Merge pull request #10763 from Calinou/internal-rendering-architecture-2d-batching

Update 2D batching notice in Internal rendering architecture for Godot 4.4
This commit is contained in:
Matthew
2025-03-27 20:38:07 -04:00
committed by GitHub
@@ -426,13 +426,7 @@ release.
2D light rendering is performed in a single pass to allow for better performance
with large amounts of lights.
.. UPDATE: Planned feature. When Forward+ and Mobile feature 2D batching,
.. update this.
The Forward+ and Mobile rendering methods don't feature 2D batching yet, but
it's planned for a future release.
The Compatibility renderer features 2D batching to improve performance, which is
All rendering methods feature 2D batching to improve performance, which is
especially noticeable with lots of text on screen.
MSAA can be enabled in 2D to provide "automatic" line and polygon antialiasing,