Commit Graph
1007 Commits
Author SHA1 Message Date
Rémi Verschelde 93e6b405fa Merge pull request #2719 from Calinou/improve-audio-pages
Improve "Audio buses", "Audio streams" and "Importing audio samples"
2019-09-01 17:36:16 +02:00
Hugo Locurcio 733a3a0e2f Improve "Audio buses", "Audio streams" and "Importing audio samples"
This improves writing style and formatting, and adds more links
to refer to other pages.
2019-09-01 17:00:50 +02:00
Chris Bradfield 5dade117a8 Merge pull request #2711 from Chaosus/visual_shader_plugins
Tutorial for visual shader plugins
2019-08-31 17:33:54 -07:00
Troy James Sobotka a9b3c48d14 Update HDR tutorial (#2682)
* Begin to fix terminology and explanations

Fix some terminology and work towards a
more appropriate explanation of the process.

The document is woefully constructed, and this quick pass merely
attempts to introduce some of the most major problems.
2019-08-31 15:50:13 -07:00
Chris Bradfield b91b6c3564 Merge pull request #2684 from cbscribe/kcc_area2d_tutorial
Using Area2D tutorial
2019-08-31 15:45:59 -07:00
Chris Bradfield d03ac78771 Merge pull request #2709 from skyace65/shaderupdate
Update shader material page for Godot 3.1
2019-08-31 15:35:12 -07:00
Chris Bradfield 2bf4d78eb2 Merge pull request #2706 from skyace65/pause_update
Update pause tutorial images for Godot 3.1
2019-08-31 15:34:53 -07:00
Yuri Roubinski 1b70b0a802 Tutorial for visual shader plugins 2019-08-27 11:01:47 +03:00
Chris Bradfield 73958f067b Using Area2D tutorial 2019-08-26 18:12:25 -07:00
Yuri Roubinski fc57814c37 Note about switch in shaders 2019-08-24 16:22:07 +03:00
follower c867b5bd29 Typo fix: "connecitons" -> "connections" 2019-08-23 16:39:54 +12:00
Rémi Verschelde 640e4961a4 Merge pull request #2667 from Faless/ws/initial
Add minimal websocket tutorial.
2019-08-22 14:33:49 +02:00
Yuri Roubinsky 00215333c8 Fix description about shader constant declaration (#2701)
Fix description about shader constant declaration
2019-08-16 17:46:30 +03:00
skyace65 a38f13ba1d Update shader material page for Godot 3.1 2019-08-15 15:13:26 -04:00
skyace65 f02fb199b2 Update pause tutorial images for Godot 3.1 2019-08-13 17:41:39 -04:00
Yuri Roubinski a7362fb460 Replaced tab to spaces in do-while description
(sorry)
2019-08-13 19:02:32 +03:00
Yuri Roubinski 9375ecaf30 Added "do while" to flow control shader description 2019-08-13 18:57:48 +03:00
Yuri Roubinski dd44b12d75 Fix description about shader constant declaration 2019-08-13 14:22:24 +03:00
Chris Bradfield 4d046ee9d8 Merge pull request #2675 from qarlosh/patch-1
Corrected keybinding for snapping, "s" -> "Ctrl"
2019-08-12 12:30:56 -07:00
Chris Bradfield 2f2bb767ab Merge pull request #2696 from clayjohn/fix-todo-arraymesh
Resolve todo note in arraymesh tutorial
2019-08-12 11:48:52 -07:00
Chris Bradfield d909b4d10a Merge pull request #2689 from Calinou/improve-data-paths
Improve the Data paths page
2019-08-12 11:48:09 -07:00
clayjohn 7cf04b71d3 resolve todo note in arraymesh tutorial 2019-08-11 10:39:19 -07:00
guohongci 10d286daa4 Update immediategeometry.rst
"
.......
moudules/gdscript/gdscript_tokenizer.cpp:1104 - Condition ' tk_rb[ofs].type != TK_IDENTIFER ' is true. returned: StringName()"
built-in:3 - Parse Error: Unexpected token: void:
modules/gdscript/gdscript.cpp:580 - Method/Function Faild, returning: ERR_PARSE_ERROR
moudules/gdscript/gdscript_tokenizer.cpp:1104 - Condition ' tk_rb[ofs].type != TK_IDENTIFER ' is true. returned: StringName()
.......
"
2019-08-10 14:43:02 -07:00
Yuri Roubinski 24e5998189 Added notes about local constants for shaders 2019-08-08 12:45:43 +03:00
Hugo Locurcio 13528555d7 Improve the Data paths page
- Add examples for the editor data paths and mention XDG compliance
- Add information about the self-contained mode
2019-08-06 23:45:56 +02:00
Ember 236817abe0 Update sync_with_audio.rst 2019-08-04 22:12:28 -06:00
Clay John 23b5ff7989 Procedural Geometry tutorial (#2375)
* intro for procedural geometry

