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit a4c360c66f)
2022-04-29 14:03:32 +02:00
berightben 981698c580 Fix csharp code in using_kinematic_body_2d.rst (#5173)
Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
(cherry picked from commit e5747c8ca7)
2022-04-29 14:01:55 +02:00
Hugo Locurcio 003c8abd3f Cross-reference compiling and exporting pages, rename OSX/Mac to macOS
There's a lot of confusion between compiling Godot and exporting projects.

This aims to resolve part of the confusion by cross-linking other pages
for each platform.

(cherry picked from commit 955c97bb1d)
2022-04-29 14:01:55 +02:00
skyace65 52311e9520 Document how to test translations with the test project setting (#5488)
(cherry picked from commit a9af005495)
2022-04-29 13:43:39 +02:00
Hugo Locurcio a05f8138e1 Document GDNative add-on version compatibility being stricter than usual
(cherry picked from commit 4709121d02)
2022-04-29 13:40:36 +02:00
Hugo Locurcio f56ea1952a Clarify purpose of Node.owner in Running code in the editor
(cherry picked from commit f6b4edcdae)
2022-04-29 13:40:21 +02:00
Luk3 d8ecbe961f Documents ARRAY_BONES and ARRAY_WEIGHTS
This PR gives a little more details on how ARRAY_BONES and ARRAY_WEIGHTS are used on an ArrayMesh. This is based on @pycbouh 's explanation in #5434, and fixes that issue.

(cherry picked from commit bee0264fae)
2022-04-29 13:39:36 +02:00
Micky fab3319fa4 (3.x) Fix couple of missing # and // for comments in code examples
3.x backport of https://github.com/godotengine/godot-docs/pull/4360
2022-04-29 12:43:46 +02:00
snailrhymer f394a0ac9e Fix a typo in Physics introduction (#5778) 2022-04-27 01:17:48 +02:00
GerryandHugo Locurcio f963c6aa4a Define DCCs during its first use in Introduction to 3D (#5775)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-04-26 00:04:17 +02:00
Jonathan DeissandHugo Locurcio e66e57d89d Improve sentence flow in Using 3D transforms (#5773)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-04-23 00:31:52 +02:00
Max Hilbrunner add0682047 Merge pull request #5724 from Calinou/exporting-android-ios-rendering-issues
Document troubleshooting rendering issues on Android and iOS
2022-04-21 12:39:21 +02:00
Hugo Locurcio 42bccb17a8 Document troubleshooting rendering issues on Android and iOS 2022-04-20 00:56:33 +02:00
Luis Adolfo Ramírez 864cf130a2 Fix typo in GDNative C++ example (#5761) 2022-04-13 00:45:24 +02:00
Hugo Locurcio e911b4c47a Mention antialiasing workaround in Custom drawing in 2D 2022-04-07 18:57:48 +02:00
Hugo Locurcio d229fe9f14 Mention that Godot uses Mikktspace in List of features
This is also mentioned in Importing scenes, but it makes sense
to mention it in List of features as this is an expected feature of
most 3D engines nowadays.
2022-04-07 18:55:06 +02:00
3213cf7e88 Better explain advanced exports, script categories and groups (#5622)
* Make better explanation of advanced exports

Make better explanation of advanced GDScript exports because It was hard for me the first time I tried to do it it.

