Chris Bradfield
8411137ba9
Merge pull request #1631 from arrowgamer/patch-2
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Fixed script block
2018-08-01 08:57:51 -07:00
Guilherme Felipe de C. G. da Silva
5ed7ee3afc
Fix typo
2018-08-01 10:40:08 -03:00
Ryan
5b0bcbaf7c
Fixed script block
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A script block was not displaying correctly due to incorrect indentation
2018-07-31 10:33:59 -04:00
Nathan Lovato
641e015fa9
fix 2 typos in the re-written autoload tut
2018-07-30 08:19:49 +09:00
Chris Bradfield
4e81102708
Autoload tutorial: rewrite and update images
2018-07-29 15:20:52 -07:00
Paul Joannon
acf7cb9b52
add generic GetNode<T>() to C# type conversion page
2018-07-27 20:36:11 +02:00
Max Hilbrunner
96f847dfc5
Merge pull request #1602 from ISylvox/500-to-600
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Update The number of Godot Contributors - from 500 to 600
2018-07-22 16:35:26 +02:00
Rémi Verschelde
f4942499dd
Merge pull request #1592 from BornStellarMakesEternalLasting/updateImages
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Updated image to better reflect Godot 3.0 new project manager popup
2018-07-22 12:57:22 +02:00
Indah Sylvia
1601c345a5
Godot is now having more than 600 contributors.
2018-07-22 08:29:24 +07:00
Chris Bradfield
7333f91791
Merge pull request #1594 from Calinou/fix-link-to-faq
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Fix link to FAQ in From Unity to Godot Engine
2018-07-19 16:54:23 -07:00
Mads Ynddal
70abc39b59
Corrected function/variable cases for C# examples ( #1583 )
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* Corrected function/variable cases for C# examples
This commit corrects a few charecter cases in relation to
godot/modules/mono/glue/cs_files/Mathf.cs. The documentation currently states
Pi is defined as `Mathf.PI`, while it's actually `Mathf.Pi`.
The same mistake was found and fixed for some misc. arithmetical functions.
* Reverted Pi to PI
2018-07-19 16:50:35 -07:00
Hugo Locurcio
eee16bada8
Fix link to FAQ in From Unity to Godot Engine
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This also replaces instances of "Unity3D" with the official naming,
which is Unity.
2018-07-19 22:31:59 +02:00
BornStellarMakesEternalLasting
6e12457661
Updated image to better reflect Godot 3.0 new project manager popup
2018-07-15 01:00:43 -04:00
Jon Wolski
41fb9988d6
Fix typo: becomse -> becomes
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introduced in #1575
2018-07-10 20:16:10 -07:00
Max Hilbrunner
f25ca3b7b5
Merge pull request #1575 from jonwolski/fix/docs/queue-free-not-always-immediate
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Change comment for `s.queue_free()`
2018-07-10 14:07:09 +02:00
Lu Jiacheng
6369ae5927
add blender-exporter doc for mesh, skeleton and animation ( #1543 )
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* fix rst attention box
* add exporter doc for mesh skeleton
2018-07-10 14:05:27 +02:00
Jon Wolski
a7a28fc06e
Change comment for s.queue_free()
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In the previous section, we document `free` as being immediate, and here
we contrast that with `queue_free`. However, each function has the same
comment implying that both `free` and `queue_free` are immediate.
I believe the point of this documentation is to point out that
`queue_free` is _not_ necessarily immediate and will wait until it is
safe to free the node.
2018-07-07 13:23:23 -07:00
Hugo Locurcio
55d3dae191
Improve the Godot design philosophy page
2018-07-06 00:49:09 +02:00
Rémi Verschelde
1180796639
Merge pull request #1558 from hemagx/fix_stepbystep_scripting
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Removed duplicated function in button hooking GDScript example in
2018-07-02 15:01:39 +02:00
Allan Nordhøy
eb6bdf40e1
Spelling: Various fixes
2018-07-02 14:55:47 +02:00
Ibrahim Zidan
1944caf1dd
Removed duplicated function in button hooking GDScript example in
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step_by_step/scripting.rst
The final example at the mentioned tutorial had the function _on_Button_pressed as _on_button_pressed in the GDScript
example, this commit shall remove the duplicated function _on_button_pressed
Fixes #1556
Signed-off-by: Ibrahim Zidan <brahem@aotsw.com >
2018-07-02 04:03:54 +02:00
Mrwan Ashraf
ca02bab180
fixed confusion in your_first_game tutorial ( #1549 )
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* resolved PR merge conflicts
* removed line 769 to avoid confusion and added additional information in line 729
* changed '&' to ',and' on line 729
* changed '&' to ',and' on line 729
* changed '&' to ',and' on line 729
* Revert "removed line 769 to avoid confusion and added additional information in line 729"
This reverts commit aa344ba0d9ecab7825d94ed11727318977317641.