* added using arraymesh tutorial

* added immediategeometry tutorial

* added final procedural geometry tutorial sections
2019-08-04 12:56:26 -07:00
Carlos Herrero d23f1b6210 Corrected keybinding for snapping, "s" -> "Ctrl" 2019-08-01 19:00:45 +02:00
Rémi Verschelde 423b787ca9 Merge pull request #2671 from Calinou/add-console-company-notice
Add a notice about the company list on the "Console support in Godot"
2019-07-30 00:15:59 +02:00
Hugo Locurcio 09072383e8 Add a notice about the company list on the "Console support in Godot"
It might not be immediately obvious that companies can be added
to the list by simply requesting it in an issue
(or making a pull request). This should make it more evident.
2019-07-30 00:13:15 +02:00
Michael Alexsander Silva Dias f683b88576 Fix invalid image in "GDNative C example" page 2019-07-29 17:40:32 -03:00
Rémi Verschelde c19078ee16 Merge pull request #2661 from akien-mga/gdnative-proofreading
Improve GDNative C Example tutorial + wrap to 80 chars
2019-07-29 13:53:26 +02:00
Rémi Verschelde a52c42f290 Improve GDNative C Example tutorial
Improve language somewhat, and more details where relevant (e.g.
regarding the version of godot_headers).

Add a section on using the GDNativeLibrary editor plugin.
2019-07-29 10:33:31 +02:00
Fabio Alessandrelli ca1ce9c710 Add minimal websocket tutorial. 2019-07-28 15:28:39 +02:00
Rémi Verschelde 1afdb36a65 Wrap GDNative tutorials to 80 chars 2019-07-26 14:21:31 +02:00
skyace65 aacdf37349 Update audio stream images for Godot 3.1 2019-07-25 22:38:21 -04:00
Rémi Verschelde 32d21eaf4b Merge pull request #2631 from vortexofdoom/spatial-shader
Organized and updated spatial shader docs
2019-07-23 08:16:49 +02:00
Daniel Larson 12010e1449 Organized and updated spatial shader docs 2019-07-22 20:53:17 -05:00
FlamyAT ad36d7a342 Replace "shaders" with "shadows" in "shadows_disabled" 2019-07-22 10:04:46 +02:00
Chaosus baedff7992 Added missed desc for shader built-in overload (textureProjLod) 2019-07-19 12:45:08 +03:00
Chaosus e6a0273027 Docs for local shader arrays 2019-07-18 07:09:40 +03:00
Rémi Verschelde aff67f2f0e Merge pull request #2628 from skyace65/environment_update
Update environment and post processing page for Godot 3.1
2019-07-17 09:13:51 +02:00
Rémi Verschelde 851ff4af19 Merge pull request #2627 from skyace65/hdr_update
Remove outdated information from the HDR page
2019-07-17 09:13:30 +02:00
skyace65 4c36922ee8 Update environment and post processing page for Godot 3.1 2019-07-16 12:29:25 -04:00
Remi Rampin 9f2cdd30bb Clarify that your game need not be MIT (#2594)
* Clarify that your game need not be MIT

This page made it sound like your game was "the Software" in the license text, and that MIT licensing was required. This helps a bit, I think.

* Use a ..note block
2019-07-16 03:40:10 +09:00
skyace65 e75ff4f78f Remove outdated information from the HDR page 2019-07-15 14:11:52 -04:00
Rémi Verschelde 2e9439bc0b Merge pull request #2624 from skyace65/3d_update
Update intro to 3D images for Godot 3.1
2019-07-15 17:59:59 +02:00
skyace65 15d8a29906 Update intro to 3D images for Godot 3.1 2019-07-15 11:10:02 -04:00
skyace65 92fde4c8c7 Update Reflection Probes page images for Godot 3.1 2019-07-15 10:15:36 -04:00
Rémi Verschelde 524221343b Merge pull request #2616 from clayjohn/fragcoord-info
Update FRAGCOORD descriptions
2019-07-15 14:29:09 +02:00