Commit Graph
217 Commits
Author SHA1 Message Date
Chris Bradfield 8411137ba9 Merge pull request #1631 from arrowgamer/patch-2
Fixed script block
2018-08-01 08:57:51 -07:00
Guilherme Felipe de C. G. da Silva 5ed7ee3afc Fix typo 2018-08-01 10:40:08 -03:00
Ryan 5b0bcbaf7c Fixed script block
A script block was not displaying correctly due to incorrect indentation
2018-07-31 10:33:59 -04:00
Nathan Lovato 641e015fa9 fix 2 typos in the re-written autoload tut 2018-07-30 08:19:49 +09:00
Chris Bradfield 4e81102708 Autoload tutorial: rewrite and update images 2018-07-29 15:20:52 -07:00
Paul Joannon acf7cb9b52 add generic GetNode<T>() to C# type conversion page 2018-07-27 20:36:11 +02:00
Max Hilbrunner 96f847dfc5 Merge pull request #1602 from ISylvox/500-to-600
Update The number of Godot Contributors - from 500 to 600
2018-07-22 16:35:26 +02:00
Rémi Verschelde f4942499dd Merge pull request #1592 from BornStellarMakesEternalLasting/updateImages
Updated image to better reflect Godot 3.0 new project manager popup
2018-07-22 12:57:22 +02:00
Indah Sylvia 1601c345a5 Godot is now having more than 600 contributors. 2018-07-22 08:29:24 +07:00
Chris Bradfield 7333f91791 Merge pull request #1594 from Calinou/fix-link-to-faq
Fix link to FAQ in From Unity to Godot Engine
2018-07-19 16:54:23 -07:00
Mads Ynddal 70abc39b59 Corrected function/variable cases for C# examples (#1583)
* Corrected function/variable cases for C# examples

This commit corrects a few charecter cases in relation to
godot/modules/mono/glue/cs_files/Mathf.cs. The documentation currently states
Pi is defined as `Mathf.PI`, while it's actually `Mathf.Pi`.

The same mistake was found and fixed for some misc. arithmetical functions.

* Reverted Pi to PI
2018-07-19 16:50:35 -07:00
Hugo Locurcio eee16bada8 Fix link to FAQ in From Unity to Godot Engine
This also replaces instances of "Unity3D" with the official naming,
which is Unity.
2018-07-19 22:31:59 +02:00
BornStellarMakesEternalLasting 6e12457661 Updated image to better reflect Godot 3.0 new project manager popup 2018-07-15 01:00:43 -04:00
Jon Wolski 41fb9988d6 Fix typo: becomse -> becomes
introduced in #1575
2018-07-10 20:16:10 -07:00
Max Hilbrunner f25ca3b7b5 Merge pull request #1575 from jonwolski/fix/docs/queue-free-not-always-immediate
Change comment for `s.queue_free()`
2018-07-10 14:07:09 +02:00
Lu Jiacheng 6369ae5927 add blender-exporter doc for mesh, skeleton and animation (#1543)
* fix rst attention box

* add exporter doc for mesh skeleton
2018-07-10 14:05:27 +02:00
Jon Wolski a7a28fc06e Change comment for s.queue_free()
In the previous section, we document `free` as being immediate, and here
we contrast that with `queue_free`. However, each function has the same
comment implying that both `free` and `queue_free` are immediate.

I believe the point of this documentation is to point out that
`queue_free` is _not_ necessarily immediate and will wait until it is
safe to free the node.
2018-07-07 13:23:23 -07:00
Hugo Locurcio 55d3dae191 Improve the Godot design philosophy page 2018-07-06 00:49:09 +02:00
Rémi Verschelde 1180796639 Merge pull request #1558 from hemagx/fix_stepbystep_scripting
Removed duplicated function in button hooking GDScript example in
2018-07-02 15:01:39 +02:00
Allan Nordhøy eb6bdf40e1 Spelling: Various fixes 2018-07-02 14:55:47 +02:00
Ibrahim Zidan 1944caf1dd Removed duplicated function in button hooking GDScript example in
step_by_step/scripting.rst
The final example at the mentioned tutorial had the function _on_Button_pressed as _on_button_pressed in the GDScript
example, this commit shall remove the duplicated function _on_button_pressed
Fixes #1556

Signed-off-by: Ibrahim Zidan <brahem@aotsw.com>
2018-07-02 04:03:54 +02:00
Mrwan Ashraf ca02bab180 fixed confusion in your_first_game tutorial (#1549)
* resolved PR merge conflicts

* removed line 769 to avoid confusion and added additional information in line 729

* changed '&' to ',and' on line 729

* changed '&' to ',and' on line 729

* changed '&' to ',and' on line 729

* Revert "removed line 769 to avoid confusion and added additional information in line 729"

This reverts commit aa344ba0d9ecab7825d94ed11727318977317641.

