Commit Graph
10415 Commits
Author SHA1 Message Date
Hugo Locurcio c82da08457 Add a table listing STL datatypes and their Godot equivalents in C++ usage guidelines
This is more comprehensive than the previous advice.
2025-04-28 22:10:41 +02:00
Matthew 4124f61eef Merge pull request #10747 from Calinou/gdscript-typed-dictionaries
Document typed dictionaries in GDScript
2025-04-26 16:29:06 -04:00
Hugo Locurcio 6c3cef80b3 Document typed dictionaries in GDScript 2025-04-26 18:33:00 +02:00
Matthew 5193b4efc9 Merge pull request #10894 from godotengine/classref/sync-e37c626
classref: Sync with current master branch (e37c626)
2025-04-26 07:54:58 -04:00
Godot Organization e66e1fb4a1 classref: Sync with current master branch (e37c626) 2025-04-26 03:23:58 +00:00
Max Hilbrunner 19ff7aa26d Merge pull request #10892 from MJacred/patch-2
Document new bbcode [br] in RichTextLabel
2025-04-25 23:17:15 +02:00
MJacred f0258bd879 Document new bbcode [br] in RichTextLabel 2025-04-25 15:53:23 +02:00
Matthew 10016f5e32 Merge pull request #10857 from jaydensipe/add-git-lfs-section
Add Git LFS section
2025-04-23 15:02:09 -04:00
Matthew 7965c36594 Merge pull request #10868 from Calinou/environment-post-processing-remove-outdated-fog-transmit
Remove outdated reference to fog transmission in Environment and post-processing
2025-04-23 15:00:39 -04:00
BluesM18A1 bd2aa87578 Update the 'Using Fonts' page to include information on spacing adjustments and kerning pairs for image fonts (#10880)
* Update the 'Using Fonts' page to include information on spacing adjustments and kerning pairs for image fonts

Closes https://github.com/godotengine/godot-docs/issues/10855

Non-monospaced image fonts have been supported for quite some time, but the documentation has not yet been updated to reflect this.

There are now some additional screenshots and examples of how to use the extra parameters in the Character Ranges, and how to use the Kerning Pairs list.
2025-04-23 11:42:17 -04:00
Matthew 3dbb51b86c Merge pull request #10889 from Calinou/running-code-in-the-editor-no-debugger
Mention the lack of debugger support in Running code in the editor
2025-04-23 10:01:08 -04:00
Max Hilbrunner 51ffca92c9 Merge pull request #10887 from Calinou/running-code-in-the-editor-fix-csharp-typo
Fix typo in C# example in Running code in the editor
2025-04-22 17:56:15 +02:00
Ivan Šachov d73c629ed5 Update Rider instructions for doctest in Configuring an IDE (#10885) 2025-04-22 14:48:56 +02:00
Hugo Locurcio c737b30d5d Mention the lack of debugger support in Running code in the editor 2025-04-22 14:38:51 +02:00
Hugo Locurcio 72834c31a3 Fix typo in C# example in Running code in the editor 2025-04-22 14:14:59 +02:00
Matthew c5da624227 Merge pull request #10882 from hexog/fix-format
Fix code block format
2025-04-21 17:49:29 -04:00
Matthew d359514a25 Merge pull request #10883 from toastynerd/patch-1
Update introduction_to_2d.rst small typo fix
2025-04-21 17:48:13 -04:00
Tyler Morgan cf52e8d52a Update introduction_to_2d.rst
small typo fix
2025-04-20 12:14:53 -07:00
Egor Nikulin 0030b27c2f Fix code block format 2025-04-20 23:05:14 +04:00
Max Hilbrunner 1b7b5bd5fe Merge pull request #10864 from skyace65/XR-Improvements
Several minor XR page improvements
2025-04-20 17:06:07 +02:00
Matthew 937e49fca2 Merge pull request #10878 from Kaleb-Reid/time.h
Update #include path for Time usage
2025-04-19 08:53:57 -04:00
Matthew a87d5af07f Merge pull request #10875 from godotengine/classref/sync-2d3bdca
classref: Sync with current master branch (2d3bdca)
2025-04-19 08:46:57 -04:00
Kaleb Reid a962fb740d Update #include path for Time usage 2025-04-18 23:31:09 -07:00
Godot Organization 9c1d540344 classref: Sync with current master branch (2d3bdca) 2025-04-19 03:23:16 +00:00
Matthew 9a2b56e2dd Merge pull request #10758 from WSQS/patch-1
Update android_library.rst
2025-04-17 23:08:35 -04:00
Matthew 482b6460e4 Merge pull request #10871 from pyrophone/ShaderFormatFix
Fix missing back-ticks on "Shading lanugage" page
2025-04-17 17:49:07 -04:00
Gio Aleman c910af068e Minor formatting fix 2025-04-16 21:37:34 -04:00
Matthew 28958a702c Merge pull request #10756 from Repiteo/style/pragma-once
Style: Integrate new `#pragma once` syntax
2025-04-15 19:09:39 -04:00
Matthew 3cfe5e45b2 Merge pull request #10866 from bruvzg/no_sim
Remove iOS simulator mentions.
2025-04-15 19:03:57 -04:00
Matthew cd06455d32 Merge pull request #10863 from bruvzg/cpp_style_docs
Clarify auto usage.
2025-04-15 17:50:10 -04:00
Hugo Locurcio dc7843fee9 Remove outdated reference to fog transmission in Environment and post-processing
This was a 3.x feature that wasn't reimplemented in 4.x.
2025-04-15 23:39:40 +02:00
Pāvels Nadtočajevs 593264ca8e Clarify auto usage. 2025-04-15 08:51:16 +03:00
Pāvels Nadtočajevs 0d85d2e5a6 Remove iOS simulator mentions. 2025-04-15 08:40:22 +03:00
Anish Mishra 69ef0202b9 Update android_library.rst 2025-04-15 08:54:52 +05:30
Booblesnoot42 4f4b6810c6 Change network termination instructions (#9087)
Changes network termination instructions to avoid issues involving unexpected network errors (https://github.com/godotengine/godot/issues/77723)
2025-04-14 20:03:23 -04:00
Jayden Sipe 398a4dbee3 Add Git LFS section 2025-04-14 18:43:23 -04:00
Max Hilbrunner 309c3c08ed Merge pull request #10754 from van800/shakhov/macosx
Reflect the changes to Rider setup after the fix of the project generation logic to support any OS with and without MSVC toolchain
2025-04-14 23:47:42 +02:00
Max Hilbrunner f66ca150f5 Merge pull request #10821 from AThousandShips/nav_size_update
[Navigation] Update contributing docs to reflect 2D navigation changes
2025-04-14 23:46:32 +02:00
ProgrammerOnCoffeeandA Thousand Ships ed79f7b7fd Document optimize=size_extra SCons option (#10845)
* Document `optimize=size_extra` SCons option

