Commit Graph
353 Commits
Author SHA1 Message Date
Aaron Franke 16a7d3a94c Merge pull request #5780 from gerrywastaken/patch-2
Clear up ambiguity in the intial rotation example

(cherry picked from commit dbf7ba0794)
2022-08-08 17:37:08 +02:00
snailrhymer 9e4a0351b0 Improve clarity in procedural generation tutorials (#6004) 2022-08-03 01:59:56 +02:00
HopefulFrog ec95de115a Minor edits, including grammatical fixes, to first_steps_with_rooms_and_portals.rst (#5875) 2022-07-24 18:36:04 +02:00
EvanandHugo Locurcio 9ad2043126 Improve title of 3D text for descriptive navigation (#5897)
Previously, it displayed as "Introduction" under the 3D tab, making it incredibly unclear what the page was actually about. If I understand ReadTheDocs generation of the menu correctly, this will give it a much clearer and more descriptive name of "3D text" in the navigation menu.
I based my exact title on the format of the "3D lights and shadows" documentation title, figuring it was the closest in content type to what is included in the 3D Text documentation.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-06-29 18:05:29 +02:00
smix8 bfe0286219 Update MeshLibrary navmesh setup image
Update MeshLibrary navmesh setup image.
2022-06-08 13:50:29 +02:00
smix8 62fa96f033 Document MeshLibrary navmesh export (#5863)
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 869830c6ba)
2022-06-08 13:35:58 +02:00
Rémi Verschelde 26c6f31625 Merge pull request #5847 from skyace65/3DText35
Document Label3D and text mesh (3.5)
2022-06-08 13:25:25 +02:00
skyace65 3bc1048ecf Document Label3D and text mesh (3.5) 2022-05-28 21:48:20 -04:00
skyace65 8bda8e9e8d Add example for clearcoat parameter (3.5) 2022-05-22 13:34:11 -04:00
MatthewandHugo Locurcio b5a8c3c217 Document Material Overlay (#5826)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-05-19 08:12:22 +02:00
Michael Nischt 817223179b Update bake configuration from 3 to 4 modes
4 Modes: Low, Medium, High, and Ultra
2022-05-05 19:05:06 +02:00
lawnjelly 472ccaff24 Add OccluderShapePolygon docs 2022-05-03 10:52:28 +01:00
Luk3 d8ecbe961f Documents ARRAY_BONES and ARRAY_WEIGHTS
This PR gives a little more details on how ARRAY_BONES and ARRAY_WEIGHTS are used on an ArrayMesh. This is based on @pycbouh 's explanation in #5434, and fixes that issue.

(cherry picked from commit bee0264fae)
2022-04-29 13:39:36 +02:00
GerryandHugo Locurcio f963c6aa4a Define DCCs during its first use in Introduction to 3D (#5775)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-04-26 00:04:17 +02:00
Jonathan DeissandHugo Locurcio e66e57d89d Improve sentence flow in Using 3D transforms (#5773)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-04-23 00:31:52 +02:00
Max Hilbrunner add0682047 Merge pull request #5724 from Calinou/exporting-android-ios-rendering-issues
Document troubleshooting rendering issues on Android and iOS
2022-04-21 12:39:21 +02:00
Hugo Locurcio 42bccb17a8 Document troubleshooting rendering issues on Android and iOS 2022-04-20 00:56:33 +02:00
Max Hilbrunner 086abfd939 Merge pull request #5728 from Calinou/rename-node3d-spatial-3.4
Rename references to Node3D back to Spatial
2022-04-07 18:13:42 +02:00
Hugo LocurcioandClay John 78d319feec Link to transparency sorting limitations page in Spatial shaders (#5741)
Co-authored-by: Clay John <claynjohn@gmail.com>
2022-04-06 19:39:50 +02:00
Clay John 9eeda38b60 Merge pull request #5735 from Calinou/environment-improve-tonemap-3.4
Improve tonemapping description in Environment and post-processing (3.4)
2022-04-06 10:04:51 -07:00
Hugo Locurcio 6de1b139a0 Improve tonemapping description in Environment and post-processing 2022-04-04 23:30:54 +02:00
Hugo Locurcio 7604b70087 Add tips for transparency sorting issues in 3D rendering limitations (#5726) 2022-04-04 14:24:43 +02:00
Hugo Locurcio dd2e66402a Rename references to Node3D back to Spatial
Spatial was only renamed to Node3D in Godot 4.0, not Godot 3.x.
2022-04-03 19:34:40 +02:00
skyace65 624c204065 Fix normal map description and improve note
(cherry picked from commit e6e205a020)
2022-03-11 14:22:57 +01:00
nice-shot 5df6a7071e Add missing property name in Using GIProbe (#5499)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit dac5306e21)
2022-03-11 14:22:57 +01:00
Denis NICOLAS a8a2b9e0bb Fix another typo in Using the SurfaceTool (#5612) 2022-02-15 19:40:04 +01:00
Denis NICOLAS 22d131ffef Fix a typo in Using the MeshDataTool (#5611) 2022-02-15 19:40:03 +01:00
Denis NICOLAS fc61132961 Fix typo in Procedural geometry (#5608) 2022-02-14 16:47:48 +01:00
Hugo Locurcio 502ee98e53 Clarify the 3D unit scale expected by Godot in Introduction to 3D
(cherry picked from commit ba27f69edf)
2021-12-21 16:43:51 +01:00
Hugo Locurcio c89b3f8a86 Document using soft shadows in BakedLightmap
This is a new feature in Godot 3.4.

