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Merge pull request #5728 from Calinou/rename-node3d-spatial-3.4
Rename references to Node3D back to Spatial
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@@ -129,7 +129,7 @@ the text. Here's the list of available tags:
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+----------------------------+--------------------------------------+-----------------------------------+---------------------------------------------------+
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| [method methodname] | Link to a method in this class | Call [method hide]. | Call :ref:`hide <class_Spatial_method_hide>`. |
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+----------------------------+--------------------------------------+-----------------------------------+---------------------------------------------------+
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| [method Class.methodname] | Link to another class's method | Call [method Node3D.hide]. | Call :ref:`hide <class_Spatial_method_hide>`. |
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| [method Class.methodname] | Link to another class's method | Call [method Spatial.hide]. | Call :ref:`hide <class_Spatial_method_hide>`. |
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+----------------------------+--------------------------------------+-----------------------------------+---------------------------------------------------+
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| [member membername] | Link to a member in this class | Get [member scale]. | Get :ref:`scale <class_Node2D_property_scale>`. |
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+----------------------------+--------------------------------------+-----------------------------------+---------------------------------------------------+
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@@ -82,7 +82,7 @@ Transparency sorting
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--------------------
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In Godot, transparent materials are drawn after opaque materials. Transparent
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objects are sorted back to front before being drawn based on the Node3D's
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objects are sorted back to front before being drawn based on the Spatial's
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position, not the vertex position in world space. Due to this, overlapping
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objects may often be sorted out of order. To fix improperly sorted objects, tweak
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the material's :ref:`Render Priority <class_Material_property_render_priority>`
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@@ -115,7 +115,7 @@ its child. We will animate the sprite to move between two points on the screen.
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.. warning::
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AnimationPlayer inherits from Node instead of Node2D or Node3D, which means
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AnimationPlayer inherits from Node instead of Node2D or Spatial, which means
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that the child nodes will not inherit the transform from the parent nodes
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due to a bare Node being present in the hierarchy.
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