* changed '&' to ',and' on line 729
2018-07-01 09:13:06 -07:00
Yuri Chornoivan be6ef615b1 Fix minor typos 2018-07-01 15:50:18 +02:00
Steven Young 9d9e8a8277 Fix reference to Scene tab in the 'Design a title screen' page 2018-06-24 23:32:54 +01:00
Michael Alexsander Silva Dias 26bd899dad Fix section links in the 'Configuring an IDE' page 2018-06-21 18:32:43 -03:00
Răzvan C. Rădulescu 92746cd835 Fix second argument missing default value in _init declaration 2018-06-20 15:49:17 +02:00
Răzvan Cosmin Rădulescu cdb04689c5 documentation on inheritance and constructors
Tried covering the possible scenarios with an example. It probably needs
some more refinement
2018-06-20 12:12:37 +02:00
Lu Jiacheng a3d7beae43 Add godot-blender-export doc (#1501)
* add a directory to place godot-blender-exporter doc

* Added documentation for physics, lights and materials export
2018-06-18 06:31:37 +02:00
Max Hilbrunner c57ae76119 Merge pull request #1481 from YeldhamDev/step_by_step_tweaks
General changes to some pages in the "Step by step" section
2018-06-18 05:33:20 +02:00
Jason Maa d110f7bd88 Grammar and readability fixes for "Step by step", "2D", and "3D" (#1518)
* Minor changes to UI control doc

* Step by step minor grammar fixes

* Editor readability and grammar tweaks

* 2D readability and grammar tweaks

* 3D readibility and grammar tweaks, rewrite part of IK

* Fix bad merge

* Add requested changes, update lifebar UI screenshot
2018-06-18 05:22:32 +02:00
Max Hilbrunner 722b45e7d2 Remove TODO about property hints from step-by-step 2018-06-18 03:34:23 +02:00
Ignacio Etcheverry 1169441dc1 Merge pull request #1477 from toumorokoshi/master
Adding build debug instructions for c#
2018-06-07 08:32:33 +02:00
Yusuke Tsutsumi b4c1dd8aae removing build debug instructions, as it is now viewable in the UI. 2018-06-06 20:22:09 -07:00
Michael Alexsander Silva Dias 922ceab77a General changes to some pages in the "Step by step" section. 2018-06-03 23:23:02 -03:00
Max Hilbrunner 82044bddb6 Merge pull request #1498 from mhilbrunner/mhilbrunner-step-by-step-script
Step-by-step scripting: Reorder functions
2018-06-04 02:33:15 +02:00
Max Hilbrunner a7e0c78b40 Step-by-step scripting: Reorder functions 2018-06-04 02:32:27 +02:00
Max Hilbrunner 4db858aa7e Merge pull request #1491 from skyace65/mono_version_update
Update Required Mono Version
2018-06-03 21:51:04 +02:00
Profesor Tartelett 8032eca4d7 Probable typo. Changed Vector(x, y) to Vector2(x, y) 2018-06-03 13:02:52 +02:00
Matthew Ehrenhofler 346ba1cddb Update Required Mono Version 2018-06-02 12:49:37 -04:00
Max Hilbrunner 8274d9fb3f Merge pull request #1445 from KellyThomas/patch-1
use `await ToSignal()` for game over timing
2018-06-01 13:39:48 +02:00
None f064e4f7a7 Fix 404s, some redirects and some broken links. 2018-05-30 16:49:21 -07:00
Yusuke Tsutsumi 12ebf03e77 removing extraneous section around c# build tool 2018-05-29 21:02:10 -07:00
Yusuke Tsutsumi a37b95c614 re-adding missing restore command, more detail in failing c# godot builds. 2018-05-27 17:07:08 -07:00
Yusuke Tsutsumi 7c3626383a indenting the msbuild command in c# guide 2018-05-26 22:24:23 -07:00
Yusuke Tsutsumi 0e09cca88e Adding build debug instructions for c#
removing erroneous dotnet reference: msbuild is the correct build
system to use.
2018-05-26 13:28:55 -07:00
Michael Alexsander Silva Dias 2048f0654a Fixed number of spaces in the indentation of C# basics page. 2018-05-26 15:05:39 -03:00
Michael Alexsander Silva Dias 067063bbe3 Placed XML in the C# introduction page inside code blocks, and tweaked the comments in the GDScript page. 2018-05-26 14:27:26 -03:00
Max Hilbrunner 1560acd467 Merge pull request #1474 from toumorokoshi/master
adding a section on using nuget packages for c#
2018-05-26 16:32:52 +02:00
Zirak c7a230410f Update gdscript_basics.rst 2018-05-26 09:04:31 +00:00
Yusuke Tsutsumi ca349bc43c adding a section on using nuget packages. 2018-05-25 22:13:47 -07:00