Commit Graph
312 Commits
Author SHA1 Message Date
Maxim Banaev 86a96d060e Update clion.rst 2025-05-19 22:37:30 +02:00
Max Hilbrunner f86a5dca87 Merge pull request #10914 from Ivorforce/stl-fixes
Add notes to `Dictionary`, `HashMap` and `Array`.
2025-05-12 00:18:57 +02:00
Lukas Tenbrink ab7f0455b3 Add new FixedVector type to the types table. 2025-05-01 20:59:22 +02:00
Lukas Tenbrink 9fb7efde19 Add notes to Dictionary, HashMap and Array.
Add a link to Godot's container types to relevant FAQ entry.
2025-05-01 14:29:03 +02:00
Matthew 530614ae0d Merge pull request #10886 from m4gr3d/update_generate_apk_docs
Update the Android build documentation
2025-04-30 21:15:30 -04:00
Fredia Huya-Kouadio ddbc8e827d Update the Android build documentation
- Replace `generate_apk` with `generate_android_binaries` in the Android documentation
- Update the ndk version to 27.2.12479018
2025-04-28 19:19:59 -07:00
Max Hilbrunner bf0fb5af0d Merge pull request #10812 from Calinou/data-paths-file-logging
Document file logging in Data paths
2025-04-29 01:47:27 +02:00
Hugo Locurcio c82da08457 Add a table listing STL datatypes and their Godot equivalents in C++ usage guidelines
This is more comprehensive than the previous advice.
2025-04-28 22:10:41 +02:00
Ivan Šachov d73c629ed5 Update Rider instructions for doctest in Configuring an IDE (#10885) 2025-04-22 14:48:56 +02:00
Egor Nikulin 0030b27c2f Fix code block format 2025-04-20 23:05:14 +04:00
Kaleb Reid a962fb740d Update #include path for Time usage 2025-04-18 23:31:09 -07:00
Matthew 28958a702c Merge pull request #10756 from Repiteo/style/pragma-once
Style: Integrate new `#pragma once` syntax
2025-04-15 19:09:39 -04:00
Matthew 3cfe5e45b2 Merge pull request #10866 from bruvzg/no_sim
Remove iOS simulator mentions.
2025-04-15 19:03:57 -04:00
Pāvels Nadtočajevs 593264ca8e Clarify auto usage. 2025-04-15 08:51:16 +03:00
Pāvels Nadtočajevs 0d85d2e5a6 Remove iOS simulator mentions. 2025-04-15 08:40:22 +03:00
Max Hilbrunner 309c3c08ed Merge pull request #10754 from van800/shakhov/macosx
Reflect the changes to Rider setup after the fix of the project generation logic to support any OS with and without MSVC toolchain
2025-04-14 23:47:42 +02:00
Max Hilbrunner f66ca150f5 Merge pull request #10821 from AThousandShips/nav_size_update
[Navigation] Update contributing docs to reflect 2D navigation changes
2025-04-14 23:46:32 +02:00
ProgrammerOnCoffeeandA Thousand Ships ed79f7b7fd Document optimize=size_extra SCons option (#10845)
* Document `optimize=size_extra` SCons option

* Remove `optimize=size_extra` version note

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-04-14 23:45:24 +02:00
Matthew 56e5456be1 Update contributing/development/configuring_an_ide/rider.rst 2025-04-11 11:20:03 -04:00
Ivan Shakhov 566e24e04b Reflect the changes to Rider setup after the fix of the project generation logic to support any OS without MSVC toolchain 2025-04-09 13:45:22 +02:00
Matthew e44bbb69c4 Merge pull request #10762 from Calinou/mesh-automatic-instancing
Clarify the behavior of MeshInstance3D automatic instancing
2025-04-04 12:10:49 -04:00
A Thousand Ships 9aecfc7545 [Navigation] Update contributing docs to reflect 2D navigation changes 2025-03-31 13:25:44 +02:00
Hugo Locurcio d43055095c Document file logging in Data paths 2025-03-28 19:48:52 +01:00
Matthew da75dd1b98 Merge pull request #10763 from Calinou/internal-rendering-architecture-2d-batching
Update 2D batching notice in Internal rendering architecture for Godot 4.4
2025-03-27 20:38:07 -04:00
Nicholas La Roux 02311e55c7 Update doctest links from onqtam/doctest to doctest/doctest 2025-03-24 13:27:41 +09:00
Zoey Lome 6b576a79bb Merge pull request #10766 from Kuraiou/patch-1
chore: Update the link to predefined color mappings for Icons.
2025-03-17 19:11:23 -04:00
Hugo Locurcio 2c08d1aec8 Update 2D batching notice in Internal rendering architecture for Godot 4.4 2025-03-13 22:42:42 +01:00
Hugo Locurcio 146182c1f2 Clarify the behavior of MeshInstance3D automatic instancing 2025-03-13 22:39:38 +01:00
Hugo Locurcio 7419a4eb48 Link to C# external editor documentation in Visual Studio and VS Code Configuring an IDE 2025-03-12 23:11:59 +01:00
Thaddeus Crews da33f97e63 Style: Integrate new #pragma once syntax 2025-03-10 09:56:48 -05:00
Rémi Verschelde 99eed1043f Update Getting Source to use 4.4-stable in example 2025-03-03 16:29:24 +01:00
Matthew b884bfe10b Merge pull request #8620 from hugarty/patch-2
Change libpath in binding_to_external_libraries.rst
2025-02-16 19:03:54 -05:00
Fillippe 40a5a09c00 Update compiling_for_windows.rst (#10562)
* Update compiling_for_windows.rst