* changed '&' to ',and' on line 729
2018-07-01 09:13:06 -07:00
Yuri Chornoivan
be6ef615b1
Fix minor typos
2018-07-01 15:50:18 +02:00
Steven Young
9d9e8a8277
Fix reference to Scene tab in the 'Design a title screen' page
2018-06-24 23:32:54 +01:00
Michael Alexsander Silva Dias
26bd899dad
Fix section links in the 'Configuring an IDE' page
2018-06-21 18:32:43 -03:00
Răzvan C. Rădulescu
92746cd835
Fix second argument missing default value in _init declaration
2018-06-20 15:49:17 +02:00
Răzvan Cosmin Rădulescu
cdb04689c5
documentation on inheritance and constructors
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Tried covering the possible scenarios with an example. It probably needs
some more refinement
2018-06-20 12:12:37 +02:00
Lu Jiacheng
a3d7beae43
Add godot-blender-export doc ( #1501 )
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* add a directory to place godot-blender-exporter doc
* Added documentation for physics, lights and materials export
2018-06-18 06:31:37 +02:00
Max Hilbrunner
c57ae76119
Merge pull request #1481 from YeldhamDev/step_by_step_tweaks
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General changes to some pages in the "Step by step" section
2018-06-18 05:33:20 +02:00
Jason Maa
d110f7bd88
Grammar and readability fixes for "Step by step", "2D", and "3D" ( #1518 )
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* Minor changes to UI control doc
* Step by step minor grammar fixes
* Editor readability and grammar tweaks
* 2D readability and grammar tweaks
* 3D readibility and grammar tweaks, rewrite part of IK
* Fix bad merge
* Add requested changes, update lifebar UI screenshot
2018-06-18 05:22:32 +02:00
Max Hilbrunner
722b45e7d2
Remove TODO about property hints from step-by-step
2018-06-18 03:34:23 +02:00
Ignacio Etcheverry
1169441dc1
Merge pull request #1477 from toumorokoshi/master
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Adding build debug instructions for c#
2018-06-07 08:32:33 +02:00
Yusuke Tsutsumi
b4c1dd8aae
removing build debug instructions, as it is now viewable in the UI.
2018-06-06 20:22:09 -07:00
Michael Alexsander Silva Dias
922ceab77a
General changes to some pages in the "Step by step" section.
2018-06-03 23:23:02 -03:00
Max Hilbrunner
82044bddb6
Merge pull request #1498 from mhilbrunner/mhilbrunner-step-by-step-script
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Step-by-step scripting: Reorder functions
2018-06-04 02:33:15 +02:00
Max Hilbrunner
a7e0c78b40
Step-by-step scripting: Reorder functions
2018-06-04 02:32:27 +02:00
Max Hilbrunner
4db858aa7e
Merge pull request #1491 from skyace65/mono_version_update
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Update Required Mono Version
2018-06-03 21:51:04 +02:00
Profesor Tartelett
8032eca4d7
Probable typo. Changed Vector(x, y) to Vector2(x, y)
2018-06-03 13:02:52 +02:00
Matthew Ehrenhofler
346ba1cddb
Update Required Mono Version
2018-06-02 12:49:37 -04:00
Max Hilbrunner
8274d9fb3f
Merge pull request #1445 from KellyThomas/patch-1
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use `await ToSignal()` for game over timing
2018-06-01 13:39:48 +02:00
None
f064e4f7a7
Fix 404s, some redirects and some broken links.
2018-05-30 16:49:21 -07:00
Yusuke Tsutsumi
12ebf03e77
removing extraneous section around c# build tool
2018-05-29 21:02:10 -07:00
Yusuke Tsutsumi
a37b95c614
re-adding missing restore command, more detail in failing c# godot builds.
2018-05-27 17:07:08 -07:00
Yusuke Tsutsumi
7c3626383a
indenting the msbuild command in c# guide
2018-05-26 22:24:23 -07:00
Yusuke Tsutsumi
0e09cca88e
Adding build debug instructions for c#
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removing erroneous dotnet reference: msbuild is the correct build
system to use.
2018-05-26 13:28:55 -07:00
Michael Alexsander Silva Dias
2048f0654a
Fixed number of spaces in the indentation of C# basics page.
2018-05-26 15:05:39 -03:00
Michael Alexsander Silva Dias
067063bbe3
Placed XML in the C# introduction page inside code blocks, and tweaked the comments in the GDScript page.
2018-05-26 14:27:26 -03:00
Max Hilbrunner
1560acd467
Merge pull request #1474 from toumorokoshi/master
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adding a section on using nuget packages for c#
2018-05-26 16:32:52 +02:00
Zirak
c7a230410f
Update gdscript_basics.rst
2018-05-26 09:04:31 +00:00
Yusuke Tsutsumi
ca349bc43c
adding a section on using nuget packages.
2018-05-25 22:13:47 -07:00