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Merge pull request #10763 from Calinou/internal-rendering-architecture-2d-batching
Update 2D batching notice in Internal rendering architecture for Godot 4.4
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@@ -426,13 +426,7 @@ release.
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2D light rendering is performed in a single pass to allow for better performance
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with large amounts of lights.
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.. UPDATE: Planned feature. When Forward+ and Mobile feature 2D batching,
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.. update this.
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The Forward+ and Mobile rendering methods don't feature 2D batching yet, but
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it's planned for a future release.
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The Compatibility renderer features 2D batching to improve performance, which is
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All rendering methods feature 2D batching to improve performance, which is
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especially noticeable with lots of text on screen.
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MSAA can be enabled in 2D to provide "automatic" line and polygon antialiasing,
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