Rémi Verschelde
93e6b405fa
Merge pull request #2719 from Calinou/improve-audio-pages
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Improve "Audio buses", "Audio streams" and "Importing audio samples"
2019-09-01 17:36:16 +02:00
Hugo Locurcio
733a3a0e2f
Improve "Audio buses", "Audio streams" and "Importing audio samples"
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This improves writing style and formatting, and adds more links
to refer to other pages.
2019-09-01 17:00:50 +02:00
Chris Bradfield
5dade117a8
Merge pull request #2711 from Chaosus/visual_shader_plugins
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Tutorial for visual shader plugins
2019-08-31 17:33:54 -07:00
Troy James Sobotka
a9b3c48d14
Update HDR tutorial ( #2682 )
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* Begin to fix terminology and explanations
Fix some terminology and work towards a
more appropriate explanation of the process.
The document is woefully constructed, and this quick pass merely
attempts to introduce some of the most major problems.
2019-08-31 15:50:13 -07:00
Chris Bradfield
b91b6c3564
Merge pull request #2684 from cbscribe/kcc_area2d_tutorial
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Using Area2D tutorial
2019-08-31 15:45:59 -07:00
Chris Bradfield
d03ac78771
Merge pull request #2709 from skyace65/shaderupdate
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Update shader material page for Godot 3.1
2019-08-31 15:35:12 -07:00
Chris Bradfield
2bf4d78eb2
Merge pull request #2706 from skyace65/pause_update
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Update pause tutorial images for Godot 3.1
2019-08-31 15:34:53 -07:00
Yuri Roubinski
1b70b0a802
Tutorial for visual shader plugins
2019-08-27 11:01:47 +03:00
Chris Bradfield
73958f067b
Using Area2D tutorial
2019-08-26 18:12:25 -07:00
Yuri Roubinski
fc57814c37
Note about switch in shaders
2019-08-24 16:22:07 +03:00
follower
c867b5bd29
Typo fix: "connecitons" -> "connections"
2019-08-23 16:39:54 +12:00
Rémi Verschelde
640e4961a4
Merge pull request #2667 from Faless/ws/initial
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Add minimal websocket tutorial.
2019-08-22 14:33:49 +02:00
Yuri Roubinsky
00215333c8
Fix description about shader constant declaration ( #2701 )
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Fix description about shader constant declaration
2019-08-16 17:46:30 +03:00
skyace65
a38f13ba1d
Update shader material page for Godot 3.1
2019-08-15 15:13:26 -04:00
skyace65
f02fb199b2
Update pause tutorial images for Godot 3.1
2019-08-13 17:41:39 -04:00
Yuri Roubinski
a7362fb460
Replaced tab to spaces in do-while description
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(sorry)
2019-08-13 19:02:32 +03:00
Yuri Roubinski
9375ecaf30
Added "do while" to flow control shader description
2019-08-13 18:57:48 +03:00
Yuri Roubinski
dd44b12d75
Fix description about shader constant declaration
2019-08-13 14:22:24 +03:00
Chris Bradfield
4d046ee9d8
Merge pull request #2675 from qarlosh/patch-1
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Corrected keybinding for snapping, "s" -> "Ctrl"
2019-08-12 12:30:56 -07:00
Chris Bradfield
2f2bb767ab
Merge pull request #2696 from clayjohn/fix-todo-arraymesh
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Resolve todo note in arraymesh tutorial
2019-08-12 11:48:52 -07:00
Chris Bradfield
d909b4d10a
Merge pull request #2689 from Calinou/improve-data-paths
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Improve the Data paths page
2019-08-12 11:48:09 -07:00
clayjohn
7cf04b71d3
resolve todo note in arraymesh tutorial
2019-08-11 10:39:19 -07:00
guohongci
10d286daa4
Update immediategeometry.rst
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"
.......
moudules/gdscript/gdscript_tokenizer.cpp:1104 - Condition ' tk_rb[ofs].type != TK_IDENTIFER ' is true. returned: StringName()"
built-in:3 - Parse Error: Unexpected token: void:
modules/gdscript/gdscript.cpp:580 - Method/Function Faild, returning: ERR_PARSE_ERROR
moudules/gdscript/gdscript_tokenizer.cpp:1104 - Condition ' tk_rb[ofs].type != TK_IDENTIFER ' is true. returned: StringName()
.......