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2022-04-07 18:53:17 +02:00
Max Hilbrunner 086abfd939 Merge pull request #5728 from Calinou/rename-node3d-spatial-3.4
Rename references to Node3D back to Spatial
2022-04-07 18:13:42 +02:00
Hugo LocurcioandClay John 78d319feec Link to transparency sorting limitations page in Spatial shaders (#5741)
Co-authored-by: Clay John <claynjohn@gmail.com>
2022-04-06 19:39:50 +02:00
Clay John 9eeda38b60 Merge pull request #5735 from Calinou/environment-improve-tonemap-3.4
Improve tonemapping description in Environment and post-processing (3.4)
2022-04-06 10:04:51 -07:00
Hugo Locurcio 69c118cc41 Fix 2D optimization section in the Performance toctree (#5742) 2022-04-05 21:53:54 +02:00
Haoyu Qiu 9ce1cb6813 Remove excess backtick in VR starter tutorial (#5737) 2022-04-05 18:26:19 +02:00
Hugo Locurcio 6de1b139a0 Improve tonemapping description in Environment and post-processing 2022-04-04 23:30:54 +02:00
Hugo Locurcio 7604b70087 Add tips for transparency sorting issues in 3D rendering limitations (#5726) 2022-04-04 14:24:43 +02:00
Hugo Locurcio dd2e66402a Rename references to Node3D back to Spatial
Spatial was only renamed to Node3D in Godot 4.0, not Godot 3.x.
2022-04-03 19:34:40 +02:00
Hugo Locurcio 0d2fe64558 Add a note about fuzzy strings in Localization using gettext 2022-03-31 18:35:27 +02:00
Hugo Locurcio 6a3e6acde3 Clarify that Pool*Arrays are passed by value in Advanced GDScript
This also adds an explanation of "pass by value" and "pass by reference".
2022-03-28 16:28:54 +02:00
Wojtek Kubiak b40657be00 Add Xbox Series X/S support by Pineapple Works (#5714) 2022-03-25 15:34:17 +01:00
Ricardo Buring 3179f26bf3 Update mentions of cylinder shape support for Godot 3.4 (#5697) 2022-03-21 00:33:14 +01:00
Harmony Honey 0a1bef0dd0 Add missing onready for NodePath usage in GDScript exports (#5694) 2022-03-17 02:44:27 +01:00
Haoyu Qiu 999dd2ad8a Fix section header markup (#5683) 2022-03-12 18:30:52 +01:00
Hugo Locurcio 872f7aeb95 Remove references to NativeScript 1.0 in GDNative C++ example
NativeScript 1.1 has been supported in Godot 3.1 and later, which
means the latest version of the documentation doesn't need to
cover it anymore.

This also improves grammar and writing style.

(cherry picked from commit 440141e494)
2022-03-11 14:22:57 +01:00
Darenn Keller b588587750 Fixed one spelling mistake.
(cherry picked from commit b6c61785c4)
2022-03-11 14:22:57 +01:00
zacryol 173be31af8 Reverse parenting order of Sprite and AnimationPlayer in tutorial
The docs had a sprite as the child of the player, then *immediately* after
says to not do that. Why mislead the reader at all and not just do it
the better way from the start? There nothing really gained from the
sprite being a child here, not even simplicity.

(cherry picked from commit f2ac9f8ab8)
2022-03-11 14:22:57 +01:00
skyace65 624c204065 Fix normal map description and improve note
(cherry picked from commit e6e205a020)
2022-03-11 14:22:57 +01:00
Matthew 5cc735cdea Update and improve VS Code setup instructions (#5501)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit d17c415009)
2022-03-11 14:22:57 +01:00
nice-shot 5df6a7071e Add missing property name in Using GIProbe (#5499)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit dac5306e21)
2022-03-11 14:22:57 +01:00
Hugo Locurcio e387828896 Document keyboard ghosting caveats in Input examples
(cherry picked from commit 31746843d0)
2022-03-11 14:22:57 +01:00
skyace65 988b4caa75 Document how export filters work
(cherry picked from commit 13f4f7f24c)
2022-03-11 14:22:57 +01:00
Matthew fe097dcd65 Clarify singleton read order (#5457)
* Clarify singleton read order

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit f1ff320f06)
2022-03-11 14:22:57 +01:00
Max Hilbrunner c6900647cc Merge pull request #5463 from skyace65/data-path
Fix and expand user data path information

(cherry picked from commit dc0819b593)
2022-03-11 14:22:57 +01:00
Matthew 88f276f668 Improve explenation for Trigger and Capture update modes (#5476)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit 095aaccd7d)
2022-03-11 14:22:57 +01:00
Arpit Srivastava e5371883c8 Fix references to window size project settings in Multiple resolutions (#5478)
(cherry picked from commit eafa97b871)
2022-03-11 14:22:57 +01:00
Ivorius 79d82a769f Refer to NativeScript 1.1 as 'new' rather than 'upcoming' in the GDNative cpp example
(cherry picked from commit d85e844a94)
2022-03-11 14:22:57 +01:00
Hakunamawatta d963962be3 Fix "inspecter" to "inspector"
(cherry picked from commit b276648dd6)
2022-03-11 14:22:57 +01:00
Arpit Srivastava fa129f000d Fix missing word in Beziers, curves and paths (#5654) 2022-02-27 19:19:16 +01:00
SylvanSign 26190a05c3 add legacy ImageMagick command for ICO convert (#5638) 2022-02-23 01:47:10 +01:00