(cherry picked from commit 0793cbee3b)
2021-12-21 16:42:22 +01:00
Hugo Locurcio d47bf4bc8e Document configuring CPU thread usage in BakedLightmap for responsiveness
(cherry picked from commit 09bad4fb67)
2021-12-21 16:42:22 +01:00
lawnjelly 5809f2df9b Add Occluder and OccluderShapeSphere docs
Added in the 3D tutorials section. The general information for the Occluder node will also be relevant for the OccluderShapeMesh.
2021-12-02 14:55:48 +00:00
Nathan Lovato 4d97da48dc remove FPS tutorial to match master branch 2021-11-24 21:18:56 -06:00
Nathan Lovato e2d349c116 fix warnings with files not appearing in any table of contents 2021-11-24 20:52:30 -06:00
Nathan Lovato c6fdd5147b Move pages out of the tutorials/content section
Remove the section
2021-11-24 10:31:25 -06:00
Nathan Lovato 9cd85fdd02 Move vertex animation files to performance
Closes #4123
2021-11-24 10:26:40 -06:00
Hugo Locurcio eb7979eea1 Add recommendations for 3D light shadow bias (#5340)
* Add recommendations for 3D light shadow bias

These are the settings I usually recommend based on my
personal experience.
2021-11-03 15:58:04 +01:00
MatthewandHugo Locurcio b7715bc217 Fix incorrect default blend mode in Environment and post-processing (#5210)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-08-29 17:39:35 +02:00
lawnjellyandHugo Locurcio 8787887f55 Portals - update docs for 3.4 beta 3 (#5154)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-08-06 16:12:33 +02:00
Haoyu Qiu d8f7c64d64 Add link when internal rooms are first mentioned 2021-08-04 10:09:32 +08:00
lawnjellyandHugo Locurcio 1a44e8f9e7 Add Rooms and Portals docs (#5111)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-07-29 14:56:47 +02:00
Hugo Locurcio edda1f36f6 Add notes about Blender backface culling when exporting to glTF 2021-07-19 17:06:19 +02:00
Rémi Verschelde e2b95576d8 Cleanup uses of double spaces between words or after punctuation 2021-07-13 00:44:58 +02:00
Hugo Locurcio b24f938155 Fix SpatialMaterial reference in Baked lightmaps following cherry-pick 2021-07-12 22:34:25 +02:00
Hugo Locurcio d8054275ad Improve and update Baked lightmaps for 3.3's CPU lightmapper 2021-07-12 22:02:45 +02:00
Hugo Locurcio 86b20fd2b8 Update 3D rendering limitations to mention Use Debanding project setting (#4646)
(cherry picked from commit db60a7e046)
2021-06-02 13:25:21 +02:00
Hugo Locurcio 4b66f6d744 Rename documentation pages that have the same name as classref pages
This prevents confusion in search engine results.

(cherry picked from commit 6babc68649)
2021-06-02 13:17:00 +02:00
obviousscholarandHugo Locurcio 0ef2005f70 Add note about shadow casting and light cull masks in 3D lights and shadows (#4925)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-05-17 23:50:09 +02:00
Hugo Locurcio 3ff89a545d Document how to avoid light leaks in GI Probes (#4784) 2021-03-28 15:07:38 +02:00
Yuri Sizov 0f3fff42ee Merge pull request #4543 from toolness/patch-2
Fix minor typos in part_two.rst
2021-01-17 13:41:21 +03:00