"
2019-08-10 14:43:02 -07:00
Yuri Roubinski
24e5998189
Added notes about local constants for shaders
2019-08-08 12:45:43 +03:00
Hugo Locurcio
13528555d7
Improve the Data paths page
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- Add examples for the editor data paths and mention XDG compliance
- Add information about the self-contained mode
2019-08-06 23:45:56 +02:00
Ember
236817abe0
Update sync_with_audio.rst
2019-08-04 22:12:28 -06:00
Clay John
23b5ff7989
Procedural Geometry tutorial ( #2375 )
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* intro for procedural geometry
* added using arraymesh tutorial
* added immediategeometry tutorial
* added final procedural geometry tutorial sections
2019-08-04 12:56:26 -07:00
Carlos Herrero
d23f1b6210
Corrected keybinding for snapping, "s" -> "Ctrl"
2019-08-01 19:00:45 +02:00
Rémi Verschelde
423b787ca9
Merge pull request #2671 from Calinou/add-console-company-notice
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Add a notice about the company list on the "Console support in Godot"
2019-07-30 00:15:59 +02:00
Hugo Locurcio
09072383e8
Add a notice about the company list on the "Console support in Godot"
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It might not be immediately obvious that companies can be added
to the list by simply requesting it in an issue
(or making a pull request). This should make it more evident.
2019-07-30 00:13:15 +02:00
Michael Alexsander Silva Dias
f683b88576
Fix invalid image in "GDNative C example" page
2019-07-29 17:40:32 -03:00
Rémi Verschelde
c19078ee16
Merge pull request #2661 from akien-mga/gdnative-proofreading
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Improve GDNative C Example tutorial + wrap to 80 chars
2019-07-29 13:53:26 +02:00
Rémi Verschelde
a52c42f290
Improve GDNative C Example tutorial
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Improve language somewhat, and more details where relevant (e.g.
regarding the version of godot_headers).
Add a section on using the GDNativeLibrary editor plugin.
2019-07-29 10:33:31 +02:00
Fabio Alessandrelli
ca1ce9c710
Add minimal websocket tutorial.
2019-07-28 15:28:39 +02:00
Rémi Verschelde
1afdb36a65
Wrap GDNative tutorials to 80 chars
2019-07-26 14:21:31 +02:00
skyace65
aacdf37349
Update audio stream images for Godot 3.1
2019-07-25 22:38:21 -04:00
Rémi Verschelde
32d21eaf4b
Merge pull request #2631 from vortexofdoom/spatial-shader
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Organized and updated spatial shader docs
2019-07-23 08:16:49 +02:00
Daniel Larson
12010e1449
Organized and updated spatial shader docs
2019-07-22 20:53:17 -05:00
FlamyAT
ad36d7a342
Replace "shaders" with "shadows" in "shadows_disabled"
2019-07-22 10:04:46 +02:00
Chaosus
baedff7992
Added missed desc for shader built-in overload (textureProjLod)
2019-07-19 12:45:08 +03:00
Chaosus
e6a0273027
Docs for local shader arrays
2019-07-18 07:09:40 +03:00
Rémi Verschelde
aff67f2f0e
Merge pull request #2628 from skyace65/environment_update
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Update environment and post processing page for Godot 3.1
2019-07-17 09:13:51 +02:00
Rémi Verschelde
851ff4af19
Merge pull request #2627 from skyace65/hdr_update
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Remove outdated information from the HDR page
2019-07-17 09:13:30 +02:00
skyace65
4c36922ee8
Update environment and post processing page for Godot 3.1
2019-07-16 12:29:25 -04:00
Remi Rampin
9f2cdd30bb
Clarify that your game need not be MIT ( #2594 )
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* Clarify that your game need not be MIT
This page made it sound like your game was "the Software" in the license text, and that MIT licensing was required. This helps a bit, I think.
* Use a ..note block
2019-07-16 03:40:10 +09:00
skyace65
e75ff4f78f
Remove outdated information from the HDR page
2019-07-15 14:11:52 -04:00
Rémi Verschelde
2e9439bc0b
Merge pull request #2624 from skyace65/3d_update
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Update intro to 3D images for Godot 3.1
2019-07-15 17:59:59 +02:00
skyace65
15d8a29906
Update intro to 3D images for Godot 3.1
2019-07-15 11:10:02 -04:00
skyace65
92fde4c8c7
Update Reflection Probes page images for Godot 3.1
2019-07-15 10:15:36 -04:00
Rémi Verschelde
524221343b
Merge pull request #2616 from clayjohn/fragcoord-info
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Update FRAGCOORD descriptions
2019-07-15 14:29:09 +02:00