Commit Graph
63 Commits
Author SHA1 Message Date
Hugo Locurcio d494d19dac Remove trailing whitespace and irregular whitespace 2020-05-17 00:26:19 +02:00
Rémi Verschelde e614de27ed Merge pull request #3494 from RandomShaper/canvas_modulate
Improve docs on TIME
2020-05-06 08:15:52 +02:00
Pedro J. Estébanez 10e2e31c88 Improve documentation about TIME CI shader builtin 2020-05-05 20:46:40 +02:00
Marcel Admiraal a865a960f7 Convert SpatialMaterial references to StandardMaterial3D. 2020-05-04 20:09:23 +01:00
Clay John 8bd9da0ca0 Initial Sky shader reference page (#3416)
* Initial Sky shader reference page
2020-04-27 18:56:10 +02:00
Rémi Verschelde e6b00ca97a Misc formatting fixes 2020-04-27 12:17:47 +02:00
Yuri Sizov 135b33b768 Replace British spelling and fix various typos 2020-04-27 12:18:52 +03:00
Hugo Locurcio c3e05904a0 Improve the shader reference table formatting
This also adds a note about the `pow()` result being undefined
in certain conditions.
2020-04-25 21:20:32 +02:00
Hugo Locurcio 046215542d Fix some typos and grammar mistakes found using LanguageTool 2020-04-16 23:07:05 +02:00
Hugo Locurcio 8e0caddac3 Fix typos found using codespell -wi3 ^classes/**/*.rst 2020-04-16 21:01:09 +02:00
Yuri Roubinsky e1d864c848 Rearrange description of shader built-in a bit 2020-03-20 13:54:03 +03:00
Yuri Roubinsky 7511bf7b4b Removed invalid spaces in shader "TIME" 2020-03-20 12:49:15 +03:00
Yuri Roubinsky f2f8c00909 Mark shader TIME as global built-in 2020-03-20 08:29:17 +03:00
Yuri Roubinsky 864857b516 Fix formatting on shader structs examples 2020-02-18 09:39:12 +03:00
Yuri Roubinsky cbfa37a978 Added docs for shader struct 2020-02-16 11:02:16 +03:00
Yuri Roubinsky 4257cc65cf Fix typo 2020-02-13 20:31:45 +03:00
Yuri Roubinsky 4505b3b9e7 Added changes about swizzling to shading docs 2020-02-13 20:27:21 +03:00
Yuri Roubinsky d70f461141 Added note about varying arrays to shading_language 2020-01-21 10:28:15 +03:00
Yuri Roubinsky 3df0d90eef A little bit better shader array construction example 2020-01-20 09:09:02 +03:00
Yuri Roubinsky 536f88a1bc Added missing constructor for shader arrays 2020-01-18 12:00:48 +03:00
rainlizard ed906f81b0 Clarifying hint_albedo converts color space (#2925) 2019-11-29 13:48:29 +01:00
PouleyKetchoupp 854185495c Fixed code tags for true/false/null and a few property references 2019-11-02 13:09:14 +01:00
azagaya e5ad91e603 Fix LIGHT_VEC description, and add SHADOW_VEC. 2019-09-21 17:32:25 -03:00
Chaosus89 de8cdefce7 Adds break to default case in switch flow operator (shaders). 2019-09-12 15:48:00 +03:00
Yuri Roubinski fc57814c37 Note about switch in shaders 2019-08-24 16:22:07 +03:00
Yuri Roubinsky 00215333c8 Fix description about shader constant declaration (#2701)
Fix description about shader constant declaration
2019-08-16 17:46:30 +03:00
Yuri Roubinski a7362fb460 Replaced tab to spaces in do-while description
(sorry)
2019-08-13 19:02:32 +03:00
Yuri Roubinski 9375ecaf30 Added "do while" to flow control shader description 2019-08-13 18:57:48 +03:00
Yuri Roubinski dd44b12d75 Fix description about shader constant declaration 2019-08-13 14:22:24 +03:00
Yuri Roubinski 24e5998189 Added notes about local constants for shaders 2019-08-08 12:45:43 +03:00
Rémi Verschelde 32d21eaf4b Merge pull request #2631 from vortexofdoom/spatial-shader
Organized and updated spatial shader docs
2019-07-23 08:16:49 +02:00
Daniel Larson 12010e1449 Organized and updated spatial shader docs 2019-07-22 20:53:17 -05:00
FlamyAT ad36d7a342 Replace "shaders" with "shadows" in "shadows_disabled" 2019-07-22 10:04:46 +02:00
Chaosus baedff7992 Added missed desc for shader built-in overload (textureProjLod) 2019-07-19 12:45:08 +03:00
Chaosus e6a0273027 Docs for local shader arrays 2019-07-18 07:09:40 +03:00
Rémi Verschelde 524221343b Merge pull request #2616 from clayjohn/fragcoord-info
Update FRAGCOORD descriptions
2019-07-15 14:29:09 +02:00
Chris Bradfield 0f36c83a4e Merge pull request #2610 from Chaosus/update_shader_funcs
Update shader built-ins
2019-07-14 15:50:26 -07:00
clayjohn d66aed8cd9 update FRAGCOORD descriptions 2019-07-12 10:33:22 -07:00
Chaosus 87a636b335 Update shader datatypes 2019-07-12 15:41:29 +03:00
Chaosus 9bfd4c400c Update shader built-ins 2019-07-11 20:15:59 +03:00
Hugo Locurcio 007db6f734 Clarify features that are only available in GLES3
This complements the "Differences between GLES2 and GLES3" page
by incorporating some of its information in individual pages.
2019-06-19 16:37:43 +02:00
Chaosus b784006512 Added information about shader constants 2019-06-12 21:09:20 +03:00
clayjohn 79b5ad9d5b reflect that SHADOW_COLOR is implemented 2019-03-26 17:19:34 -07:00
ludorverr 57ce0a7051 Example of a light shader (#2260) 2019-03-21 23:15:28 -07:00
Clay John d0eacac884 Added shading language differences to gles2 doc (#2237) 2019-03-10 11:24:29 +01:00
clayjohn c9b1bc3a35 fixed inout variables in spatial shader 2019-02-02 14:29:20 -08:00
clayjohn bb31bab528 fixed typo in OUTPUT_IS_SRGB 2019-01-27 00:00:20 -08:00
Rémi Verschelde 4f95bdba6e Merge pull request #2160 from clayjohn/world_matrix_uniform
Clarified use of WORLD_MATRIX in CanvasItem Shaders
2019-01-26 20:51:13 +01:00
clayjohn 2522a78f60 fixed description of canvas item matrices 2019-01-26 11:11:16 -08:00
clayjohn 39c27eb93c updated shader builtins from recent commits 2019-01-25 17:28:27 -08:00