* Remove `optimize=size_extra` version note

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-04-14 23:45:24 +02:00
ProgrammerOnCoffee 73688d34d8 Fix typos in warning system documentation images (#10849)
* Fix warning system image typos
2025-04-14 23:39:55 +02:00
Max Hilbrunner 1830c32fee Merge pull request #10861 from skyace65/PhysicsInterpolationLink
Update CPU optimization physics interpolation info
2025-04-14 23:27:57 +02:00
Max Hilbrunner 467799ef21 Merge pull request #10858 from godotengine/classref/sync-215acd5
classref: Sync with current master branch (215acd5)
2025-04-14 23:18:29 +02:00
skyace65 ac8ea10c88 Update CPU optimization physics interpolation info 2025-04-14 16:25:27 -04:00
skyace65 2f07ecc138 Several minor XR page improvements 2025-04-14 16:24:12 -04:00
Matthew 4fc8c58cf0 Merge pull request #9698 from russellsanborn/3d-squash-the-creeps-4x
Update the getting started 3d tutorial for godot 4.x
2025-04-12 11:40:49 -04:00
Russell Sanborn 7f82289aee Update the getting started 3d tutorial for godot 4.x
I followed the entire 3d tutorial with godot 4.x and the changes to the
docs repo were small. The largest change was needing to replace the
outdated links to the old starter project with assets. Since there was
no longer a non-complete starter project, I made a PR to
godot-docs-project-starters. That would need to be reviewed and merged
first before the link to the new starter project zip file would be
valid.

New starter/assets project PR:
https://github.com/godotengine/godot-docs-project-starters/pull/9
2025-04-12 11:36:25 -04:00
WSQS a8465aa8e5 include the results from the parent in the method 2025-04-12 19:48:58 +08:00
Godot Organization fd1c63103f classref: Sync with current master branch (215acd5) 2025-04-12 03:23:36 +00:00
Matthew 8c18714228 Merge pull request #10780 from Lexyth/patch-2
Update Enum names, improve enum member names, and add related suggestion
2025-04-11 11:59:57 -04:00
j4d3blooded fb1f3c8377 Included note about requirement for class_name for a resource to show… (#10838)
* Included note about requirement for class_name for a resource to show up in create resource GUI
2025-04-11 11:34:16 -04:00