mingw already includes make and gcc

this was causing a build error on windows since it was using an older version of GCC
The scoop scons version is also outdated so its needed to be installed from python directly
2025-02-15 15:17:19 -05:00
Hugo Locurcio 35fce7fcf6 Remove unneeded dependencies from Fedora installation in Compiling for Linux/*BSD
Only a few packages are actually needed, as most libraries used by Godot
are either embedded or `dlopen()`'d at runtime.
2025-02-14 19:20:24 +01:00
Max Hilbrunner 1d9c4a4ae1 Merge pull request #10621 from Calinou/compiling-macos-ios-xcode-troubleshooting
Add a troubleshooting section to Compiling for macOS/iOS
2025-02-08 20:01:38 +01:00
Hugo Locurcio 8ee0e4fc22 Fix meaning of target=template_debug in Introduction to the buildsystem
This also mentions that available CLI arguments differ depending on
the build target.
2025-02-08 18:46:41 +01:00
Hugo Locurcio 039f8d7a19 Add a troubleshooting section to Compiling for macOS/iOS 2025-02-08 16:56:24 +01:00
Bernat 990fe8334f Fix library/binary confusion in compiling_for_linuxbsd.rst 2025-02-06 13:15:56 +01:00
Pāvels Nadtočajevs 61b891e334 Add notes about automatic .app bundle creation to compiling for macOS page. 2025-01-31 12:56:35 +02:00
Sai Nane 6db14b42cf Briefly mention List<> 2025-01-29 13:51:59 +00:00
Sai NaneandA Thousand Ships 7b5a14719f Fix std::vector reference
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-01-29 13:29:41 +00:00
Sai Nane 24acaa1226 Correct and elaborate docs on sequence types
See discussion in PR#10382.
2025-01-29 13:15:37 +00:00
Sai Nane 98ce9b570b Briefly document Vector<> variations
`Packed*Array` aliases seem universally preferred where available, so
a link to the list of types seems appropriate.

`LocalVector` is used sparingly, so mentioning the intent and rough
tradeoff involved seems right for an overview.
2025-01-29 12:20:45 +00:00
Matthew 82ced4a8d8 Merge pull request #8991 from catwasd/catwasd/ignoring-files-clion
Configure ignoring object and library files in CLion
2025-01-21 17:18:40 -05:00
Matthew d53cbb447d Merge pull request #10483 from nikitalita/patch-3
Specify that ``try``-``catch`` blocks are forbidden in cpp_usage_guidelines.rst
2025-01-21 10:33:05 -05:00
Max Hilbrunner 6e1144a697 Merge pull request #10504 from Calinou/gdscript-style-guide-icon
Add `@icon` ordering to the GDScript style guide
2025-01-13 22:34:28 +01:00
Hugo Locurcio 265397c5fc Add @icon ordering to the GDScript style guide 2025-01-13 17:25:42 +01:00
Yevhen Babiichuk (DustDFG) 6de2db1c9a Sync platforms names with used in Godot 4 2025-01-10 09:11:23 +02:00
Nikita b23846962b Specify that try-catch blocks are forbidden in cpp_usage_guidelines.rst 2025-01-09 17:37:45 +00:00
Max Hilbrunner 5639d1a5d8 Merge pull request #9385 from Calinou/internal-rendering-architecture-metal
Document Metal support in Internal rendering architecture
2025-01-07 11:13:25 +01:00